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authorFilippos Karapetis2010-11-26 12:37:24 +0000
committerFilippos Karapetis2010-11-26 12:37:24 +0000
commitd3b14e1445e10640847ab16545c769da2d32592d (patch)
tree61b3f33af7b8e4e873c4b0915a03d8233eeaf32f /engines
parent10476048f89ae0987d8883446ceba4594ff94a6e (diff)
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SCI: Implemented FR #3101338: "King's Quest 6 Windows Mouse Icons"
Added an option to use the original Windows cursors in the Windows version of KQ6 Also, added an update on how the Mac cursors are handled (perhaps the handling is the same) svn-id: r54495
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/graphics/cursor.cpp12
-rw-r--r--engines/sci/graphics/cursor.h7
-rw-r--r--engines/sci/sci.cpp1
3 files changed, 19 insertions, 1 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index 8de9ced57c..30fc7a0f3d 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -23,6 +23,7 @@
*
*/
+#include "common/config-manager.h"
#include "common/events.h"
#include "common/macresman.h"
#include "common/system.h"
@@ -59,6 +60,10 @@ GfxCursor::GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *sc
_zoomColor = 0;
_zoomMultiplier = 0;
_cursorSurface = 0;
+ if (g_sci && g_sci->getGameId() == GID_KQ6 && g_sci->getPlatform() == Common::kPlatformWindows)
+ _useOriginalKQ6WinCursors = ConfMan.getBool("windows_cursors");
+ else
+ _useOriginalKQ6WinCursors = false;
}
GfxCursor::~GfxCursor() {
@@ -171,6 +176,10 @@ void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Co
if (_cachedCursors.size() >= MAX_CACHED_CURSORS)
purgeCache();
+ // Use the original Windows cursors in KQ6, if requested
+ if (_useOriginalKQ6WinCursors)
+ viewNum += 2000; // Windows cursors
+
if (!_cachedCursors.contains(viewNum))
_cachedCursors[viewNum] = new GfxView(_resMan, _screen, _palette, viewNum);
@@ -195,7 +204,7 @@ void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Co
}
const byte *rawBitmap = cursorView->getBitmap(loopNum, celNum);
- if (_upscaledHires) {
+ if (_upscaledHires && !_useOriginalKQ6WinCursors) {
// Scale cursor by 2x - note: sierra didn't do this, but it looks much better
width *= 2;
height *= 2;
@@ -226,6 +235,7 @@ void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNu
}
// TODO: What about the 2000 resources? Inventory items? How to handle?
+ // Update: Perhaps these are handled like the Windows cursors in KQ6?
// TODO: 1000 + celNum won't work for GK1
Resource *resource = _resMan->findResource(ResourceId(kResourceTypeCursor, 1000 + celNum), false);
diff --git a/engines/sci/graphics/cursor.h b/engines/sci/graphics/cursor.h
index ae3b51e26a..cb65398f4b 100644
--- a/engines/sci/graphics/cursor.h
+++ b/engines/sci/graphics/cursor.h
@@ -112,6 +112,13 @@ private:
CursorCache _cachedCursors;
bool _isVisible;
+
+ // KQ6 Windows has different black and white cursors. If this is
+ // true (set from the sci_originalkq6wincursors ini setting), then
+ // we use these, and don't scale them by 2x like the rest of the
+ // graphics, like SSCI did. These look very ugly, which is why
+ // they aren't enabled by default.
+ bool _useOriginalKQ6WinCursors;
};
} // End of namespace Sci
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 08256a86ca..35fdbe4ea7 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -184,6 +184,7 @@ Common::Error SciEngine::run() {
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("sci_originalsaveload", "false");
ConfMan.registerDefault("native_fb01", "false");
+ ConfMan.registerDefault("windows_cursors", "false"); // Windows cursors for KQ6 Windows
_resMan = new ResourceManager();
assert(_resMan);