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author | Willem Jan Palenstijn | 2013-04-07 18:21:25 +0200 |
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committer | Willem Jan Palenstijn | 2013-04-07 18:22:41 +0200 |
commit | cdf1900ce09afcef7d32d5126679730ada8f2a69 (patch) | |
tree | 1cbf97cd85595f21d5041ebbd1f2f6d236af29d3 /engines | |
parent | 0a4494a7605c2f59118f2cb4f130dd06f6e8a79b (diff) | |
download | scummvm-rg350-cdf1900ce09afcef7d32d5126679730ada8f2a69.tar.gz scummvm-rg350-cdf1900ce09afcef7d32d5126679730ada8f2a69.tar.bz2 scummvm-rg350-cdf1900ce09afcef7d32d5126679730ada8f2a69.zip |
SCI: Add signal/fade related CHECKME
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 6fe35be91f..873a16cc73 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -517,6 +517,8 @@ void SoundCommandParser::processUpdateCues(reg_t obj) { // fireworks). // It is also needed in other games, e.g. LSL6 when talking to the // receptionist (bug #3192166). + // CHECKME: At least kq5cd/win and kq6 set signal to 0xFE here, but + // kq5cd/dos does not set signal at all. Needs more investigation. writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET); if (_soundVersion <= SCI_VERSION_0_LATE) { processStopSound(obj, false); |