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authorJohannes Schickel2009-02-01 20:11:05 +0000
committerJohannes Schickel2009-02-01 20:11:05 +0000
commitce4c7f4a118f741021a81eb6fe2f6ffa8b9e509b (patch)
tree2a9658d33695b2c796544d5bb8ee8e9571831261 /engines
parent1626c624bacd688c2f7271945719611133e10a5d (diff)
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Removed obsolete fixme.
svn-id: r36181
Diffstat (limited to 'engines')
-rw-r--r--engines/kyra/script_lol.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/kyra/script_lol.cpp b/engines/kyra/script_lol.cpp
index 717290e455..38059f48bc 100644
--- a/engines/kyra/script_lol.cpp
+++ b/engines/kyra/script_lol.cpp
@@ -278,14 +278,7 @@ int LoLEngine::olol_setCharacterStat(EMCState *script) {
int d = stackPos(2);
int e = stackPos(3);
- // FIXME: This looks really strange, especially why for example
- // case 8 should fall through till case 10. case 8 seems to handle
- // max magic points settings, while case 10 seems to remove an
- // item from the inventory of a character. If it should really
- // fall through please add "// fall through" at the end of the
- // case.
switch (stackPos(1)) {
-
case 0:
c->flags = e;
break;