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authorPaul Gilbert2014-04-16 21:26:46 -0400
committerPaul Gilbert2014-04-16 21:26:46 -0400
commitcfd49436478c356c7a9baf320d3ae86dc8485361 (patch)
treea374e0e97f164d1545d19174ca42dad937a5d0e8 /engines
parent5f44b97d089f6e2db89838b50c685d9307997647 (diff)
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MADS: Fix for correctly loading animation sprite sets
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/animation.cpp16
1 files changed, 3 insertions, 13 deletions
diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp
index 93cc72f613..dd7977225f 100644
--- a/engines/mads/animation.cpp
+++ b/engines/mads/animation.cpp
@@ -51,23 +51,13 @@ void AAHeader::load(Common::SeekableReadStream *f) {
buffer[FILENAME_SIZE - 1] = '\0';
_interfaceFile = Common::String(buffer);
- for (int i = 0; i < _spriteSetsCount; ++i) {
+ for (int i = 0; i < 50; ++i) {
f->read(buffer, FILENAME_SIZE);
buffer[FILENAME_SIZE - 1] = '\0';
- _spriteSetNames.push_back(Common::String(buffer));
+ if (i < _spriteSetsCount)
+ _spriteSetNames.push_back(Common::String(buffer));
}
- f->skip(81);
- f->read(buffer, FILENAME_SIZE);
- buffer[FILENAME_SIZE - 1] = '\0';
- _lbmFilename = Common::String(buffer);
-
- f->skip(365);
- f->read(buffer, FILENAME_SIZE);
- buffer[FILENAME_SIZE - 1] = '\0';
- _spritesFilename = Common::String(buffer);
-
- f->skip(48);
f->read(buffer, FILENAME_SIZE);
buffer[FILENAME_SIZE - 1] = '\0';
_soundName = Common::String(buffer);