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author | Johannes Schickel | 2009-02-01 20:11:05 +0000 |
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committer | Johannes Schickel | 2009-02-01 20:11:05 +0000 |
commit | ce4c7f4a118f741021a81eb6fe2f6ffa8b9e509b (patch) | |
tree | 2a9658d33695b2c796544d5bb8ee8e9571831261 /engines | |
parent | 1626c624bacd688c2f7271945719611133e10a5d (diff) | |
download | scummvm-rg350-ce4c7f4a118f741021a81eb6fe2f6ffa8b9e509b.tar.gz scummvm-rg350-ce4c7f4a118f741021a81eb6fe2f6ffa8b9e509b.tar.bz2 scummvm-rg350-ce4c7f4a118f741021a81eb6fe2f6ffa8b9e509b.zip |
Removed obsolete fixme.
svn-id: r36181
Diffstat (limited to 'engines')
-rw-r--r-- | engines/kyra/script_lol.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/kyra/script_lol.cpp b/engines/kyra/script_lol.cpp index 717290e455..38059f48bc 100644 --- a/engines/kyra/script_lol.cpp +++ b/engines/kyra/script_lol.cpp @@ -278,14 +278,7 @@ int LoLEngine::olol_setCharacterStat(EMCState *script) { int d = stackPos(2); int e = stackPos(3); - // FIXME: This looks really strange, especially why for example - // case 8 should fall through till case 10. case 8 seems to handle - // max magic points settings, while case 10 seems to remove an - // item from the inventory of a character. If it should really - // fall through please add "// fall through" at the end of the - // case. switch (stackPos(1)) { - case 0: c->flags = e; break; |