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author | Filippos Karapetis | 2007-10-22 20:41:58 +0000 |
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committer | Filippos Karapetis | 2007-10-22 20:41:58 +0000 |
commit | cc76fbee56917238f5e4f69d1df55e7a2f324762 (patch) | |
tree | 76712769dcefb74974b2b70398d0b462db0cf17e /engines | |
parent | a152ded458cc0be64326a6d93bdbce8c893415ff (diff) | |
download | scummvm-rg350-cc76fbee56917238f5e4f69d1df55e7a2f324762.tar.gz scummvm-rg350-cc76fbee56917238f5e4f69d1df55e7a2f324762.tar.bz2 scummvm-rg350-cc76fbee56917238f5e4f69d1df55e7a2f324762.zip |
Added a workaround for a script bug in IHNM, which occurs in the original as well. An invisible note will no longer be created in the top left corner of the screen, when the note in the first screen of Gorrister's chapter is read
svn-id: r29247
Diffstat (limited to 'engines')
-rw-r--r-- | engines/saga/script.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp index c749c1d9e8..cd10522dfc 100644 --- a/engines/saga/script.cpp +++ b/engines/saga/script.cpp @@ -776,6 +776,19 @@ void Script::whichObject(const Point& mousePoint) { objectId = ID_NOTHING; newObjectId = ID_NOTHING; } + + // WORKAROUND for a script bug in the original game scripts of IHNM + // When the note (item 16406) in the first screen of Gorrister's chapter + // is read, an invisible ghost object is created in the upper left corner + // of the screen, that the player can interact with. We ignore that invalid + // object here + if (_vm->getGameType() == GType_IHNM) { + if (objectId == 16406 && mousePoint.x < 60 && mousePoint.y < 60) { + objectId = ID_NOTHING; + newObjectId = ID_NOTHING; + newRightButtonVerb = getVerbType(kVerbNone); + } + } } else { actor = _vm->_actor->getActor(newObjectId); objectId = newObjectId; |