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author | Eugene Sandulenko | 2018-01-31 18:37:24 +0100 |
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committer | Eugene Sandulenko | 2018-01-31 18:37:24 +0100 |
commit | cb5436dd16653b01fa5834f573b0aa6954744a30 (patch) | |
tree | fce3766d7badd2191a91a6b27c15b5cda7499540 /engines | |
parent | 7485fc3f754a0faabf6fe99d0205cdbbabd0d526 (diff) | |
download | scummvm-rg350-cb5436dd16653b01fa5834f573b0aa6954744a30.tar.gz scummvm-rg350-cb5436dd16653b01fa5834f573b0aa6954744a30.tar.bz2 scummvm-rg350-cb5436dd16653b01fa5834f573b0aa6954744a30.zip |
TUCKER: Clarify comment in room palette handling code
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tucker/locations.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tucker/locations.cpp b/engines/tucker/locations.cpp index e337279694..1a727900be 100644 --- a/engines/tucker/locations.cpp +++ b/engines/tucker/locations.cpp @@ -1791,8 +1791,9 @@ void TuckerEngine::execData3PreUpdate_locationNum29() { const int d = _updateLocationFadePaletteCounter / 2; uint8 scrollPal[5 * 3]; for (int i = 0; i < 5; ++i) { - // TODO: Why is this needed? 6-bit colors? // Bug Trac#6378. Shift the palette two bits to the left. + // The original was writing to 0x3C8-0x3c9 VGA registers which are + // 6-bit scrollPal[i * 3 + 0] = r[i + d] << 2; scrollPal[i * 3 + 1] = g[i + d] << 2; scrollPal[i * 3 + 2] = b[i + d] << 2; |