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author | Paul Gilbert | 2011-10-02 22:05:59 +1100 |
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committer | Paul Gilbert | 2011-10-02 22:05:59 +1100 |
commit | d3f09357949daaf52b408182fa618b5fb04fc3bf (patch) | |
tree | 97e9b7cde0c33c19feeda8515661dc5811db339b /engines | |
parent | 1838fed419940dd6bed95414b05ca8ee6c6abbe9 (diff) | |
download | scummvm-rg350-d3f09357949daaf52b408182fa618b5fb04fc3bf.tar.gz scummvm-rg350-d3f09357949daaf52b408182fa618b5fb04fc3bf.tar.bz2 scummvm-rg350-d3f09357949daaf52b408182fa618b5fb04fc3bf.zip |
TSAGE: Implemented Blue Force scene 220 - Credits - Martial Arts
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.cpp | 174 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.h | 37 |
3 files changed, 207 insertions, 6 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 22c1c4edbf..6490e38312 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -86,6 +86,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) { // Credits - Car Training return new Scene210(); case 220: + // Credits - Martial Arts + return new Scene220(); case 225: case 265: case 270: diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp index 04e452f2f6..ca2b51a2c5 100644 --- a/engines/tsage/blue_force/blueforce_scenes2.cpp +++ b/engines/tsage/blue_force/blueforce_scenes2.cpp @@ -29,7 +29,7 @@ namespace TsAGE { namespace BlueForce { /*-------------------------------------------------------------------------- - * Scene 200 - Credits #2 + * Scene 200 - Credits - Motorcycle Training * *--------------------------------------------------------------------------*/ @@ -144,7 +144,7 @@ void Scene200::remove() { } /*-------------------------------------------------------------------------- - * Scene 200 - Credits - Car Training + * Scene 210 - Credits - Car Training * *--------------------------------------------------------------------------*/ @@ -214,6 +214,176 @@ void Scene210::remove() { SceneExt::remove(); } +/*-------------------------------------------------------------------------- + * Scene 220 - Credits - Martial Arts + * + *--------------------------------------------------------------------------*/ + +void Scene220::Action1::signal() { + Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(1); + break; + case 1: + BF_GLOBALS._scenePalette.loadPalette(235); + BF_GLOBALS._scenePalette.refresh(); + setDelay(30); + break; + case 2: + BF_GLOBALS._scenePalette.clearListeners(); + scene->_object2.animate(ANIM_MODE_5, this); + break; + case 3: + scene->_object2.setVisage(221); + scene->_object2.setFrame(1); + scene->_object2.setPosition(Common::Point(178, 122)); + scene->_object2.animate(ANIM_MODE_5, this); + break; + case 4: + BF_GLOBALS._scenePalette.loadPalette(2); + BF_GLOBALS._scenePalette.refresh(); + BF_GLOBALS._scenePalette.loadPalette(235); + BF_GLOBALS._scenePalette.refresh(); + setDelay(5); + break; + case 5: + scene->_object1.remove(); + + scene->_object2.setVisage(222); + scene->_object2.setFrame(1); + scene->_object2.setPosition(Common::Point(164, 138)); + scene->_object2.animate(ANIM_MODE_5, this); + break; + case 6: + scene->_object2.setVisage(223); + scene->_object2.setFrame(1); + scene->_object2.setPosition(Common::Point(164, 139)); + scene->_object2.animate(ANIM_MODE_5, this); + break; + case 7: + scene->_object2.setVisage(230); + scene->_object2.setFrame(1); + scene->_object2.setPosition(Common::Point(168, 136)); + scene->_object2.animate(ANIM_MODE_4, 13, 1, this); + break; + case 8: + scene->_object2.animate(ANIM_MODE_5, this); + + scene->_object3.postInit(); + scene->_object3.setVisage(231); + scene->_object3.setPosition(Common::Point(65, 179)); + scene->_object3.setStrip(1); + scene->_object3.setFrame(1); + scene->_object3.changeZoom(100); + scene->_object3.setAction(&scene->_action2, this); + break; + case 9: + break; + case 10: + scene->_object2.setVisage(224); + scene->_object2.setFrame(1); + scene->_object2.setPosition(Common::Point(148, 143)); + scene->_object2.animate(ANIM_MODE_5, this); + break; + case 11: { + PaletteRotation *rot; + rot = BF_GLOBALS._scenePalette.addRotation(64, 79, 1); + rot->setDelay(10); + rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1); + rot->setDelay(10); + + scene->setAction(&scene->_sequenceManager, this, 220, &scene->_object4, &scene->_object5, + &scene->_object6, &scene->_object7, &scene->_object8, &scene->_object9, NULL); + break; + } + case 12: + scene->_object2.setVisage(232); + scene->_object2.setFrame(1); + scene->_object2.setPosition(Common::Point(146, 143)); + scene->_object2._numFrames = 5; + scene->_object2.animate(ANIM_MODE_5, this); + break; + case 13: + scene->_object2.setVisage(228); + scene->_object2.setFrame(1); + scene->_object2.animate(ANIM_MODE_5, this); + break; + case 14: + scene->_object2.setVisage(229); + scene->_object2.setFrame(1); + scene->_object2.animate(ANIM_MODE_5, this); + break; + case 15: + BF_GLOBALS._sceneManager.changeScene(225); + break; + default: + break; + } +} + +void Scene220::Action2::signal() { + Scene220 *scene = (Scene220 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_object3.setPosition(scene->_object3._position); + scene->_object3.animate(ANIM_MODE_5, this); + break; + case 1: + setDelay(50); + break; + case 2: + scene->_object3.remove(); + remove(); + break; + default: + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene220::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(220); + + _object2.postInit(); + _object2.setVisage(220); + _object2.setPosition(Common::Point(182, 122)); + _object2.setStrip(1); + _object2.setFrame(1); + _object2.changeZoom(100); + + _object1.postInit(); + _object1.setVisage(220); + _object1.setPosition(Common::Point(164, 138)); + _object1.setStrip(2); + _object1.setFrame(1); + _object1.changeZoom(100); + + _object4.postInit(); + _object4.hide(); + _object5.postInit(); + _object5.hide(); + _object6.postInit(); + _object6.hide(); + _object7.postInit(); + _object7.hide(); + _object8.postInit(); + _object8.hide(); + _object9.postInit(); + _object9.hide(); + + _object2.setAction(&_action1); +} + +void Scene220::remove() { + BF_GLOBALS._scenePalette.clearListeners(); + SceneExt::remove(); +} + } // End of namespace BlueForce } // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_scenes2.h b/engines/tsage/blue_force/blueforce_scenes2.h index 29ced6709f..35ce82a273 100644 --- a/engines/tsage/blue_force/blueforce_scenes2.h +++ b/engines/tsage/blue_force/blueforce_scenes2.h @@ -37,6 +37,9 @@ namespace BlueForce { using namespace TsAGE; +class IntroObject: public NamedObject { +}; + class Scene200: public SceneExt { /* Actions */ class Action1: public ActionExt { @@ -52,7 +55,8 @@ public: Action1 _action1; Action2 _action2; NamedObject _object1, _object2, _object3, _object4, _object5, _object6; - NamedObject _object7, _object8, _object9, _object10, _object11; + IntroObject _object7, _object8, _object9; + NamedObject _object10, _object11; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); @@ -71,14 +75,39 @@ class Scene210: public SceneExt { public: SequenceManager _sequenceManager; Action1 _action1; - NamedObject _object1, _object2, _object3, _object4, _object5, _object6; - NamedObject _object7, _object8, _object9, _object10, _object11; - NamedObject _object12, _object13, _object14, _object15; + IntroObject _object1, _object2, _object3, _object4; + IntroObject _object5, _object6, _object7, _object8; + NamedObject _object9, _object10, _object11, _object12; + NamedObject _object13, _object14, _object15; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); +}; + +class Scene220: public SceneExt { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Action1 _action1; + Action2 _action2; + NamedObject _object1, _object2, _object3, _object4, _object5; + NamedObject _object6, _object7, _object8, _object9; + IntroObject _object10, _object11, _object12, _object13; + IntroObject _object14, _object15, _object16; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); }; + } // End of namespace BlueForce } // End of namespace TsAGE |