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author | Paul Gilbert | 2013-09-01 10:03:30 -0400 |
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committer | Paul Gilbert | 2013-09-01 10:03:30 -0400 |
commit | cf7d1378c8b79a97278211af797000b846b69be9 (patch) | |
tree | ab0c7328a5361da96d85218a7b15c6fb954bb59d /engines | |
parent | 587063afba31f5e48b0ae29f8ba2397ef3183b45 (diff) | |
download | scummvm-rg350-cf7d1378c8b79a97278211af797000b846b69be9.tar.gz scummvm-rg350-cf7d1378c8b79a97278211af797000b846b69be9.tar.bz2 scummvm-rg350-cf7d1378c8b79a97278211af797000b846b69be9.zip |
TSAGE: Fix for initialising inventory for new R2R games
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/globals.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 71ea160cf5..3e0ef4744f 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -381,6 +381,9 @@ void Ringworld2Globals::reset() { if (!_scannerDialog) _scannerDialog = new ScannerDialog(); + // Default to Quinn as the active character + T2_GLOBALS._player._characterIndex = R2_QUINN; + // Reset the inventory R2_INVENTORY.reset(); T2_GLOBALS._uiElements.updateInventory(); |