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author | Peter Kohaut | 2019-01-27 01:02:44 +0100 |
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committer | Peter Kohaut | 2019-01-27 11:49:00 +0100 |
commit | d3f456a328fbde0787f4f15494e235b91c4ec73e (patch) | |
tree | ef0685582be54ebfdd89633a6364b78e0322a33c /engines | |
parent | de1dabd072d0b24d0d2a847a290d7eefc84b7e6e (diff) | |
download | scummvm-rg350-d3f456a328fbde0787f4f15494e235b91c4ec73e.tar.gz scummvm-rg350-d3f456a328fbde0787f4f15494e235b91c4ec73e.tar.bz2 scummvm-rg350-d3f456a328fbde0787f4f15494e235b91c4ec73e.zip |
BLADERUNNER: Implement CD switching in outtake player
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/outtake.cpp | 47 |
1 files changed, 35 insertions, 12 deletions
diff --git a/engines/bladerunner/outtake.cpp b/engines/bladerunner/outtake.cpp index fc610b20e9..8d7b92ad9d 100644 --- a/engines/bladerunner/outtake.cpp +++ b/engines/bladerunner/outtake.cpp @@ -23,6 +23,7 @@ #include "bladerunner/outtake.h" #include "bladerunner/bladerunner.h" +#include "bladerunner/chapters.h" #include "bladerunner/subtitles.h" #include "bladerunner/vqa_player.h" @@ -42,11 +43,19 @@ OuttakePlayer::~OuttakePlayer() { } void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) { + Common::String oldOuttakeFile = Common::String::format("OUTTAKE%d.MIX", _vm->_chapters->currentResourceId()); + Common::String newOuttakeFile = Common::String::format("OUTTAKE%d.MIX", container); + if (container > 0) { - debug("OuttakePlayer::play TODO"); - return; + if (_vm->isArchiveOpen(oldOuttakeFile)) { + _vm->closeArchive(oldOuttakeFile); + } + + _vm->openArchive(newOuttakeFile); } + _vm->playerLosesControl(); + Common::String resName = name; if (!noLocalization) { resName = resName + "_" + _vm->_languageCode; @@ -54,18 +63,18 @@ void OuttakePlayer::play(const Common::String &name, bool noLocalization, int co Common::String resNameNoVQASuffix = resName; resName = resName + ".VQA"; - VQAPlayer vqa_player(_vm, &_surfaceVideo, resName); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface + _vm->_mixer->stopAll(); - vqa_player.open(); + VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resName); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface + vqaPlayer.open(); - _vm->_mixer->stopAll(); - while (!_vm->shouldQuit()) { - Common::Event event; - while (_vm->_system->getEventManager()->pollEvent(event)) - if (event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) - return; + _vm->_vqaIsPlaying = true; + _vm->_vqaStopIsRequested = false; + + while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) { + _vm->handleEvents(); - int frame = vqa_player.update(); + int frame = vqaPlayer.update(); blit(_surfaceVideo, _vm->_surfaceFront); // This helps to make subtitles disappear properly, if the video is rendered in separate surface and then pushed to the front surface if (frame == -3) { // end of video break; @@ -80,7 +89,21 @@ void OuttakePlayer::play(const Common::String &name, bool noLocalization, int co _vm->_system->delayMillis(10); } - // TODO: scene video is played fast after end of outtake, fix it (visible in tb07) + _vm->_vqaIsPlaying = false; + _vm->_vqaStopIsRequested = false; + vqaPlayer.close(); + + // TODO: scene video is played fast after end of outtake - visible in tb07 + + _vm->playerGainsControl(); + + if (container > 0) { + if (_vm->isArchiveOpen(newOuttakeFile)) { + _vm->closeArchive(newOuttakeFile); + } + + _vm->openArchive(oldOuttakeFile); + } } } // End of namespace BladeRunner |