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authorMax Horn2009-05-28 22:48:15 +0000
committerMax Horn2009-05-28 22:48:15 +0000
commitd3bd7b622cf84a9d7f5cda9df9b68174953fe1ac (patch)
treef0a8f07c02c770759c4ee9ed02e5e02c46198580 /engines
parent56b1eb7d092188143d2487d08ee258bef1eaa4fa (diff)
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SCI: Turned SfxState into a proper class (i.e., convert the sfx_ funcs to member methods)
svn-id: r40973
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/game.cpp4
-rw-r--r--engines/sci/engine/ksound.cpp120
-rw-r--r--engines/sci/engine/savegame.cpp6
-rw-r--r--engines/sci/engine/scriptdebug.cpp8
-rw-r--r--engines/sci/sfx/core.cpp222
-rw-r--r--engines/sci/sfx/core.h228
6 files changed, 283 insertions, 305 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp
index 8adc44acee..3ae209c662 100644
--- a/engines/sci/engine/game.cpp
+++ b/engines/sci/engine/game.cpp
@@ -220,7 +220,7 @@ int game_init_sound(EngineState *s, int sound_flags) {
sound_flags |= SFX_STATE_FLAG_MULTIPLAY;
s->sfx_init_flags = sound_flags;
- sfx_init(&s->_sound, s->resmgr, sound_flags);
+ s->_sound.sfx_init(s->resmgr, sound_flags);
return 0;
}
@@ -593,7 +593,7 @@ int game_exit(EngineState *s) {
s->_executionStack.clear();
if (!s->successor) {
- sfx_exit(&s->_sound);
+ s->_sound.sfx_exit();
// Reinit because some other code depends on having a valid state
game_init_sound(s, SFX_STATE_FLAG_NOSOUND);
}
diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp
index 8edf6f5186..59937853bd 100644
--- a/engines/sci/engine/ksound.cpp
+++ b/engines/sci/engine/ksound.cpp
@@ -135,7 +135,7 @@ static void script_set_priority(EngineState *s, reg_t obj, int priority) {
flags &= ~SCI1_SOUND_FLAG_SCRIPTED_PRI;
} else flags |= SCI1_SOUND_FLAG_SCRIPTED_PRI;
- sfx_song_renice(&s->_sound, FROBNICATE_HANDLE(obj), priority);
+ s->_sound.sfx_song_renice(FROBNICATE_HANDLE(obj), priority);
PUT_SEL32V(obj, flags, flags);
}
@@ -158,7 +158,7 @@ void process_sound_events(EngineState *s) { /* Get all sound events, apply their
return;
/* SCI01 and later explicitly poll for everything */
- while ((result = sfx_poll(&s->_sound, &handle, &cue))) {
+ while ((result = s->_sound.sfx_poll(&handle, &cue))) {
reg_t obj = DEFROBNICATE_HANDLE(handle);
if (!is_object(s, obj)) {
warning("Non-object %04x:%04x received sound signal (%d/%d)", PRINT_REG(obj), result, cue);
@@ -272,7 +272,7 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case _K_SCI0_SOUND_INIT_HANDLE:
if (obj.segment) {
sciprintf("Initializing song number %d\n", GET_SEL32V(obj, number));
- SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
+ SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI0,
handle),
@@ -284,10 +284,8 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case _K_SCI0_SOUND_PLAY_HANDLE:
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_PLAYING);
- sfx_song_set_loops(&s->_sound,
- handle, GET_SEL32V(obj, loop));
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
+ s->_sound.sfx_song_set_loops(handle, GET_SEL32V(obj, loop));
PUT_SEL32V(obj, state, _K_SOUND_STATUS_PLAYING);
}
break;
@@ -297,31 +295,28 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case _K_SCI0_SOUND_DISPOSE_HANDLE:
if (obj.segment) {
- sfx_remove_song(&s->_sound, handle);
+ s->_sound.sfx_remove_song(handle);
}
PUT_SEL32V(obj, handle, 0x0000);
break;
case _K_SCI0_SOUND_STOP_HANDLE:
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED);
}
break;
case _K_SCI0_SOUND_SUSPEND_HANDLE:
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_SUSPENDED);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_SUSPENDED);
PUT_SEL32V(obj, state, SOUND_STATUS_SUSPENDED);
}
break;
case _K_SCI0_SOUND_RESUME_HANDLE:
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_PLAYING);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
PUT_SEL32V(obj, state, SOUND_STATUS_PLAYING);
}
break;
@@ -345,16 +340,15 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int vol = SKPV_OR_ALT(1, -1);
if (vol != -1)
- sfx_set_volume(&s->_sound, vol << 0xf);
+ s->_sound.sfx_set_volume(vol << 0xf);
else
- s->r_acc = make_reg(0, sfx_get_volume(&s->_sound) >> 0xf);
+ s->r_acc = make_reg(0, s->_sound.sfx_get_volume() >> 0xf);
}
break;
case _K_SCI0_SOUND_UPDATE_VOL_PRI:
if (obj.segment) {
- sfx_song_set_loops(&s->_sound,
- handle, GET_SEL32V(obj, loop));
+ s->_sound.sfx_song_set_loops(handle, GET_SEL32V(obj, loop));
script_set_priority(s, obj, GET_SEL32V(obj, pri));
}
break;
@@ -364,8 +358,7 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
/* FIXME: The next couple of lines actually STOP the handle, rather
** than fading it! */
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, signal, -1);
}
@@ -376,7 +369,7 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) {
break;
case _K_SCI0_SOUND_PLAY_NEXT:
- /* sfx_all_stop(&s->_sound);*/
+ /* s->_sound.sfx_all_stop();*/
break;
default:
@@ -467,9 +460,9 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int vol = SKPV_OR_ALT(1, -1);
if (vol != -1)
- sfx_set_volume(&s->_sound, vol << 0xf);
+ s->_sound.sfx_set_volume(vol << 0xf);
else
- s->r_acc = make_reg(0, sfx_get_volume(&s->_sound) >> 0xf);
+ s->r_acc = make_reg(0, s->_sound.sfx_get_volume() >> 0xf);
break;
}
case _K_SCI01_SOUND_MUTE_SOUND : {
@@ -498,12 +491,9 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) UKPV(2); /* Too lazy to look up a default value for this */
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_PLAYING);
- sfx_song_set_loops(&s->_sound,
- handle, looping);
- sfx_song_renice(&s->_sound,
- handle, pri);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
+ s->_sound.sfx_song_set_loops(handle, looping);
+ s->_sound.sfx_song_renice(handle, pri);
song_lib_set_restore_behavior(s->_sound._songlib, handle, rb);
}
@@ -516,7 +506,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
if (obj.segment && (s->resmgr->testResource(kResourceTypeSound, number))) {
sciprintf("Initializing song number %d\n", number);
- SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
+ SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI1,
handle),
@@ -528,9 +518,8 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
}
case _K_SCI01_SOUND_DISPOSE_HANDLE : {
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_STOPPED);
- sfx_remove_song(&s->_sound, handle);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_remove_song(handle);
}
break;
}
@@ -546,9 +535,8 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
//int vol = GET_SEL32V(obj, vol);
int pri = GET_SEL32V(obj, pri);
- sfx_song_set_loops(&s->_sound,
- handle, looping);
- sfx_song_renice(&s->_sound, handle, pri);
+ s->_sound.sfx_song_set_loops(handle, looping);
+ s->_sound.sfx_song_renice(handle, pri);
SCIkdebug(SCIkSOUND, "[sound01-update-handle] -- CUE %04x:%04x");
@@ -562,8 +550,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case _K_SCI01_SOUND_STOP_HANDLE : {
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
}
break;
}
@@ -573,8 +560,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING;
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, setstate);
+ s->_sound.sfx_song_set_status(handle, setstate);
}
break;
}
@@ -585,8 +571,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
/* FIXME: The next couple of lines actually STOP the song right away */
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
}
break;
}
@@ -599,7 +584,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int cue = 0;
while (result == SI_LOOP)
- result = sfx_poll_specific(&s->_sound, handle, &cue);
+ result = s->_sound.sfx_poll_specific(handle, &cue);
switch (result) {
@@ -645,7 +630,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
/* } */
/* break; */
/* case 0xFF: /\* May be unnecessary *\/ */
- /* sfx_song_set_status(&s->_sound, */
+ /* s->_sound.sfx_song_set_status(*/
/* handle, SOUND_STATUS_STOPPED); */
/* break; */
/* default : */
@@ -673,7 +658,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int controller = UKPV(3);
int param = UKPV(4);
- sfx_send_midi(&s->_sound, handle,
+ s->_sound.sfx_send_midi(handle,
channel, midiCmd, controller, param);
break;
}
@@ -821,9 +806,8 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
song_t *song = song_lib_find(s->_sound._songlib, handle);
if (GET_SEL32V(obj, nodePtr) && (song && number != song->resource_num)) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_STOPPED);
- sfx_remove_song(&s->_sound, handle);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_remove_song(handle);
PUT_SEL32(obj, nodePtr, NULL_REG);
}
@@ -834,7 +818,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
}
sciprintf("Initializing song number %d\n", number);
- SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
+ SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI1,
handle),
@@ -844,12 +828,9 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
}
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_PLAYING);
- sfx_song_set_loops(&s->_sound,
- handle, looping);
- sfx_song_renice(&s->_sound,
- handle, pri);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
+ s->_sound.sfx_song_set_loops(handle, looping);
+ s->_sound.sfx_song_renice(handle, pri);
}
break;
@@ -860,14 +841,13 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
//int pri = GET_SEL32V(obj, pri);
if (GET_SEL32V(obj, nodePtr)) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_STOPPED);
- sfx_remove_song(&s->_sound, handle);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_remove_song(handle);
}
if (obj.segment && (s->resmgr->testResource(kResourceTypeSound, number))) {
sciprintf("Initializing song number %d\n", number);
- SCRIPT_ASSERT_ZERO(sfx_add_song(&s->_sound,
+ SCRIPT_ASSERT_ZERO(s->_sound.sfx_add_song(
build_iterator(s, number,
SCI_SONG_ITERATOR_TYPE_SCI1,
handle),
@@ -879,17 +859,15 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
}
case _K_SCI1_SOUND_DISPOSE_HANDLE : {
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_STOPPED);
- sfx_remove_song(&s->_sound, handle);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_remove_song(handle);
}
break;
}
case _K_SCI1_SOUND_STOP_HANDLE : {
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
}
break;
}
@@ -906,9 +884,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
FADE_ACTION_FADE_AND_STOP :
FADE_ACTION_FADE_AND_CONT;
- sfx_song_set_fade(&s->_sound,
- handle,
- &fade);
+ s->_sound.sfx_song_set_fade(handle, &fade);
/* FIXME: The next couple of lines actually STOP the handle, rather
** than fading it! */
@@ -916,8 +892,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
PUT_SEL32V(obj, signal, -1);
PUT_SEL32V(obj, nodePtr, 0);
PUT_SEL32V(obj, handle, 0);
- sfx_song_set_status(&s->_sound,
- handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
} else {
// FIXME: Support fade-and-continue. For now, send signal right away.
PUT_SEL32V(obj, signal, -1);
@@ -928,8 +903,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
case _K_SCI1_SOUND_HOLD_HANDLE : {
int value = SKPV(2);
- sfx_song_set_hold(&s->_sound,
- handle, value);
+ s->_sound.sfx_song_set_hold(handle, value);
break;
}
case _K_SCI1_SOUND_UNUSED2 : {
@@ -956,7 +930,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int cue = 0;
while (result == SI_LOOP)
- result = sfx_poll_specific(&s->_sound, handle, &cue);
+ result = s->_sound.sfx_poll_specific(handle, &cue);
switch (result) {
@@ -986,7 +960,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
break;
}
case _K_SCI1_SOUND_MIDI_SEND : {
- sfx_send_midi(&s->_sound, handle,
+ s->_sound.sfx_send_midi(handle,
UKPV(2), UKPV(3), UKPV(4), UKPV(5));
break;
}
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 433a01974e..76d4e7ae4e 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -720,7 +720,7 @@ static void reconstruct_sounds(EngineState *s) {
oldstatus = seeker->status;
seeker->status = SOUND_STATUS_STOPPED;
seeker->it = ff;
- sfx_song_set_status(&s->_sound, seeker->handle, oldstatus);
+ s->_sound.sfx_song_set_status(seeker->handle, oldstatus);
seeker = seeker->next;
}
}
@@ -770,7 +770,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
retval->saveLoadWithSerializer(ser); // FIXME: Error handling?
- sfx_exit(&s->_sound);
+ s->_sound.sfx_exit();
// Set exec stack base to zero
retval->execution_stack_base = 0;
@@ -784,7 +784,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
retval->resmgr = s->resmgr;
temp = retval->_sound._songlib;
- sfx_init(&retval->_sound, retval->resmgr, s->sfx_init_flags);
+ retval->_sound.sfx_init(retval->resmgr, s->sfx_init_flags);
retval->sfx_init_flags = s->sfx_init_flags;
song_lib_free(retval->_sound._songlib);
retval->_sound._songlib = temp;
diff --git a/engines/sci/engine/scriptdebug.cpp b/engines/sci/engine/scriptdebug.cpp
index a18fac86c4..2415194032 100644
--- a/engines/sci/engine/scriptdebug.cpp
+++ b/engines/sci/engine/scriptdebug.cpp
@@ -2358,8 +2358,8 @@ static int c_sfx_remove(EngineState *s, const Common::Array<cmd_param_t> &cmdPar
int handle = FROBNICATE_HANDLE(id);
if (id.segment) {
- sfx_song_set_status(&s->_sound, handle, SOUND_STATUS_STOPPED);
- sfx_remove_song(&s->_sound, handle);
+ s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
+ s->_sound.sfx_remove_song(handle);
PUT_SEL32V(id, signal, -1);
PUT_SEL32V(id, nodePtr, 0);
PUT_SEL32V(id, handle, 0);
@@ -3257,7 +3257,7 @@ void script_debug(EngineState *s, reg_t *pc, StackPtr *sp, StackPtr *pp, reg_t *
const char *commandstring;
// Suspend music playing
- sfx_suspend(&s->_sound, 1);
+ s->_sound.sfx_suspend(true);
commandstring = _debug_get_input();
@@ -3270,7 +3270,7 @@ void script_debug(EngineState *s, reg_t *pc, StackPtr *sp, StackPtr *pp, reg_t *
sciprintf("\n");
// Resume music playing
- sfx_suspend(&s->_sound, 0);
+ s->_sound.sfx_suspend(false);
}
}
diff --git a/engines/sci/sfx/core.cpp b/engines/sci/sfx/core.cpp
index c4862812f6..818cc05eb4 100644
--- a/engines/sci/sfx/core.cpp
+++ b/engines/sci/sfx/core.cpp
@@ -333,10 +333,10 @@ int sfx_get_player_polyphony() {
return 0;
}
-static void _freeze_time(SfxState *self) {
+void SfxState::freezeTime() {
/* Freezes the top song delay time */
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
- song_t *song = self->_song;
+ song_t *song = _song;
while (song) {
song->_delay = song->_wakeupTime.frameDiff(ctime);
@@ -347,10 +347,10 @@ static void _freeze_time(SfxState *self) {
}
}
-static void _thaw_time(SfxState *self) {
- /* inverse of _freeze_time() */
+void SfxState::thawTime() {
+ /* inverse of freezeTime() */
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
- song_t *song = self->_song;
+ song_t *song = _song;
while (song) {
song->_wakeupTime = ctime.addFrames(song->_delay);
@@ -383,8 +383,8 @@ static void _dump_playing_list(SfxState *self, char *msg) {
}
#endif
-static void _dump_songs(SfxState *self) {
#if 0
+static void _dump_songs(SfxState *self) {
song_t *song = self->_song;
fprintf(stderr, "Cue iterators:\n");
@@ -400,23 +400,23 @@ static void _dump_songs(SfxState *self) {
fprintf(stderr, "Audio iterator:\n");
player->iterator_message(SongIterator::Message(0, SIMSG_PRINT(1)));
}
-#endif
}
+#endif
-static int is_playing(SfxState *self, song_t *song) {
- song_t *playing_song = self->_song;
+bool SfxState::isPlaying(song_t *song) {
+ song_t *playing_song = _song;
- /* _dump_playing_list(self, "is-playing");*/
+ /* _dump_playing_list(this, "is-playing");*/
while (playing_song) {
if (playing_song == song)
- return 1;
+ return true;
playing_song = playing_song->next_playing;
}
- return 0;
+ return false;
}
-static void _sfx_set_song_status(SfxState *self, song_t *song, int status) {
+void SfxState::setSongStatus(song_t *song, int status) {
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
switch (status) {
@@ -444,7 +444,7 @@ static void _sfx_set_song_status(SfxState *self, song_t *song, int status) {
song->_wakeupTime = ctime;
}
- if (is_playing(self, song))
+ if (isPlaying(song))
status = SOUND_STATUS_PLAYING;
else
status = SOUND_STATUS_WAITING;
@@ -460,11 +460,11 @@ static void _sfx_set_song_status(SfxState *self, song_t *song, int status) {
}
/* Update internal state iff only one song may be played */
-static void _update_single_song(SfxState *self) {
- song_t *newsong = song_lib_find_active(self->_songlib);
+void SfxState::updateSingleSong() {
+ song_t *newsong = song_lib_find_active(_songlib);
- if (newsong != self->_song) {
- _freeze_time(self); /* Store song delay time */
+ if (newsong != _song) {
+ freezeTime(); /* Store song delay time */
if (player)
player->stop();
@@ -475,25 +475,23 @@ static void _update_single_song(SfxState *self) {
/* Change song */
if (newsong->status == SOUND_STATUS_WAITING)
- _sfx_set_song_status(self, newsong,
- SOUND_STATUS_PLAYING);
+ setSongStatus(newsong, SOUND_STATUS_PLAYING);
/* Change instrument mappings */
} else {
/* Turn off sound */
}
- if (self->_song) {
- if (self->_song->status == SOUND_STATUS_PLAYING)
- _sfx_set_song_status(self, newsong,
- SOUND_STATUS_WAITING);
+ if (_song) {
+ if (_song->status == SOUND_STATUS_PLAYING)
+ setSongStatus(newsong, SOUND_STATUS_WAITING);
}
- if (self->_debug & SFX_DEBUG_SONGS) {
+ if (_debug & SFX_DEBUG_SONGS) {
sciprintf("[SFX] Changing active song:");
- if (!self->_song)
+ if (!_song)
sciprintf(" New song:");
else
- sciprintf(" pausing %08lx, now playing", self->_song->handle);
+ sciprintf(" pausing %08lx, now playing", _song->handle);
if (newsong)
sciprintf(" %08lx\n", newsong->handle);
@@ -502,8 +500,8 @@ static void _update_single_song(SfxState *self) {
}
- self->_song = newsong;
- _thaw_time(self); /* Recover song delay time */
+ _song = newsong;
+ thawTime(); /* Recover song delay time */
if (newsong && player) {
SongIterator *clonesong = newsong->it->clone(newsong->_delay);
@@ -514,17 +512,17 @@ static void _update_single_song(SfxState *self) {
}
-static void _update_multi_song(SfxState *self) {
- song_t *oldfirst = self->_song;
+void SfxState::updateMultiSong() {
+ song_t *oldfirst = _song;
song_t *oldseeker;
- song_t *newsong = song_lib_find_active(self->_songlib);
+ song_t *newsong = song_lib_find_active(_songlib);
song_t *newseeker;
song_t not_playing_anymore; /* Dummy object, referenced by
** songs which are no longer
** active. */
- /* _dump_playing_list(self, "before");*/
- _freeze_time(self); /* Store song delay time */
+ /* _dump_playing_list(this, "before");*/
+ freezeTime(); /* Store song delay time */
if (!newsong)
return;
@@ -549,23 +547,21 @@ static void _update_multi_song(SfxState *self) {
for (newseeker = newsong; newseeker;
newseeker = newseeker->next_playing) {
newseeker->next_playing
- = song_lib_find_next_active(self->_songlib,
- newseeker);
+ = song_lib_find_next_active(_songlib, newseeker);
if (newseeker == newseeker->next_playing) { BREAKPOINT(); }
}
/* We now need to update the currently playing song list, because we're
** going to use some functions that require this list to be in a sane
- ** state (particularly is_playing(), indirectly */
- self->_song = newsong;
+ ** state (particularly isPlaying(), indirectly */
+ _song = newsong;
/* Third, stop all old songs */
for (oldseeker = oldfirst; oldseeker;
oldseeker = oldseeker->next_stopping)
if (oldseeker->next_playing == &not_playing_anymore) {
- _sfx_set_song_status(self, oldseeker,
- SOUND_STATUS_SUSPENDED);
- if (self->_debug & SFX_DEBUG_SONGS) {
+ setSongStatus(oldseeker, SOUND_STATUS_SUSPENDED);
+ if (_debug & SFX_DEBUG_SONGS) {
sciprintf("[SFX] Stopping song %lx\n", oldseeker->handle);
}
if (player && oldseeker->it)
@@ -575,27 +571,26 @@ static void _update_multi_song(SfxState *self) {
for (newseeker = newsong; newseeker; newseeker = newseeker->next_playing) {
if (newseeker->status != SOUND_STATUS_PLAYING && player) {
- if (self->_debug & SFX_DEBUG_SONGS)
+ if (_debug & SFX_DEBUG_SONGS)
sciprintf("[SFX] Adding song %lx\n", newseeker->it->ID);
SongIterator *clonesong = newseeker->it->clone(newseeker->_delay);
player->add_iterator(clonesong, g_system->getMillis());
}
- _sfx_set_song_status(self, newseeker,
- SOUND_STATUS_PLAYING);
+ setSongStatus(newseeker, SOUND_STATUS_PLAYING);
}
- self->_song = newsong;
- _thaw_time(self);
- /* _dump_playing_list(self, "after");*/
+ _song = newsong;
+ thawTime();
+ /* _dump_playing_list(this, "after");*/
}
/* Update internal state */
-static void _update(SfxState *self) {
- if (self->_flags & SFX_STATE_FLAG_MULTIPLAY)
- _update_multi_song(self);
+void SfxState::update() {
+ if (_flags & SFX_STATE_FLAG_MULTIPLAY)
+ updateMultiSong();
else
- _update_single_song(self);
+ updateSingleSong();
}
int sfx_play_iterator_pcm(SongIterator *it, song_handle_t handle) {
@@ -614,13 +609,13 @@ int sfx_play_iterator_pcm(SongIterator *it, song_handle_t handle) {
#define DELAY (1000000 / SFX_TICKS_PER_SEC)
-void sfx_init(SfxState *self, ResourceManager *resmgr, int flags) {
- song_lib_init(&self->_songlib);
- self->_song = NULL;
- self->_flags = flags;
- self->_debug = 0; /* Disable all debugging by default */
- self->_soundSync = NULL;
- self->_audioResource = NULL;
+void SfxState::sfx_init(ResourceManager *resmgr, int flags) {
+ song_lib_init(&_songlib);
+ _song = NULL;
+ _flags = flags;
+ _debug = 0; /* Disable all debugging by default */
+ _soundSync = NULL;
+ _audioResource = NULL;
player = NULL;
@@ -656,7 +651,7 @@ void sfx_init(SfxState *self, ResourceManager *resmgr, int flags) {
}
}
-void sfx_exit(SfxState *self) {
+void SfxState::sfx_exit() {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Uninitialising\n");
#endif
@@ -666,55 +661,55 @@ void sfx_exit(SfxState *self) {
g_system->getMixer()->stopAll();
- song_lib_free(self->_songlib);
+ song_lib_free(_songlib);
// Delete audio resources for CD talkie games
- if (self->_audioResource) {
- delete self->_audioResource;
- self->_audioResource = 0;
+ if (_audioResource) {
+ delete _audioResource;
+ _audioResource = 0;
}
}
-void sfx_suspend(SfxState *self, int suspend) {
+void SfxState::sfx_suspend(bool suspend) {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Suspending? = %d\n", suspend);
#endif
- if (suspend && (!self->_suspended)) {
+ if (suspend && (!_suspended)) {
/* suspend */
- _freeze_time(self);
+ freezeTime();
if (player)
player->pause();
/* Suspend song player */
- } else if (!suspend && (self->_suspended)) {
+ } else if (!suspend && (_suspended)) {
/* unsuspend */
- _thaw_time(self);
+ thawTime();
if (player)
player->resume();
/* Unsuspend song player */
}
- self->_suspended = suspend;
+ _suspended = suspend;
}
-int sfx_poll(SfxState *self, song_handle_t *handle, int *cue) {
- if (!self->_song)
+int SfxState::sfx_poll(song_handle_t *handle, int *cue) {
+ if (!_song)
return 0; /* No milk today */
- *handle = self->_song->handle;
+ *handle = _song->handle;
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Polling any (%08lx)\n", *handle);
#endif
- return sfx_poll_specific(self, *handle, cue);
+ return sfx_poll_specific(*handle, cue);
}
-int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
+int SfxState::sfx_poll_specific(song_handle_t handle, int *cue) {
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
- song_t *song = self->_song;
+ song_t *song = _song;
while (song && song->handle != handle)
song = song->next_playing;
@@ -722,7 +717,7 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
if (!song)
return 0; /* Song not playing */
- if (self->_debug & SFX_DEBUG_CUES) {
+ if (_debug & SFX_DEBUG_CUES) {
fprintf(stderr, "[SFX:CUE] Polled song %08lx ", handle);
}
@@ -736,13 +731,13 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
switch (result) {
case SI_FINISHED:
- _sfx_set_song_status(self, song, SOUND_STATUS_STOPPED);
- _update(self);
+ setSongStatus(song, SOUND_STATUS_STOPPED);
+ update();
/* ...fall through... */
case SI_LOOP:
case SI_RELATIVE_CUE:
case SI_ABSOLUTE_CUE:
- if (self->_debug & SFX_DEBUG_CUES) {
+ if (_debug & SFX_DEBUG_CUES) {
sciprintf(" => ");
if (result == SI_FINISHED)
@@ -766,7 +761,7 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
break;
}
}
- if (self->_debug & SFX_DEBUG_CUES) {
+ if (_debug & SFX_DEBUG_CUES) {
fprintf(stderr, "\n");
}
}
@@ -776,8 +771,8 @@ int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue) {
/* Song basics */
/*****************/
-int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t handle, int number) {
- song_t *song = song_lib_find(self->_songlib, handle);
+int SfxState::sfx_add_song(SongIterator *it, int priority, song_handle_t handle, int number) {
+ song_t *song = song_lib_find(_songlib, handle);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Adding song: %08lx at %d, it=%p\n", handle, priority, it);
@@ -791,13 +786,13 @@ int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t h
/* If we're already playing this, stop it */
/* Tell player to shut up */
- _dump_songs(self);
+// _dump_songs(this);
if (player)
player->iterator_message(SongIterator::Message(handle, SIMSG_STOP));
if (song) {
- _sfx_set_song_status(self, song, SOUND_STATUS_STOPPED);
+ setSongStatus( song, SOUND_STATUS_STOPPED);
fprintf(stderr, "Overwriting old song (%08lx) ...\n", handle);
if (song->status == SOUND_STATUS_PLAYING
@@ -807,7 +802,7 @@ int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t h
delete it;
return -1;
} else
- song_lib_remove(self->_songlib, handle); /* No duplicates */
+ song_lib_remove(_songlib, handle); /* No duplicates */
}
@@ -816,22 +811,22 @@ int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t h
song->hold = 0;
song->loops = 0;
song->_wakeupTime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
- song_lib_add(self->_songlib, song);
- self->_song = NULL; /* As above */
- _update(self);
+ song_lib_add(_songlib, song);
+ _song = NULL; /* As above */
+ update();
return 0;
}
-void sfx_remove_song(SfxState *self, song_handle_t handle) {
+void SfxState::sfx_remove_song(song_handle_t handle) {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Removing song: %08lx\n", handle);
#endif
- if (self->_song && self->_song->handle == handle)
- self->_song = NULL;
+ if (_song && _song->handle == handle)
+ _song = NULL;
- song_lib_remove(self->_songlib, handle);
- _update(self);
+ song_lib_remove(_songlib, handle);
+ update();
}
@@ -842,25 +837,24 @@ void sfx_remove_song(SfxState *self, song_handle_t handle) {
#define ASSERT_SONG(s) if (!(s)) { warning("Looking up song handle %08lx failed in %s, L%d", handle, __FILE__, __LINE__); return; }
-void sfx_song_set_status(SfxState *self, song_handle_t handle, int status) {
- song_t *song = song_lib_find(self->_songlib, handle);
+void SfxState::sfx_song_set_status(song_handle_t handle, int status) {
+ song_t *song = song_lib_find(_songlib, handle);
ASSERT_SONG(song);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Setting song status to %d"
" (0:stop, 1:play, 2:susp, 3:wait): %08lx\n", status, handle);
#endif
- _sfx_set_song_status(self, song, status);
+ setSongStatus(song, status);
- _update(self);
+ update();
}
-void sfx_song_set_fade(SfxState *self, song_handle_t handle,
- fade_params_t *params) {
+void SfxState::sfx_song_set_fade(song_handle_t handle, fade_params_t *params) {
#ifdef DEBUG_SONG_API
static const char *stopmsg[] = {"??? Should not happen", "Do not stop afterwards", "Stop afterwards"};
#endif
- song_t *song = song_lib_find(self->_songlib, handle);
+ song_t *song = song_lib_find(_songlib, handle);
ASSERT_SONG(song);
@@ -873,11 +867,11 @@ void sfx_song_set_fade(SfxState *self, song_handle_t handle,
SIMSG_SEND_FADE(song->it, params);
- _update(self);
+ update();
}
-void sfx_song_renice(SfxState *self, song_handle_t handle, int priority) {
- song_t *song = song_lib_find(self->_songlib, handle);
+void SfxState::sfx_song_renice(song_handle_t handle, int priority) {
+ song_t *song = song_lib_find(_songlib, handle);
ASSERT_SONG(song);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Renicing song %08lx to %d\n",
@@ -886,11 +880,11 @@ void sfx_song_renice(SfxState *self, song_handle_t handle, int priority) {
song->priority = priority;
- _update(self);
+ update();
}
-void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops) {
- song_t *song = song_lib_find(self->_songlib, handle);
+void SfxState::sfx_song_set_loops(song_handle_t handle, int loops) {
+ song_t *song = song_lib_find(_songlib, handle);
SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_LOOPS(loops));
ASSERT_SONG(song);
@@ -906,8 +900,8 @@ void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops) {
player->iterator_message(msg);
}
-void sfx_song_set_hold(SfxState *self, song_handle_t handle, int hold) {
- song_t *song = song_lib_find(self->_songlib, handle);
+void SfxState::sfx_song_set_hold(song_handle_t handle, int hold) {
+ song_t *song = song_lib_find(_songlib, handle);
SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_HOLD(hold));
ASSERT_SONG(song);
@@ -930,7 +924,7 @@ static const int MIDI_cmdlen[16] = {0, 0, 0, 0, 0, 0, 0, 0,
static const song_handle_t midi_send_base = 0xffff0000;
-Common::Error sfx_send_midi(SfxState *self, song_handle_t handle, int channel,
+Common::Error SfxState::sfx_send_midi(song_handle_t handle, int channel,
int command, int arg1, int arg2) {
byte buffer[5];
@@ -975,22 +969,22 @@ Common::Error sfx_send_midi(SfxState *self, song_handle_t handle, int channel,
return Common::kNoError;
}
-int sfx_get_volume(SfxState *self) {
+int SfxState::sfx_get_volume() {
warning("FIXME: Implement volume");
return 0;
}
-void sfx_set_volume(SfxState *self, int volume) {
+void SfxState::sfx_set_volume(int volume) {
warning("FIXME: Implement volume");
}
-void sfx_all_stop(SfxState *self) {
+void SfxState::sfx_all_stop() {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] All stop\n");
#endif
- song_lib_free(self->_songlib);
- _update(self);
+ song_lib_free(_songlib);
+ update();
}
} // End of namespace Sci
diff --git a/engines/sci/sfx/core.h b/engines/sci/sfx/core.h
index 1f2f53a051..2c327e1f6d 100644
--- a/engines/sci/sfx/core.h
+++ b/engines/sci/sfx/core.h
@@ -58,116 +58,126 @@ public: // FIXME, make private
uint _debug; /**< Debug flags */
ResourceSync *_soundSync; /**< Used by kDoSync for speech syncing in CD talkie games */
AudioResource *_audioResource; /**< Used for audio resources in CD talkie games */
-};
-
-/***********/
-/* General */
-/***********/
-
-/* Initializes the sound engine
-** Parameters: (ResourceManager *) resmgr: Resource manager for initialization
-** (int) flags: SFX_STATE_FLAG_*
-*/
-void sfx_init(SfxState *self, ResourceManager *resmgr, int flags);
-
-/** Deinitializes the sound subsystem. */
-void sfx_exit(SfxState *self);
-
-/* Suspends/unsuspends the sound sybsystem
-** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
-*/
-void sfx_suspend(SfxState *self, int suspend);
-
-/* Polls the sound server for cues etc.
-** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
-** (song_handle_t) *handle: The affected handle
-** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
-*/
-int sfx_poll(SfxState *self, song_handle_t *handle, int *cue);
-
-/* Polls the sound server for cues etc.
-** Parameters: (song_handle_t) handle: The handle to poll
-** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
-** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
-*/
-int sfx_poll_specific(SfxState *self, song_handle_t handle, int *cue);
-
-/* Determines the current global volume settings
-** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
-*/
-int sfx_get_volume(SfxState *self);
-
-/* Determines the current global volume settings
-** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
-*/
-void sfx_set_volume(SfxState *self, int volume);
-
-/* Stops all songs currently playing, purges song library
-*/
-void sfx_all_stop(SfxState *self);
-
-
-/*****************/
-/* Song basics */
-/*****************/
-
-/* Adds a song to the internal sound library
-** Parameters: (SongIterator *) it: The iterator describing the song
-** (int) priority: Initial song priority (higher <-> more important)
-** (song_handle_t) handle: The handle to associate with the song
-** Returns : (int) 0 on success, nonzero on error
-*/
-int sfx_add_song(SfxState *self, SongIterator *it, int priority, song_handle_t handle, int resnum);
-
-
-/* Deletes a song and its associated song iterator from the song queue
-** Parameters: (song_handle_t) handle: The song to remove
-*/
-void sfx_remove_song(SfxState *self, song_handle_t handle);
-
-
-/**********************/
-/* Song modifications */
-/**********************/
-
-
-/* Sets the song status, i.e. whether it is playing, suspended, or stopped.
-** Parameters: (song_handle_t) handle: Handle of the song to modify
-** (int) status: The song status the song should assume
-** WAITING and PLAYING are set implicitly and essentially describe the same state
-** as far as this function is concerned.
-*/
-void sfx_song_set_status(SfxState *self, song_handle_t handle, int status);
-
-/* Sets the new song priority
-** Parameters: (song_handle_t) handle: The handle to modify
-** (int) priority: The priority to set
-*/
-void sfx_song_renice(SfxState *self, song_handle_t handle, int priority);
-
-/* Sets the number of loops for the specified song
-** Parameters: (song_handle_t) handle: The song handle to reference
-** (int) loops: Number of loops to set
-*/
-void sfx_song_set_loops(SfxState *self, song_handle_t handle, int loops);
-
-/* Sets the number of loops for the specified song
-** Parameters: (song_handle_t) handle: The song handle to reference
-** (int) hold: Number of loops to setn
-*/
-void sfx_song_set_hold(SfxState *self, song_handle_t handle, int hold);
-
-/* Instructs a song to be faded out
-** Parameters: (song_handle_t) handle: The song handle to reference
-** (fade_params_t *) fade_setup: The precise fade-out configuration to use
-*/
-void sfx_song_set_fade(SfxState *self, song_handle_t handle, fade_params_t *fade_setup);
-
-
-// Previously undocumented:
-Common::Error sfx_send_midi(SfxState *self, song_handle_t handle, int channel,
- int command, int arg1, int arg2);
+public:
+ /***********/
+ /* General */
+ /***********/
+
+ /* Initializes the sound engine
+ ** Parameters: (ResourceManager *) resmgr: Resource manager for initialization
+ ** (int) flags: SFX_STATE_FLAG_*
+ */
+ void sfx_init(ResourceManager *resmgr, int flags);
+
+ /** Deinitializes the sound subsystem. */
+ void sfx_exit();
+
+ /* Suspends/unsuspends the sound sybsystem
+ ** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
+ */
+ void sfx_suspend(bool suspend);
+
+ /* Polls the sound server for cues etc.
+ ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
+ ** (song_handle_t) *handle: The affected handle
+ ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
+ */
+ int sfx_poll(song_handle_t *handle, int *cue);
+
+ /* Polls the sound server for cues etc.
+ ** Parameters: (song_handle_t) handle: The handle to poll
+ ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
+ ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
+ */
+ int sfx_poll_specific(song_handle_t handle, int *cue);
+
+ /* Determines the current global volume settings
+ ** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
+ */
+ int sfx_get_volume();
+
+ /* Determines the current global volume settings
+ ** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
+ */
+ void sfx_set_volume(int volume);
+
+ /* Stops all songs currently playing, purges song library
+ */
+ void sfx_all_stop();
+
+
+ /*****************/
+ /* Song basics */
+ /*****************/
+
+ /* Adds a song to the internal sound library
+ ** Parameters: (SongIterator *) it: The iterator describing the song
+ ** (int) priority: Initial song priority (higher <-> more important)
+ ** (song_handle_t) handle: The handle to associate with the song
+ ** Returns : (int) 0 on success, nonzero on error
+ */
+ int sfx_add_song(SongIterator *it, int priority, song_handle_t handle, int resnum);
+
+
+ /* Deletes a song and its associated song iterator from the song queue
+ ** Parameters: (song_handle_t) handle: The song to remove
+ */
+ void sfx_remove_song(song_handle_t handle);
+
+
+ /**********************/
+ /* Song modifications */
+ /**********************/
+
+
+ /* Sets the song status, i.e. whether it is playing, suspended, or stopped.
+ ** Parameters: (song_handle_t) handle: Handle of the song to modify
+ ** (int) status: The song status the song should assume
+ ** WAITING and PLAYING are set implicitly and essentially describe the same state
+ ** as far as this function is concerned.
+ */
+ void sfx_song_set_status(song_handle_t handle, int status);
+
+ /* Sets the new song priority
+ ** Parameters: (song_handle_t) handle: The handle to modify
+ ** (int) priority: The priority to set
+ */
+ void sfx_song_renice(song_handle_t handle, int priority);
+
+ /* Sets the number of loops for the specified song
+ ** Parameters: (song_handle_t) handle: The song handle to reference
+ ** (int) loops: Number of loops to set
+ */
+ void sfx_song_set_loops(song_handle_t handle, int loops);
+
+ /* Sets the number of loops for the specified song
+ ** Parameters: (song_handle_t) handle: The song handle to reference
+ ** (int) hold: Number of loops to setn
+ */
+ void sfx_song_set_hold(song_handle_t handle, int hold);
+
+ /* Instructs a song to be faded out
+ ** Parameters: (song_handle_t) handle: The song handle to reference
+ ** (fade_params_t *) fade_setup: The precise fade-out configuration to use
+ */
+ void sfx_song_set_fade(song_handle_t handle, fade_params_t *fade_setup);
+
+
+ // Previously undocumented:
+ Common::Error sfx_send_midi(song_handle_t handle, int channel,
+ int command, int arg1, int arg2);
+
+protected:
+ void freezeTime();
+ void thawTime();
+
+ bool isPlaying(song_t *song);
+ void setSongStatus(song_t *song, int status);
+ void updateSingleSong();
+ void updateMultiSong();
+ void update();
+};
} // End of namespace Sci