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author | Paul Gilbert | 2013-08-01 22:21:22 -0400 |
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committer | Paul Gilbert | 2013-08-01 22:21:22 -0400 |
commit | cb7e9774b0200a7aa58df4508a992287375b1e12 (patch) | |
tree | 7467d0772857fe64c8cfd7b91c0c2ec3c5e8585f /engines | |
parent | 631238ac5539f6a1b68cdb31a171866873a14d5b (diff) | |
download | scummvm-rg350-cb7e9774b0200a7aa58df4508a992287375b1e12.tar.gz scummvm-rg350-cb7e9774b0200a7aa58df4508a992287375b1e12.tar.bz2 scummvm-rg350-cb7e9774b0200a7aa58df4508a992287375b1e12.zip |
TSAGE: Implementing code for R2R scene 1000
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 22 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.h | 17 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.h | 7 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 428 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 5 |
5 files changed, 467 insertions, 12 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index d9bb50453c..f872d8edd2 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -108,7 +108,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { /* Scene group #1 */ // case 1000: - error("Missing scene %d from group 1", sceneNumber); + // Cutscene: Ship moving + return new Scene1000(); case 1010: // Cutscene - trip in space return new Scene1010(); @@ -2456,15 +2457,24 @@ void ScannerDialog::proc12(int visage, int stripFrameNum, int frameNum, int posX /*--------------------------------------------------------------------------*/ -FinePositionedObject::FinePositionedObject(): SceneObject() { - _x100 = _y100 = 0; +DataManager::DataManager(): EventHandler() { + } -void FinePositionedObject::synchronize(Serializer &s) { +void DataManager::synchronize(Serializer &s) { EventHandler::synchronize(s); - s.syncAsSint32LE(_x100); - s.syncAsSint32LE(_y100); +} + +void DataManager::load(int v) { + warning("TODO"); +} + +void DataManager::remove() { + if (_endHandler) + _endHandler->signal(); + + _endHandler = NULL; } } // End of namespace Ringworld2 diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h index 371ec6be23..9ea2494124 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.h +++ b/engines/tsage/ringworld2/ringworld2_logic.h @@ -514,14 +514,23 @@ public: void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); }; -class FinePositionedObject: public SceneObject { +class DataManager: public EventHandler { public: - int _x100, _y100; + int _field3C; + int _field56; + + int _palStart; + int _palLength; + byte _palData[256 * 3]; + EventHandler *_endHandler; public: - FinePositionedObject(); + DataManager(); - virtual Common::String getClassName() { return "FinePositionedObject"; } + virtual Common::String getClassName() { return "DataManager"; } virtual void synchronize(Serializer &s); + virtual void remove(); + + void load(int v); }; } // End of namespace Ringworld2 diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h index b7268da788..bad946fbd6 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.h +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -273,8 +273,11 @@ class Scene205: public SceneExt { }; /* Objects */ - class Object: public FinePositionedObject { - // TODO: More derived logic + class Object: public SceneObject { + public: + int _x100, _y100; + public: + // TODO: Check if this derives from DataManager? and flesh out }; private: void setup(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index ba62a119a8..ffc491725e 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -30,9 +30,437 @@ namespace TsAGE { namespace Ringworld2 { /*-------------------------------------------------------------------------- + * Scene 1000 - Cutscene: Ship moving + * + *--------------------------------------------------------------------------*/ + +Scene1000::Scene1000(): SceneExt() { + R2_GLOBALS._sceneManager._hasPalette = false; + R2_GLOBALS._uiElements._active = false; + _gameTextSpeaker._displayMode = 9; + _fieldD2E = 0; +} + +void Scene1000::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + + _stripManager.addSpeaker(&_gameTextSpeaker); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 300: + _sceneMode = R2_GLOBALS.getFlag(57) ? 40 : 0; + break; + case 1010: + _sceneMode = 30; + break; + case 1100: + _sceneMode = 10; + break; + case 1530: + _sceneMode = 20; + break; + case 2500: + _sceneMode = 100; + break; + case 2800: + _sceneMode = 2800; + break; + case 3100: + if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 1000) + _sceneMode = 90; + else + _sceneMode = 80; + break; + case 3500: + _sceneMode = 50; + break; + case 3700: + _sceneMode = 60; + break; + default: + _sceneMode = 999; + break; + } + + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); +} + +void Scene1000::remove() { + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff); + SceneExt::remove(); +} + +void Scene1000::signal() { + ScenePalette scenePalette1, scenePalette2; + uint32 black = 0; + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 0: + // TODO: Sort out values + R2_GLOBALS._gfxColors.foreground = 191; + R2_GLOBALS._gfxColors.background = 144; + R2_GLOBALS._fontColors.background = 224; + R2_GLOBALS._fontColors.foreground = 119; + + _dataManager._field56 = 2; + _dataManager._field3C = 2; + _dataManager.load(5); + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + + _dataManager.dispatch(); + _fieldD2E = 1; + + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound1.play(67); + break; + + case 1: + R2_GLOBALS._sound1.fadeOut2(NULL); + + // TODO: Sort out values + R2_GLOBALS._gfxColors.foreground = 191; + R2_GLOBALS._gfxColors.background = 144; + R2_GLOBALS._fontColors.background = 224; + R2_GLOBALS._fontColors.foreground = 119; + + R2_GLOBALS._scenePalette.loadPalette(0); + loadScene(9999); + + R2_GLOBALS._player.setup(1140, 1, 1); + R2_GLOBALS._player.setPosition(Common::Point(160, 100)); + R2_GLOBALS._player.show(); + + _field412 = 0; + _stripManager.start(29, this); + break; + + case 2: + if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) { + setAction(&_sequenceManager1, this, &R2_GLOBALS._player, NULL); + } else { + if (++_field412 < 3) + _sceneMode = 2; + + setAction(&_sequenceManager1, this, &R2_GLOBALS._player, NULL); + } + break; + + case 3: + // TODO: Sort out values + R2_GLOBALS._gfxColors.foreground = 191; + R2_GLOBALS._gfxColors.background = 144; + R2_GLOBALS._fontColors.background = 224; + R2_GLOBALS._fontColors.foreground = 119; + + for (int percent = 100; percent >= 0; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(7); + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound2.play(81); + R2_GLOBALS._sound1.play(80); + break; + + case 4: + // TODO: Sort out values + R2_GLOBALS._gfxColors.foreground = 191; + R2_GLOBALS._gfxColors.background = 144; + R2_GLOBALS._fontColors.background = 224; + R2_GLOBALS._fontColors.foreground = 119; + + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sceneManager.changeScene(1100); + break; + + case 10: + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(6); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound1.play(55); + break; + + case 11: + R2_GLOBALS._scenePalette.loadPalette(NULL); + R2_GLOBALS._sceneManager.changeScene(300); + break; + + case 20: + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(8); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 21: + R2_GLOBALS._scenePalette.loadPalette(NULL); + R2_GLOBALS._sceneManager.changeScene(1530); + break; + + case 30: + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(17); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound2.play(91); + break; + + case 31: + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS.setFlag(51); + R2_GLOBALS._sceneManager.changeScene(300); + break; + + case 40: + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(18); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound2.play(90); + break; + + case 41: + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(1010); + break; + + case 50: + R2_GLOBALS._sound2.play(306); + for (int percent = 100; percent >= 0; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(13); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 51: + R2_GLOBALS._sound2.stop(); + R2_GLOBALS._sound2.play(307); + R2_GLOBALS._sound1.play(308); + + for (int percent = 100; percent >= 0; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(14); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 52: + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(3350); + break; + + case 60: + R2_GLOBALS._sound1.play(333); + + for (int percent = 100; percent >= 0; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(12); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 61: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(160); + break; + + case 70: + R2_GLOBALS._sound2.play(113); + for (int percent = 100; percent >= 0; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(9); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 71: + case 81: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(3100); + break; + + case 80: + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(10); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound1.play(242); + R2_GLOBALS._sound2.play(286); + break; + + case 90: + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(11); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound1.play(277); + break; + + case 91: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._player._characterIndex = R2_SEEKER; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 3100; + R2_GLOBALS._sceneManager.changeScene(2500); + break; + + case 100: + R2_GLOBALS._sound1.play(304); + R2_GLOBALS._sound2.play(82); + + _dataManager._field3C = 2; + _dataManager._field56 = 2; + _dataManager.load(19); + + R2_GLOBALS._scenePalette.loadPalette(_dataManager._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _dataManager.dispatch(); + + _fieldD2E = 1; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 101: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(3500); + break; + } +} + +void Scene1000::dispatch() { + +} + + +/*-------------------------------------------------------------------------- * Scene 1010 - Cutscene: A pixel lost in space! * *--------------------------------------------------------------------------*/ + void Scene1010::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(1010); diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index f3e94369a7..4ee0c29f4f 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -44,8 +44,13 @@ public: SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; SpeakerGameText _gameTextSpeaker; + DataManager _dataManager; + int _field412; + int _fieldD2E; public: + Scene1000(); + virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); |