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authorTravis Howell2007-01-01 05:44:34 +0000
committerTravis Howell2007-01-01 05:44:34 +0000
commitcbe3cb850caae223dedb42192b02e8533ca55790 (patch)
treedd98dbf139e7abc391b0445a61cf1a3b08098195 /engines
parentafcfc95e8ac5a3f52817128c1a8e359bf46c4e5d (diff)
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Cleanup
svn-id: r24963
Diffstat (limited to 'engines')
-rw-r--r--engines/agos/agos.cpp5
-rw-r--r--engines/agos/res.cpp27
-rw-r--r--engines/agos/sound.cpp30
3 files changed, 28 insertions, 34 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp
index 516a9aec9e..e7147ef269 100644
--- a/engines/agos/agos.cpp
+++ b/engines/agos/agos.cpp
@@ -836,7 +836,10 @@ int AGOSEngine::go() {
loadGamePcFile();
addTimeEvent(0, 1);
- openGameFile();
+
+ if (getFileName(GAME_GMEFILE) != NULL) {
+ openGameFile();
+ }
if (getGameType() == GType_FF) {
loadIconData();
diff --git a/engines/agos/res.cpp b/engines/agos/res.cpp
index 503e707766..cb25e79c12 100644
--- a/engines/agos/res.cpp
+++ b/engines/agos/res.cpp
@@ -466,25 +466,22 @@ uint fileReadItemID(Common::SeekableReadStream *in) {
}
void AGOSEngine::openGameFile() {
- if (getFileName(GAME_GMEFILE) != NULL) {
- _gameFile = new File();
- _gameFile->open(getFileName(GAME_GMEFILE));
+ _gameFile = new File();
+ _gameFile->open(getFileName(GAME_GMEFILE));
- if (_gameFile->isOpen() == false)
- error("openGameFile: Can't load game file '%s'", getFileName(GAME_GMEFILE));
+ if (!_gameFile->isOpen())
+ error("openGameFile: Can't load game file '%s'", getFileName(GAME_GMEFILE));
- uint32 size = _gameFile->readUint32LE();
+ uint32 size = _gameFile->readUint32LE();
- _gameOffsetsPtr = (uint32 *)malloc(size);
- if (_gameOffsetsPtr == NULL)
- error("openGameFile: Out of memory, game offsets");
+ _gameOffsetsPtr = (uint32 *)malloc(size);
+ if (_gameOffsetsPtr == NULL)
+ error("openGameFile: Out of memory, game offsets");
- readGameFile(_gameOffsetsPtr, 0, size);
-#if defined(SCUMM_BIG_ENDIAN)
- for (uint r = 0; r < size / 4; r++)
- _gameOffsetsPtr[r] = FROM_LE_32(_gameOffsetsPtr[r]);
-#endif
- }
+ _gameFile->seek(0, SEEK_SET);
+
+ for (uint r = 0; r < size / 4; r++)
+ _gameOffsetsPtr[r] = _gameFile->readUint32LE();
}
void AGOSEngine::readGameFile(void *dst, uint32 offs, uint32 size) {
diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp
index ea610eb7eb..f3413af2c3 100644
--- a/engines/agos/sound.cpp
+++ b/engines/agos/sound.cpp
@@ -51,8 +51,8 @@ protected:
bool _freeOffsets;
public:
- BaseSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false);
- BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian = false);
+ BaseSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false);
+ BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigEndian = false);
virtual ~BaseSound();
virtual void playSound(uint sound, Audio::SoundHandle *handle, byte flags) = 0;
#if defined(USE_MAD) || defined(USE_VORBIS) || defined(USE_FLAC)
@@ -62,23 +62,23 @@ public:
class WavSound : public BaseSound {
public:
- WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
+ WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {};
WavSound(Audio::Mixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {};
void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};
class VocSound : public BaseSound {
public:
- VocSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
+ VocSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {};
void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};
class RawSound : public BaseSound {
public:
- RawSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
+ RawSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {};
void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
};
-BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigendian) {
+BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigEndian) {
_mixer = mixer;
_file = file;
@@ -86,7 +86,7 @@ BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigendia
uint32 size;
_file->seek(base + sizeof(uint32), SEEK_SET);
- if (bigendian)
+ if (bigEndian)
size = _file->readUint32BE();
else
size = _file->readUint32LE();
@@ -102,24 +102,18 @@ BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigendia
_file->seek(base, SEEK_SET);
- if (_file->read(_offsets, size) != size)
- error("BaseSound: Can't read offsets");
-
for (uint i = 0; i < res; i++) {
-#if defined(SCUMM_BIG_ENDIAN)
- if (!(bigendian))
- _offsets[i] = FROM_LE_32(_offsets[i]);
-#endif
- if (bigendian)
- _offsets[i] = TO_BE_32(_offsets[i]);
- _offsets[i] += base;
+ if (bigEndian)
+ _offsets[i] = base + _file->readUint32BE();
+ else
+ _offsets[i] = base + _file->readUint32LE();
}
// only needed for mp3
_offsets[res] = _file->size();
}
-BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian) {
+BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigEndian) {
_mixer = mixer;
_file = file;
_offsets = offsets;