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authorPaul Gilbert2015-03-08 20:44:19 -0400
committerPaul Gilbert2015-03-08 20:44:19 -0400
commitd048776ef3658a726e1a06666453b30f27188730 (patch)
tree2e0d54a15b995aea606f6d387f65187aa6be3d25 /engines
parent29ac19947f5c95a5133bc7d6f8ee75a0719fe58d (diff)
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MADS: Fix walking behind counter in software store
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index f520fd5ed0..8be52692c6 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -1547,7 +1547,9 @@ void Scene507::actions() {
_vm->_dialogs->show(50724);
else if (_action.isAction(VERB_LOOK, NOUN_WINDOW))
_vm->_dialogs->show(50725);
- else if (_action.isAction(VERB_LOOK, NOUN_COUNTER)) {
+ else if (_action.isAction(NOUN_WALK_BEHIND, NOUN_COUNTER)) {
+ // WORkAROUND: Empty handling to prevent default "can't do that" dialogs showing
+ } else if (_action.isAction(VERB_LOOK, NOUN_COUNTER)) {
if (_game._objects.isInRoom(OBJ_PENLIGHT))
_vm->_dialogs->show(50728);
else