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author | Denis Kasak | 2009-07-25 03:41:28 +0000 |
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committer | Denis Kasak | 2009-07-25 03:41:28 +0000 |
commit | ceb9f18132cb32df7d76a03d0371f41a29c5d120 (patch) | |
tree | 9f9337d4f6fdef345d7405b80840f275a2a75ff1 /engines | |
parent | ed59a12d53e9dc26c53620333b6a94a11980f3a8 (diff) | |
download | scummvm-rg350-ceb9f18132cb32df7d76a03d0371f41a29c5d120.tar.gz scummvm-rg350-ceb9f18132cb32df7d76a03d0371f41a29c5d120.tar.bz2 scummvm-rg350-ceb9f18132cb32df7d76a03d0371f41a29c5d120.zip |
Made Script::run() manually mark the last animation index before it executes a program. This is done to prevent Release wreaking havoc if it is unpaired (i.e. if the script forgot to call a Mark first).
svn-id: r42733
Diffstat (limited to 'engines')
-rw-r--r-- | engines/draci/script.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp index a7bb8bda09..1d2f4a8892 100644 --- a/engines/draci/script.cpp +++ b/engines/draci/script.cpp @@ -565,6 +565,10 @@ const GPL2Command *Script::findCommand(byte num, byte subnum) { int Script::run(GPL2Program program, uint16 offset) { + // Mark the last animation index before we do anything so a Release command + // doesn't unload too many animations if we forget to use a Mark command first + _vm->_game->setMarkedAnimationIndex(_vm->_anims->getLastIndex()); + // Stream reader for the whole program Common::MemoryReadStream reader(program._bytecode, program._length); |