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authorNicola Mettifogo2008-07-04 00:29:21 +0000
committerNicola Mettifogo2008-07-04 00:29:21 +0000
commitd387d1af0ec869700da199578f07e5a0c00968f3 (patch)
tree9234158f922cec9fae0db41e798c9859216afd81 /engines
parentd92085b5071b0bb62642d62857e5853006be3b2c (diff)
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- Moved dialogue balloon management code from Gfx to its own class
- Added a class to draw balloons in BRA (still without text and with wrong placement) svn-id: r32902
Diffstat (limited to 'engines')
-rw-r--r--engines/parallaction/balloons.cpp456
-rw-r--r--engines/parallaction/callables_ns.cpp2
-rw-r--r--engines/parallaction/dialogue.cpp24
-rw-r--r--engines/parallaction/exec_br.cpp9
-rw-r--r--engines/parallaction/exec_ns.cpp4
-rw-r--r--engines/parallaction/graphics.cpp174
-rw-r--r--engines/parallaction/graphics.h33
-rw-r--r--engines/parallaction/gui_br.cpp2
-rw-r--r--engines/parallaction/input.cpp2
-rw-r--r--engines/parallaction/module.mk1
-rw-r--r--engines/parallaction/parallaction.cpp6
-rw-r--r--engines/parallaction/parallaction.h9
-rw-r--r--engines/parallaction/parallaction_br.cpp3
13 files changed, 515 insertions, 210 deletions
diff --git a/engines/parallaction/balloons.cpp b/engines/parallaction/balloons.cpp
new file mode 100644
index 0000000000..fab92dada9
--- /dev/null
+++ b/engines/parallaction/balloons.cpp
@@ -0,0 +1,456 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "parallaction/graphics.h"
+#include "parallaction/parallaction.h"
+
+namespace Parallaction {
+
+
+#define BALLOON_TRANSPARENT_COLOR_NS 2
+#define BALLOON_TRANSPARENT_COLOR_BR 0
+
+#define BALLOON_TAIL_WIDTH 12
+#define BALLOON_TAIL_HEIGHT 10
+
+
+byte _resBalloonTail[2][BALLOON_TAIL_WIDTH*BALLOON_TAIL_HEIGHT] = {
+ {
+ 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
+ 0x02, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x00, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ },
+ {
+ 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
+ 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02,
+ 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02,
+ 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02
+ }
+};
+
+class BalloonManager_ns : public BalloonManager {
+
+ static int16 _dialogueBalloonX[5];
+
+ struct Balloon {
+ Common::Rect outerBox;
+ Common::Rect innerBox;
+ Graphics::Surface *surface;
+ GfxObj *obj;
+ } _intBalloons[5];
+
+ uint _numBalloons;
+
+ void drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth);
+ int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness);
+ Balloon *getBalloon(uint id);
+
+ Gfx *_gfx;
+
+public:
+ BalloonManager_ns(Gfx *gfx);
+ ~BalloonManager_ns();
+
+ void freeBalloons();
+ int setLocationBalloon(char *text, bool endGame);
+ int setDialogueBalloon(char *text, uint16 winding, byte textColor);
+ int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor);
+ void setBalloonText(uint id, char *text, byte textColor);
+ int hitTestDialogueBalloon(int x, int y);
+};
+
+int16 BalloonManager_ns::_dialogueBalloonX[5] = { 80, 120, 150, 150, 150 };
+
+BalloonManager_ns::BalloonManager_ns(Gfx *gfx) : _numBalloons(0), _gfx(gfx) {
+
+}
+
+BalloonManager_ns::~BalloonManager_ns() {
+
+}
+
+
+BalloonManager_ns::Balloon* BalloonManager_ns::getBalloon(uint id) {
+ assert(id < _numBalloons);
+ return &_intBalloons[id];
+}
+
+int BalloonManager_ns::createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness) {
+ assert(_numBalloons < 5);
+
+ int id = _numBalloons;
+
+ Balloon *balloon = &_intBalloons[id];
+
+ int16 real_h = (winding == -1) ? h : h + 9;
+ balloon->surface = new Graphics::Surface;
+ balloon->surface->create(w, real_h, 1);
+ balloon->surface->fillRect(Common::Rect(w, real_h), BALLOON_TRANSPARENT_COLOR_NS);
+
+ Common::Rect r(w, h);
+ balloon->surface->fillRect(r, 0);
+ balloon->outerBox = r;
+
+ r.grow(-borderThickness);
+ balloon->surface->fillRect(r, 1);
+ balloon->innerBox = r;
+
+ if (winding != -1) {
+ // draws tail
+ // TODO: this bitmap tail should only be used for Dos games. Amiga should use a polygon fill.
+ winding = (winding == 0 ? 1 : 0);
+ Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT);
+ s.moveTo(r.width()/2 - 5, r.bottom - 1);
+ _gfx->blt(s, _resBalloonTail[winding], balloon->surface, LAYER_FOREGROUND, BALLOON_TRANSPARENT_COLOR_NS);
+ }
+
+ _numBalloons++;
+
+ return id;
+}
+
+
+int BalloonManager_ns::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) {
+
+ int16 w, h;
+
+ _gfx->getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
+
+ int id = createBalloon(w+5, h, winding, 1);
+ Balloon *balloon = &_intBalloons[id];
+
+ _gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
+
+ // TODO: extract some text to make a name for obj
+ balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
+ balloon->obj->x = x;
+ balloon->obj->y = y;
+ balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
+
+ return id;
+}
+
+int BalloonManager_ns::setDialogueBalloon(char *text, uint16 winding, byte textColor) {
+
+ int16 w, h;
+
+ _gfx->getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
+
+ int id = createBalloon(w+5, h, winding, 1);
+ Balloon *balloon = &_intBalloons[id];
+
+ _gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
+
+ // TODO: extract some text to make a name for obj
+ balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
+ balloon->obj->x = _dialogueBalloonX[id];
+ balloon->obj->y = 10;
+ balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
+
+ if (id > 0) {
+ balloon->obj->y += _intBalloons[id - 1].obj->y + _intBalloons[id - 1].outerBox.height();
+ }
+
+
+ return id;
+}
+
+void BalloonManager_ns::setBalloonText(uint id, char *text, byte textColor) {
+ Balloon *balloon = getBalloon(id);
+ balloon->surface->fillRect(balloon->innerBox, 1);
+ _gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
+}
+
+
+int BalloonManager_ns::setLocationBalloon(char *text, bool endGame) {
+
+ int16 w, h;
+
+ _gfx->getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
+
+ int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR_NS);
+ Balloon *balloon = &_intBalloons[id];
+ _gfx->drawWrappedText(_vm->_dialogueFont, balloon->surface, text, 0, MAX_BALLOON_WIDTH);
+
+ // TODO: extract some text to make a name for obj
+ balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
+ balloon->obj->x = 5;
+ balloon->obj->y = 5;
+ balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_NS;
+
+ return id;
+}
+
+int BalloonManager_ns::hitTestDialogueBalloon(int x, int y) {
+
+ Common::Point p;
+
+ for (uint i = 0; i < _numBalloons; i++) {
+ p.x = x - _intBalloons[i].obj->x;
+ p.y = y - _intBalloons[i].obj->y;
+
+ if (_intBalloons[i].innerBox.contains(p))
+ return i;
+ }
+
+ return -1;
+}
+
+void BalloonManager_ns::freeBalloons() {
+ _gfx->destroyBalloons();
+
+ for (uint i = 0; i < _numBalloons; i++) {
+ _intBalloons[i].obj = 0;
+ _intBalloons[i].surface = 0; // no need to delete surface, since it is done by destroyBalloons
+ }
+
+ _numBalloons = 0;
+}
+
+
+
+
+
+
+
+
+class BalloonManager_br : public BalloonManager {
+
+ struct Balloon {
+ Common::Rect box;
+ Graphics::Surface *surface;
+ GfxObj *obj;
+ } _intBalloons[3];
+
+ uint _numBalloons;
+
+ Frames *_leftBalloon;
+ Frames *_rightBalloon;
+ Disk *_disk;
+ Gfx *_gfx;
+
+ void cacheAnims();
+ void drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth);
+ int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness);
+ Balloon *getBalloon(uint id);
+ Graphics::Surface *expandBalloon(Frames *data, int frameNum);
+
+
+public:
+ BalloonManager_br(Disk *disk, Gfx *gfx);
+ ~BalloonManager_br();
+
+ void freeBalloons();
+ int setLocationBalloon(char *text, bool endGame);
+ int setDialogueBalloon(char *text, uint16 winding, byte textColor);
+ int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor);
+ void setBalloonText(uint id, char *text, byte textColor);
+ int hitTestDialogueBalloon(int x, int y);
+};
+
+
+
+BalloonManager_br::Balloon* BalloonManager_br::getBalloon(uint id) {
+ assert(id < _numBalloons);
+ return &_intBalloons[id];
+}
+
+Graphics::Surface *BalloonManager_br::expandBalloon(Frames *data, int frameNum) {
+
+ Common::Rect rect;
+ data->getRect(frameNum, rect);
+
+ rect.translate(-rect.left, -rect.top);
+
+ Graphics::Surface *surf = new Graphics::Surface;
+ surf->create(rect.width(), rect.height(), 1);
+
+ _gfx->unpackBlt(rect, data->getData(frameNum), data->getRawSize(frameNum), surf, 0, BALLOON_TRANSPARENT_COLOR_BR);
+
+ return surf;
+}
+
+int BalloonManager_br::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) {
+ cacheAnims();
+
+ int id = _numBalloons;
+ Frames *src = 0;
+ int srcFrame = 0;
+
+ Balloon *balloon = &_intBalloons[id];
+
+ if (winding == 0) {
+ src = _leftBalloon;
+ srcFrame = 0;
+ } else
+ if (winding == 1) {
+ src = _rightBalloon;
+ srcFrame = 0;
+ }
+
+ assert(src);
+
+ balloon->surface = expandBalloon(src, srcFrame);
+ src->getRect(srcFrame, balloon->box);
+
+// drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
+
+ // TODO: extract some text to make a name for obj
+ balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
+ balloon->obj->x = x;
+ balloon->obj->y = y;
+ balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR;
+
+ _numBalloons++;
+
+ return id;
+}
+
+int BalloonManager_br::setDialogueBalloon(char *text, uint16 winding, byte textColor) {
+ cacheAnims();
+
+ int id = _numBalloons;
+ Frames *src = 0;
+ int srcFrame = 0;
+
+ Balloon *balloon = &_intBalloons[id];
+
+ if (winding == 0) {
+ src = _leftBalloon;
+ srcFrame = id;
+ } else
+ if (winding == 1) {
+ src = _rightBalloon;
+ srcFrame = 0;
+ }
+
+ assert(src);
+
+ balloon->surface = expandBalloon(src, srcFrame);
+ src->getRect(srcFrame, balloon->box);
+
+// drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
+
+ // TODO: extract some text to make a name for obj
+ balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
+ balloon->obj->x = 0;
+ balloon->obj->y = 10;
+ balloon->obj->transparentKey = BALLOON_TRANSPARENT_COLOR_BR;
+
+ if (id > 0) {
+ balloon->obj->y += _intBalloons[id - 1].obj->y + _intBalloons[id - 1].box.height();
+ }
+
+ _numBalloons++;
+
+ return id;
+}
+
+void BalloonManager_br::setBalloonText(uint id, char *text, byte textColor) { }
+
+int BalloonManager_br::setLocationBalloon(char *text, bool endGame) {
+/*
+ int16 w, h;
+
+ getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
+
+ int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR);
+ Balloon *balloon = &_intBalloons[id];
+ drawWrappedText(_vm->_dialogueFont, balloon->surface, text, 0, MAX_BALLOON_WIDTH);
+
+ // TODO: extract some text to make a name for obj
+ balloon->obj = _gfx->registerBalloon(new SurfaceToFrames(balloon->surface), 0);
+ balloon->obj->x = 5;
+ balloon->obj->y = 5;
+*/
+ return 0;
+}
+
+int BalloonManager_br::hitTestDialogueBalloon(int x, int y) {
+
+ Common::Point p;
+
+ for (uint i = 0; i < _numBalloons; i++) {
+ p.x = x - _intBalloons[i].obj->x;
+ p.y = y - _intBalloons[i].obj->y;
+
+ if (_intBalloons[i].box.contains(p))
+ return i;
+ }
+
+ return -1;
+}
+
+void BalloonManager_br::freeBalloons() {
+ _gfx->destroyBalloons();
+
+ for (uint i = 0; i < _numBalloons; i++) {
+ _intBalloons[i].obj = 0;
+ _intBalloons[i].surface = 0; // no need to delete surface, since it is done by destroyBalloons
+ }
+
+ _numBalloons = 0;
+}
+
+void BalloonManager_br::cacheAnims() {
+ if (!_leftBalloon) {
+ _leftBalloon = _disk->loadFrames("fumetto.ani");
+ _rightBalloon = _disk->loadFrames("fumdx.ani");
+ }
+}
+
+BalloonManager_br::BalloonManager_br(Disk *disk, Gfx *gfx) : _numBalloons(0), _disk(disk), _gfx(gfx), _leftBalloon(0), _rightBalloon(0) {
+}
+
+BalloonManager_br::~BalloonManager_br() {
+ delete _leftBalloon;
+ delete _rightBalloon;
+}
+
+void Parallaction::setupBalloonManager() {
+ if (_vm->getGameType() == GType_Nippon) {
+ _balloonMan = new BalloonManager_ns(_vm->_gfx);
+ } else
+ if (_vm->getGameType() == GType_BRA) {
+ _balloonMan = new BalloonManager_br(_vm->_disk, _vm->_gfx);
+ } else {
+ error("Unknown game type");
+ }
+}
+
+} // namespace Parallaction
diff --git a/engines/parallaction/callables_ns.cpp b/engines/parallaction/callables_ns.cpp
index 3ecc7a9534..7c053715f6 100644
--- a/engines/parallaction/callables_ns.cpp
+++ b/engines/parallaction/callables_ns.cpp
@@ -341,7 +341,7 @@ void Parallaction_ns::_c_endComment(void *param) {
}
_input->waitUntilLeftClick();
- _gfx->freeBalloons();
+ _balloonMan->freeBalloons();
return;
}
diff --git a/engines/parallaction/dialogue.cpp b/engines/parallaction/dialogue.cpp
index 3b6c35d3bb..1dc4fd5ab3 100644
--- a/engines/parallaction/dialogue.cpp
+++ b/engines/parallaction/dialogue.cpp
@@ -93,7 +93,7 @@ uint16 DialogueManager::askPassword() {
uint16 passwordLen = 0;
_password[0] = '\0';
- _vm->_gfx->setDialogueBalloon(_q->_answers[0]->_text, 1, 3);
+ _vm->_balloonMan->setDialogueBalloon(_q->_answers[0]->_text, 1, 3);
int id = _vm->_gfx->setItem(_answerer, ANSWER_CHARACTER_X, ANSWER_CHARACTER_Y);
_vm->_gfx->setItemFrame(id, 0);
@@ -118,7 +118,7 @@ uint16 DialogueManager::askPassword() {
}
if (changed) {
- _vm->_gfx->setBalloonText(0, _q->_answers[0]->_text, 3);
+ _vm->_balloonMan->setBalloonText(0, _q->_answers[0]->_text, 3);
_vm->_gfx->updateScreen();
changed = false;
}
@@ -143,7 +143,7 @@ uint16 DialogueManager::askPassword() {
}
- _vm->_gfx->hideDialogueStuff();
+ _vm->hideDialogueStuff();
return 0;
@@ -162,7 +162,7 @@ bool DialogueManager::displayAnswer(uint16 i) {
// display suitable answers
if (((a->_yesFlags & flags) == a->_yesFlags) && ((a->_noFlags & ~flags) == a->_noFlags)) {
- int id = _vm->_gfx->setDialogueBalloon(a->_text, 1, 3);
+ int id = _vm->_balloonMan->setDialogueBalloon(a->_text, 1, 3);
assert(id >= 0);
_visAnswers[id] = i;
@@ -190,13 +190,13 @@ void DialogueManager::displayQuestion() {
if (!scumm_stricmp(_q->_text, "NULL")) return;
- _vm->_gfx->setSingleBalloon(_q->_text, QUESTION_BALLOON_X, QUESTION_BALLOON_Y, _q->_mood & 0x10, 0);
+ _vm->_balloonMan->setSingleBalloon(_q->_text, QUESTION_BALLOON_X, QUESTION_BALLOON_Y, _q->_mood & 0x10, 0);
int id = _vm->_gfx->setItem(_questioner, QUESTION_CHARACTER_X, QUESTION_CHARACTER_Y);
_vm->_gfx->setItemFrame(id, _q->_mood & 0xF);
_vm->_gfx->updateScreen();
_vm->_input->waitUntilLeftClick();
- _vm->_gfx->hideDialogueStuff();
+ _vm->hideDialogueStuff();
return;
}
@@ -261,9 +261,9 @@ int16 DialogueManager::selectAnswer() {
_vm->_gfx->setItemFrame(id, _q->_answers[0]->_mood & 0xF);
if (numAvailableAnswers == 1) {
- _vm->_gfx->setBalloonText(0, _q->_answers[0]->_text, 0);
+ _vm->_balloonMan->setBalloonText(0, _q->_answers[0]->_text, 0);
_vm->_input->waitUntilLeftClick();
- _vm->_gfx->hideDialogueStuff();
+ _vm->hideDialogueStuff();
return 0;
}
@@ -277,15 +277,15 @@ int16 DialogueManager::selectAnswer() {
_vm->_input->readInput();
_vm->_input->getCursorPos(p);
event = _vm->_input->getLastButtonEvent();
- selection = _vm->_gfx->hitTestDialogueBalloon(p.x, p.y);
+ selection = _vm->_balloonMan->hitTestDialogueBalloon(p.x, p.y);
if (selection != oldSelection) {
if (oldSelection != -1) {
- _vm->_gfx->setBalloonText(oldSelection, _q->_answers[_visAnswers[oldSelection]]->_text, 3);
+ _vm->_balloonMan->setBalloonText(oldSelection, _q->_answers[_visAnswers[oldSelection]]->_text, 3);
}
if (selection != -1) {
- _vm->_gfx->setBalloonText(selection, _q->_answers[_visAnswers[selection]]->_text, 0);
+ _vm->_balloonMan->setBalloonText(selection, _q->_answers[_visAnswers[selection]]->_text, 0);
_vm->_gfx->setItemFrame(0, _q->_answers[_visAnswers[selection]]->_mood & 0xF);
}
}
@@ -300,7 +300,7 @@ int16 DialogueManager::selectAnswer() {
oldSelection = selection;
}
- _vm->_gfx->hideDialogueStuff();
+ _vm->hideDialogueStuff();
return _visAnswers[selection];
}
diff --git a/engines/parallaction/exec_br.cpp b/engines/parallaction/exec_br.cpp
index 348af2b731..734360167b 100644
--- a/engines/parallaction/exec_br.cpp
+++ b/engines/parallaction/exec_br.cpp
@@ -100,8 +100,13 @@ void Parallaction_br::setupSubtitles(char *s, char *s2, int y) {
}
void Parallaction_br::clearSubtitles() {
- _gfx->hideLabel(_subtitle[0]);
- _gfx->hideLabel(_subtitle[1]);
+ if (_subtitle[0] != -1) {
+ _gfx->hideLabel(_subtitle[0]);
+ }
+
+ if (_subtitle[1] != -1) {
+ _gfx->hideLabel(_subtitle[1]);
+ }
}
diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp
index bd2d54c0a0..abad9f273b 100644
--- a/engines/parallaction/exec_ns.cpp
+++ b/engines/parallaction/exec_ns.cpp
@@ -469,7 +469,7 @@ void Parallaction::displayComment(ExamineData *data) {
}
_gfx->setHalfbriteMode(true);
- _gfx->setSingleBalloon(data->_description, 0, 90, 0, 0);
+ _balloonMan->setSingleBalloon(data->_description, 0, 90, 0, 0);
Common::Rect r;
data->_cnv->getRect(0, r);
id = _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2);
@@ -477,7 +477,7 @@ void Parallaction::displayComment(ExamineData *data) {
id = _gfx->setItem(_char._head, 100, 152);
_gfx->setItemFrame(id, 0);
} else {
- _gfx->setSingleBalloon(data->_description, 140, 10, 0, 0);
+ _balloonMan->setSingleBalloon(data->_description, 140, 10, 0, 0);
id = _gfx->setItem(_char._talk, 190, 80);
_gfx->setItemFrame(id, 0);
}
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp
index 24c78d1703..f839f88778 100644
--- a/engines/parallaction/graphics.cpp
+++ b/engines/parallaction/graphics.cpp
@@ -64,10 +64,6 @@ int32 Gfx::getVar(const Common::String &name) {
#define LABEL_TRANSPARENT_COLOR 0xFF
-#define BALLOON_TRANSPARENT_COLOR 2
-
-
-int16 Gfx::_dialogueBalloonX[5] = { 80, 120, 150, 150, 150 };
void halfbritePixel(int x, int y, int color, void *data) {
byte *buffer = (byte*)data;
@@ -238,37 +234,6 @@ void Palette::rotate(uint first, uint last, bool forward) {
}
-#define BALLOON_TAIL_WIDTH 12
-#define BALLOON_TAIL_HEIGHT 10
-
-
-byte _resBalloonTail[2][BALLOON_TAIL_WIDTH*BALLOON_TAIL_HEIGHT] = {
- {
- 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
- 0x02, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x00, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- },
- {
- 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
- 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02,
- 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02,
- 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02
- }
-};
-
void Gfx::setPalette(Palette pal) {
byte sysPal[256*4];
@@ -777,7 +742,6 @@ Gfx::Gfx(Parallaction* vm) :
setPalette(_palette);
- _numBalloons = 0;
_numItems = 0;
_floatingLabel = NO_FLOATING_LABEL;
@@ -828,44 +792,6 @@ void Gfx::setItemFrame(uint item, uint16 f) {
_items[item].data->setFlags(kGfxObjVisible);
}
-Gfx::Balloon* Gfx::getBalloon(uint id) {
- assert(id < _numBalloons);
- return &_intBalloons[id];
-}
-
-int Gfx::createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness) {
- assert(_numBalloons < 5);
-
- int id = _numBalloons;
-
- Gfx::Balloon *balloon = &_intBalloons[id];
-
- int16 real_h = (winding == -1) ? h : h + 9;
- balloon->surface = new Graphics::Surface;
- balloon->surface->create(w, real_h, 1);
- balloon->surface->fillRect(Common::Rect(w, real_h), BALLOON_TRANSPARENT_COLOR);
-
- Common::Rect r(w, h);
- balloon->surface->fillRect(r, 0);
- balloon->outerBox = r;
-
- r.grow(-borderThickness);
- balloon->surface->fillRect(r, 1);
- balloon->innerBox = r;
-
- if (winding != -1) {
- // draws tail
- // TODO: this bitmap tail should only be used for Dos games. Amiga should use a polygon fill.
- winding = (winding == 0 ? 1 : 0);
- Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT);
- s.moveTo(r.width()/2 - 5, r.bottom - 1);
- blt(s, _resBalloonTail[winding], balloon->surface, LAYER_FOREGROUND, BALLOON_TRANSPARENT_COLOR);
- }
-
- _numBalloons++;
-
- return id;
-}
GfxObj* Gfx::registerBalloon(Frames *frames, const char *text) {
@@ -873,7 +799,6 @@ GfxObj* Gfx::registerBalloon(Frames *frames, const char *text) {
obj->layer = LAYER_FOREGROUND;
obj->frame = 0;
- obj->transparentKey = BALLOON_TRANSPARENT_COLOR;
obj->setFlags(kGfxObjVisible);
_balloons.push_back(obj);
@@ -881,110 +806,17 @@ GfxObj* Gfx::registerBalloon(Frames *frames, const char *text) {
return obj;
}
-int Gfx::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) {
-
- int16 w, h;
-
- getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
-
- int id = createBalloon(w+5, h, winding, 1);
- Gfx::Balloon *balloon = &_intBalloons[id];
-
- drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
-
- // TODO: extract some text to make a name for obj
- balloon->obj = registerBalloon(new SurfaceToFrames(balloon->surface), 0);
- balloon->obj->x = x;
- balloon->obj->y = y;
-
- return id;
-}
-
-int Gfx::setDialogueBalloon(char *text, uint16 winding, byte textColor) {
-
- int16 w, h;
-
- getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
-
- int id = createBalloon(w+5, h, winding, 1);
- Gfx::Balloon *balloon = &_intBalloons[id];
-
- drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
-
- // TODO: extract some text to make a name for obj
- balloon->obj = registerBalloon(new SurfaceToFrames(balloon->surface), 0);
- balloon->obj->x = _dialogueBalloonX[id];
- balloon->obj->y = 10;
-
- if (id > 0) {
- balloon->obj->y += _intBalloons[id - 1].obj->y + _intBalloons[id - 1].outerBox.height();
- }
-
-
- return id;
-}
-
-void Gfx::setBalloonText(uint id, char *text, byte textColor) {
- Gfx::Balloon *balloon = getBalloon(id);
- balloon->surface->fillRect(balloon->innerBox, 1);
- drawWrappedText(_vm->_dialogueFont, balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
-}
-
-
-int Gfx::setLocationBalloon(char *text, bool endGame) {
-
- int16 w, h;
-
- getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
-
- int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR);
- Gfx::Balloon *balloon = &_intBalloons[id];
- drawWrappedText(_vm->_dialogueFont, balloon->surface, text, 0, MAX_BALLOON_WIDTH);
-
- // TODO: extract some text to make a name for obj
- balloon->obj = registerBalloon(new SurfaceToFrames(balloon->surface), 0);
- balloon->obj->x = 5;
- balloon->obj->y = 5;
-
- return id;
-}
-
-int Gfx::hitTestDialogueBalloon(int x, int y) {
-
- Common::Point p;
-
- for (uint i = 0; i < _numBalloons; i++) {
- p.x = x - _intBalloons[i].obj->x;
- p.y = y - _intBalloons[i].obj->y;
-
- if (_intBalloons[i].innerBox.contains(p))
- return i;
+void Gfx::destroyBalloons() {
+ for (uint i = 0; i < _balloons.size(); i++) {
+ delete _balloons[i];
}
-
- return -1;
-}
-
-
-void Gfx::freeBalloons() {
_balloons.clear();
-
- for (uint i = 0; i < _numBalloons; i++) {
- delete _intBalloons[i].obj;
- _intBalloons[i].obj = 0;
- _intBalloons[i].surface = 0; // no need to delete surface, since it is done by obj (GfxObj)
- }
- _numBalloons = 0;
}
void Gfx::freeItems() {
_numItems = 0;
}
-void Gfx::hideDialogueStuff() {
- freeItems();
- freeBalloons();
-}
-
void Gfx::freeBackground() {
_backgroundInfo.free();
}
diff --git a/engines/parallaction/graphics.h b/engines/parallaction/graphics.h
index b15da432d9..00718d8c26 100644
--- a/engines/parallaction/graphics.h
+++ b/engines/parallaction/graphics.h
@@ -450,6 +450,20 @@ enum {
kBackgroundSlide = 2
};
+
+class BalloonManager {
+public:
+ virtual ~BalloonManager() { }
+
+ virtual void freeBalloons() = 0;
+ virtual int setLocationBalloon(char *text, bool endGame) = 0;
+ virtual int setDialogueBalloon(char *text, uint16 winding, byte textColor) = 0;
+ virtual int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) = 0;
+ virtual void setBalloonText(uint id, char *text, byte textColor) = 0;
+ virtual int hitTestDialogueBalloon(int x, int y) = 0;
+};
+
+
typedef Common::HashMap<Common::String, int32, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> VarMap;
class Gfx {
@@ -479,13 +493,9 @@ public:
void freeLabels();
// dialogue balloons
- int setLocationBalloon(char *text, bool endGame);
- int setDialogueBalloon(char *text, uint16 winding, byte textColor);
- int setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor);
- void setBalloonText(uint id, char *text, byte textColor);
- int hitTestDialogueBalloon(int x, int y);
void getStringExtent(Font *font, char *text, uint16 maxwidth, int16* width, int16* height);
GfxObj* registerBalloon(Frames *frames, const char *text);
+ void destroyBalloons();
// other items
int setItem(GfxObj* obj, uint16 x, uint16 y, byte transparentColor = 0);
@@ -551,16 +561,6 @@ protected:
int32 getRenderMode(const char *type);
public:
- static int16 _dialogueBalloonX[5];
-
- struct Balloon {
- Common::Rect outerBox;
- Common::Rect innerBox;
- Graphics::Surface *surface;
- GfxObj *obj;
- } _intBalloons[5];
-
- uint _numBalloons;
struct Item {
GfxObj *data;
@@ -585,9 +585,6 @@ public:
void copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst);
- int createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness);
- Balloon *getBalloon(uint id);
-
// low level text and patches
void drawText(Font *font, Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color);
void drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth);
diff --git a/engines/parallaction/gui_br.cpp b/engines/parallaction/gui_br.cpp
index 5551108693..0be070e345 100644
--- a/engines/parallaction/gui_br.cpp
+++ b/engines/parallaction/gui_br.cpp
@@ -195,7 +195,7 @@ int Parallaction_br::guiShowMenu() {
}
_system->showMouse(false);
- _gfx->hideDialogueStuff();
+ hideDialogueStuff();
for (i = 0; i < availItems; i++) {
delete _lines[i];
diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp
index e758bbd41c..65acbcfe58 100644
--- a/engines/parallaction/input.cpp
+++ b/engines/parallaction/input.cpp
@@ -174,7 +174,7 @@ void Input::updateGameInput() {
void Input::updateCommentInput() {
waitUntilLeftClick();
- _vm->_gfx->hideDialogueStuff();
+ _vm->hideDialogueStuff();
_vm->_gfx->setHalfbriteMode(false);
_inputMode = kInputModeGame;
diff --git a/engines/parallaction/module.mk b/engines/parallaction/module.mk
index 2478b4b2e1..92c6ec5227 100644
--- a/engines/parallaction/module.mk
+++ b/engines/parallaction/module.mk
@@ -1,6 +1,7 @@
MODULE := engines/parallaction
MODULE_OBJS := \
+ balloons_o \
callables_br.o \
callables_ns.o \
debug.o \
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index 5f5cfdb820..3a52b28e06 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -134,6 +134,8 @@ int Parallaction::init() {
_debugger = new Debugger(this);
+ setupBalloonManager();
+
return 0;
}
@@ -281,7 +283,7 @@ void Parallaction::setBackground(const char* name, const char* mask, const char*
}
void Parallaction::showLocationComment(const char *text, bool end) {
- _gfx->setLocationBalloon(const_cast<char*>(text), end);
+ _balloonMan->setLocationBalloon(const_cast<char*>(text), end);
}
@@ -422,7 +424,7 @@ void Parallaction::doLocationEnterTransition() {
showLocationComment(_location._comment, false);
_input->waitUntilLeftClick();
- _gfx->freeBalloons();
+ _balloonMan->freeBalloons();
// fades maximum intensity palette towards approximation of main palette
for (uint16 _si = 0; _si<6; _si++) {
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index b1a5995e28..c095cab667 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -429,6 +429,15 @@ public:
Inventory *_inventory;
InventoryRenderer *_inventoryRenderer;
+ BalloonManager *_balloonMan;
+
+ void setupBalloonManager();
+
+ void hideDialogueStuff() {
+ _gfx->freeItems();
+ _balloonMan->freeBalloons();
+ }
+
};
diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp
index b22e1b0f2d..e7f08d0339 100644
--- a/engines/parallaction/parallaction_br.cpp
+++ b/engines/parallaction/parallaction_br.cpp
@@ -80,6 +80,9 @@ int Parallaction_br::init() {
_part = -1;
+ _subtitle[0] = -1;
+ _subtitle[1] = -1;
+
Parallaction::init();
return 0;