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author | Martin Kiewitz | 2015-08-02 01:32:26 +0200 |
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committer | Martin Kiewitz | 2015-08-02 01:32:26 +0200 |
commit | d43c593e2e41666f586b94f1dfbe1f7b999405f0 (patch) | |
tree | 52243c33574bf51633a8553ee17b5e62991fc4a9 /engines | |
parent | c72d826b7b538e2e1f825c43d3d4a19a6cceefe0 (diff) | |
download | scummvm-rg350-d43c593e2e41666f586b94f1dfbe1f7b999405f0.tar.gz scummvm-rg350-d43c593e2e41666f586b94f1dfbe1f7b999405f0.tar.bz2 scummvm-rg350-d43c593e2e41666f586b94f1dfbe1f7b999405f0.zip |
SCI: implement frame skipping for all transitions
should hopefully fix transitions being too slow on some systems
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/graphics/transitions.cpp | 62 | ||||
-rw-r--r-- | engines/sci/graphics/transitions.h | 1 |
2 files changed, 49 insertions, 14 deletions
diff --git a/engines/sci/graphics/transitions.cpp b/engines/sci/graphics/transitions.cpp index ccc7a4389a..c75580a077 100644 --- a/engines/sci/graphics/transitions.cpp +++ b/engines/sci/graphics/transitions.cpp @@ -124,6 +124,10 @@ void GfxTransitions::setup(int16 number, bool blackoutFlag) { } } +// Checks, if current time is lower than expected time of the current frame +// If current time is higher, then we have to assume that the current system isn't capable +// of either rendering frames that fast or has 60hz V'Sync enabled, which is why we drop frames +// in those cases, so that transitions work as fast as expected. bool GfxTransitions::doCreateFrame(uint32 shouldBeAtMsec) { uint32 msecPos = g_system->getMillis() - _transitionStartTime; @@ -132,12 +136,16 @@ bool GfxTransitions::doCreateFrame(uint32 shouldBeAtMsec) { return false; } -void GfxTransitions::updateScreenAndWait(uint32 shouldBeAtMsec) { +void GfxTransitions::updateScreen() { Common::Event ev; while (g_system->getEventManager()->pollEvent(ev)) {} // discard all events g_system->updateScreen(); +} + +void GfxTransitions::updateScreenAndWait(uint32 shouldBeAtMsec) { + updateScreen(); // if we have still some time left, delay accordingly uint32 msecPos = g_system->getMillis() - _transitionStartTime; if (shouldBeAtMsec > msecPos) @@ -257,6 +265,9 @@ void GfxTransitions::doTransition(int16 number, bool blackoutFlag) { warning("Transitions: ID %d not implemented", number); setNewScreen(blackoutFlag); } + // Just to make sure that the current frame is shown in case we skipped the last update-call b/c of timing + updateScreen(); + debugC(kDebugLevelGraphics, "Transition took %d milliseconds", g_system->getMillis() - _transitionStartTime); } void GfxTransitions::setNewPalette(bool blackoutFlag) { @@ -348,7 +359,9 @@ void GfxTransitions::pixelation(bool blackoutFlag) { copyRectToScreen(pixelRect, blackoutFlag); if ((stepNr & 0x3FF) == 0) { msecCount += 9; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } } stepNr++; } while (mask != 0x40); @@ -372,7 +385,9 @@ void GfxTransitions::blocks(bool blackoutFlag) { copyRectToScreen(blockRect, blackoutFlag); if ((stepNr & 7) == 0) { msecCount += 5; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } } stepNr++; } while (mask != 0x40); @@ -392,7 +407,9 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) { copyRectToScreen(newScreenRect, blackoutFlag); if ((stepNr & 1) == 0) { msecCount += 2; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } } stepNr++; newScreenRect.translate(-1, 0); @@ -405,7 +422,9 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) { copyRectToScreen(newScreenRect, blackoutFlag); if ((stepNr & 1) == 0) { msecCount += 2; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } } stepNr++; newScreenRect.translate(1, 0); @@ -417,7 +436,9 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) { while (newScreenRect.top >= _picRect.top) { copyRectToScreen(newScreenRect, blackoutFlag); msecCount += 4; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } stepNr++; newScreenRect.translate(0, -1); } @@ -428,7 +449,9 @@ void GfxTransitions::straight(int16 number, bool blackoutFlag) { while (newScreenRect.bottom <= _picRect.bottom) { copyRectToScreen(newScreenRect, blackoutFlag); msecCount += 4; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } stepNr++; newScreenRect.translate(0, 1); } @@ -534,7 +557,6 @@ void GfxTransitions::scroll(int16 number) { // Copy over final position just in case _screen->copyRectToScreen(newScreenRect); - g_system->updateScreen(); } // Vertically displays new screen starting from center - works on _picRect area @@ -552,7 +574,9 @@ void GfxTransitions::verticalRollFromCenter(bool blackoutFlag) { copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0); copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0); msecCount += 3; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } } } @@ -567,7 +591,9 @@ void GfxTransitions::verticalRollToCenter(bool blackoutFlag) { copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0); copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0); msecCount += 3; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } } } @@ -586,7 +612,9 @@ void GfxTransitions::horizontalRollFromCenter(bool blackoutFlag) { copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, -1); copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, 1); msecCount += 4; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } } } @@ -601,7 +629,9 @@ void GfxTransitions::horizontalRollToCenter(bool blackoutFlag) { copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, 1); copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, -1); msecCount += 4; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } } } @@ -633,7 +663,9 @@ void GfxTransitions::diagonalRollFromCenter(bool blackoutFlag) { copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0); leftRect.top--; leftRect.bottom++; copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0); rightRect.top--; rightRect.bottom++; msecCount += 4; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } } } @@ -652,7 +684,9 @@ void GfxTransitions::diagonalRollToCenter(bool blackoutFlag) { copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0); copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0); msecCount += 4; - updateScreenAndWait(msecCount); + if (doCreateFrame(msecCount)) { + updateScreenAndWait(msecCount); + } } } diff --git a/engines/sci/graphics/transitions.h b/engines/sci/graphics/transitions.h index ae9ca4b48a..05842a4d2a 100644 --- a/engines/sci/graphics/transitions.h +++ b/engines/sci/graphics/transitions.h @@ -89,6 +89,7 @@ private: void diagonalRollFromCenter(bool blackoutFlag); void diagonalRollToCenter(bool blackoutFlag); bool doCreateFrame(uint32 shouldBeAtMsec); + void updateScreen(); void updateScreenAndWait(uint32 shouldBeAtMsec); GfxScreen *_screen; |