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author | Nipun Garg | 2019-07-04 23:33:22 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:11 +0200 |
commit | d356756e6d2fd0802919987e120b4f55973e6a5d (patch) | |
tree | 86ad634ad3f0c9e0d4376508efca81ec2900a2c7 /engines | |
parent | c9c08476f16e7535da0bd8aff231f6ee6fa8a0db (diff) | |
download | scummvm-rg350-d356756e6d2fd0802919987e120b4f55973e6a5d.tar.gz scummvm-rg350-d356756e6d2fd0802919987e120b4f55973e6a5d.tar.bz2 scummvm-rg350-d356756e6d2fd0802919987e120b4f55973e6a5d.zip |
HDB: Add Diverter functions
Diffstat (limited to 'engines')
-rw-r--r-- | engines/hdb/ai-bots.cpp | 135 |
1 files changed, 125 insertions, 10 deletions
diff --git a/engines/hdb/ai-bots.cpp b/engines/hdb/ai-bots.cpp index b6dfd231d8..2ce54b1f18 100644 --- a/engines/hdb/ai-bots.cpp +++ b/engines/hdb/ai-bots.cpp @@ -533,7 +533,12 @@ void aiPushBotAction(AIEntity *e) { e1->state = e->state; e1->moveSpeed = e->moveSpeed; g_hdb->_ai->setEntityGoal(e1, nx2, ny2); - warning("STUB: aiPushBotAction: Switch Case for Sound"); + switch (e1->type) { + case AI_CRATE: g_hdb->_sound->playSound(SND_CRATE_SLIDE); break; + case AI_HEAVYBARREL: case AI_BOOMBARREL: g_hdb->_sound->playSound(SND_HEAVY_SLIDE); break; + case AI_LIGHTBARREL: g_hdb->_sound->playSound(SND_LIGHT_SLIDE); break; + default: break; + } } else { if (e->onScreen) g_hdb->_sound->playSound(SND_PUSHBOT_STRAIN); @@ -1226,12 +1231,130 @@ void aiLaserDraw(AIEntity *e, int mx, int my) { warning("STUB: AI: aiLaserDraw required"); } +void aiDiverterInit(AIEntity *e) { + e->aiDraw = aiDiverterDraw; + e->aiAction = aiDiverterAction; + e->moveSpeed = kPlayerMoveSpeed << 1; + e->dir2 = e->dir; +} + +void aiDiverterInit2(AIEntity *e) { + e->movedownGfx[0] = e->standdownGfx[0]; + e->moveupGfx[0] = e->standupGfx[0]; + e->moveleftGfx[0] = e->standleftGfx[0]; + e->moverightGfx[0] = e->standrightGfx[0]; + e->movedownFrames = + e->moveupFrames = + e->moveleftFrames = + e->moverightFrames = 1; + + // this is to handle loadgames... + AIDir d = e->dir2; + if (e->dir2 == DIR_NONE) + d = e->dir; + switch (d) { + case DIR_DOWN: e->state = STATE_DIVERTER_BL; e->draw = e->standdownGfx[0]; break; + case DIR_UP: e->state = STATE_DIVERTER_BR; e->draw = e->standupGfx[0]; break; + case DIR_LEFT: e->state = STATE_DIVERTER_TL; e->draw = e->standleftGfx[0]; break; + case DIR_RIGHT: e->state = STATE_DIVERTER_TR; e->draw = e->standrightGfx[0]; break; + case DIR_NONE: break; + } + + warning("STUB: Set Laser Rescan to true"); +} + void aiDiverterAction(AIEntity *e) { warning("STUB: AI: aiDiverterAction required"); } void aiDiverterDraw(AIEntity *e, int mx, int my) { - warning("STUB: AI: aiDiverterDraw required"); + int i; + if (!e->value1 && !e->value2) + return; + + int frame = e->movedownFrames & 3; + int onScreen = 0; + switch (e->dir2) { + case DIR_UP: + if (e->tileY == e->value1 && e->int2) { // going down or right? + for (i = e->value1 + 1; i < e->value2; i++) + onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my); + onScreen += gfxLaserbeamUDTop[frame]->drawMasked(e->x - mx, i * kTileHeight - my); + if (onScreen) { + g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true); + warning("STUB: Set Laser onScreen to true"); + } + } else { + for (i = e->value1 + 1; i < e->value2; i++) + onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my); + onScreen += gfxLaserbeamLRLeft[frame]->drawMasked(i * kTileWidth - mx, e->y - my); + if (onScreen) { + g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true); + warning("STUB: Set Laser onScreen to true"); + } + } + break; + case DIR_DOWN: + if (e->tileY == e->value1 && e->int2) { // going down or left? + for (i = e->value1 + 1; i < e->value2; i++) + onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my); + onScreen += gfxLaserbeamUDTop[frame]->drawMasked(e->x - mx, i * kTileHeight - my); + if (onScreen) { + g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true); + warning("STUB: Set Laser onscreen to true"); + } + } else { + for (i = e->value1 - 1; i > e->value2; i--) + onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my); + onScreen += gfxLaserbeamLRRight[frame]->drawMasked(i * kTileWidth - mx, e->y - my); + if (onScreen) { + g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true); + warning("STUB: Set Laser onscreen to true"); + } + } + break; + case DIR_LEFT: + if (e->tileY == e->value1 && e->int2) { // going up or left? + for (i = e->value1 - 1; i > e->value2; i--) + onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my); + onScreen += gfxLaserbeamUDBottom[frame]->drawMasked(e->x - mx, i * kTileHeight - my); + if (onScreen) { + g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true); + warning("STUB: Set Laser onscreen to true"); + } + } else { + for (i = e->value1 - 1; i > e->value2; i--) + onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my); + onScreen += gfxLaserbeamLRRight[frame]->drawMasked(i * kTileWidth - mx, e->y - my); + if (onScreen) { + g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true); + warning("STUB: Set Laser onscreen to true"); + } + } + break; + case DIR_RIGHT: + if (e->tileY == e->value1 && e->int2) { // going up or right? + for (i = e->value1 - 1; i > e->value2; i--) + onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my); + onScreen += gfxLaserbeamUDBottom[frame]->drawMasked(e->x - mx, i * kTileHeight - my); + if (onScreen) { + g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true); + warning("STUB: Set Laser onscreen to true"); + } + } else { + for (i = e->value1 + 1; i < e->value2; i++) + onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my); + onScreen += gfxLaserbeamLRLeft[frame]->drawMasked(i * kTileWidth - mx, e->y - my); + if (onScreen) { + g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true); + warning("STUB: Set Laser onscreen to true"); + } + } + break; + case DIR_NONE: + break; + } + e->movedownFrames++; } void aiMeerkatDraw(AIEntity *e, int mx, int my) { @@ -1306,14 +1429,6 @@ void aiLaserInit2(AIEntity *e) { warning("STUB: AI: aiLaserInit2 required"); } -void aiDiverterInit(AIEntity *e) { - warning("STUB: AI: aiDiverterInit required"); -} - -void aiDiverterInit2(AIEntity *e) { - warning("STUB: AI: aiDiverterInit2 required"); -} - void aiMeerkatInit(AIEntity *e) { warning("STUB: AI: aiMeerkatInit required"); } |