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author | Robert Crossfield | 2012-01-26 21:37:04 +1100 |
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committer | Tobias Gunkel | 2012-02-11 08:29:27 +0100 |
commit | cf292001d35b56b4e4741d7519019c57b30d22dd (patch) | |
tree | 8594a3626070c38d9215ef5407f960e57eb32bcd /engines | |
parent | 5b4b606a5879ddcbeb43d3c846bdf40f2d864bed (diff) | |
download | scummvm-rg350-cf292001d35b56b4e4741d7519019c57b30d22dd.tar.gz scummvm-rg350-cf292001d35b56b4e4741d7519019c57b30d22dd.tar.bz2 scummvm-rg350-cf292001d35b56b4e4741d7519019c57b30d22dd.zip |
SCUMM: Animations fix again, no need for the hack now
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/actor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index f5c17078da..47b2582242 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -909,7 +909,8 @@ void ActorC64::setDirection(int direction) { _animFrameRepeat = -1; animateActor(res); - animateCostume(); + if(_moving) + animateCostume(); } void Actor::faceToObject(int obj) { @@ -1344,8 +1345,7 @@ void Actor::showActor() { a->_animFrameRepeat = 1; a->_speaking = 0; - if( a->_costume != 0x13 ) - startAnimActor(_standFrame); + startAnimActor(_standFrame); _visible = true; return; |