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authorStrangerke2011-09-25 13:00:46 +0200
committerStrangerke2011-09-25 13:00:46 +0200
commitd50b519653aa0ade953097934efa4f544b167f3c (patch)
tree9d0db415b05295b29883870b4470762f457e69f6 /engines
parenta6b796811ccedcbbdc103b5e9909c79cbe76acaf (diff)
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TsAGE: Implement scene 920
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp3
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp183
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.h35
3 files changed, 220 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 3e15617146..4f822876d4 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -165,7 +165,10 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// Outside Warehouse
return new Scene900();
case 910:
+ error("Scene group 9 not implemented");
case 920:
+ // Inside Warehouse: Secret room
+ return new Scene920();
case 930:
case 935:
case 940:
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index a7d60f7fbb..f91818af25 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -720,6 +720,187 @@ void Scene900::synchronize(Serializer &s) {
s.syncAsSint16LE(_field1976);
}
-} // End of namespace BlueForce
+/*--------------------------------------------------------------------------
+ * Scene 920 - Inside Warehouse: Secret Room
+ *
+ *--------------------------------------------------------------------------*/
+// Crate
+bool Scene920::Item1::startAction(CursorType action, Event &event) {
+ Scene920 *scene = (Scene920 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ if ((BF_GLOBALS.getFlag(fCrateOpen)) && (BF_GLOBALS._player._visage == 921)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_object2.postInit();
+ scene->_sceneMode = 9204;
+ if (!BF_GLOBALS.getFlag(fGotPointsForBoots)) {
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fGotPointsForBoots);
+ }
+ scene->setAction(&scene->_sequenceManager1, scene, 9204, &BF_GLOBALS._player, &scene->_object2, NULL);
+ return true;
+ } else
+ return NamedHotspot::startAction(action, event);
+ break;
+ case CURSOR_USE:
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS.getFlag(fCrateOpen)) {
+ if (BF_GLOBALS._player._visage == 921) {
+ if ((BF_INVENTORY.getObjectScene(15) != 1) && (BF_GLOBALS.getFlag(fSawGuns))) {
+ scene->_sceneMode = 9207;
+ scene->setAction(&scene->_sequenceManager1, scene, 9207, &BF_GLOBALS._player, NULL);
+ } else {
+ scene->_sceneMode = 9203;
+ scene->setAction(&scene->_sequenceManager1, scene, 9203, &BF_GLOBALS._player, &scene->_object1, NULL);
+ BF_GLOBALS.clearFlag(fCrateOpen);
+ }
+ } else {
+ scene->_sceneMode = 9205;
+ scene->setAction(&scene->_sequenceManager1, scene, 9205, &BF_GLOBALS._player, NULL);
+ }
+ } else {
+ scene->_sceneMode = 9202;
+ scene->setAction(&scene->_sequenceManager1, scene, 9202, &BF_GLOBALS._player, &scene->_object1, NULL);
+ BF_GLOBALS.setFlag(fCrateOpen);
+ }
+ return true;
+ break;
+ default:
+ return NamedHotspot::startAction(action, event);
+ break;
+ }
+}
+
+// North Exit
+bool Scene920::Item8::startAction(CursorType action, Event &event) {
+ Scene920 *scene = (Scene920 *)BF_GLOBALS._sceneManager._scene;
+
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS._player._visage == 921) {
+ scene->_sceneMode = 10;
+ scene->setAction(&scene->_sequenceManager1, scene, 9206, &BF_GLOBALS._player, NULL);
+ // TO BE CHECKED: Original code uses a variable to store the address of scene instance.
+ // As it's used later a coordinates to create a playermover, I don't understand.
+ // On the other hand, it's not really important as just after the hero leaves the scene
+ // so the variable is no longer used.
+ // scene->_oldCoord = &scene;
+ _field10 = 1;
+ } else {
+ scene->_sceneMode = 9201;
+ scene->setAction(&scene->_sequenceManager1, scene, 9201, &BF_GLOBALS._player, NULL);
+ }
+ return true;
+}
+
+void Scene920::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(920);
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeJacketSpeaker);
+ if (BF_GLOBALS._dayNumber == 0)
+ BF_GLOBALS._dayNumber = 4;
+ BF_GLOBALS._player.postInit();
+ if (BF_GLOBALS._v4CEC8 != 0) {
+ _object3.postInit();
+ _object3.setVisage(922);
+ _object3.setStrip(2);
+ _object3.fixPriority(1);
+ _object3.setPosition(Common::Point(145, 82));
+ }
+
+ _object1.postInit();
+ _object1.setVisage(922);
+ if (BF_GLOBALS.getFlag(fCrateOpen)) {
+ _object1.setStrip(3);
+ _object1.setFrame(5);
+ }
+ _object1.setPosition(Common::Point(158, 107));
+ _object1.setPriority(130);
+ _exitN.setDetails(Rect(116, 12, 165, 81), 920, -1, -1, -1, 1, NULL);
+ _item6.setDetails(6, 920, 15, 16, 17, 1);
+ _item4.setDetails(5, 920, 12, 13, 14, 1);
+ _item7.setDetails(4, 920, 9, 10, 11, 1);
+ _item5.setDetails(3, 920, 6, 7, 8, 1);
+ _crate.setDetails(2, 920, 3, 4, 5, 1);
+ _item3.setDetails(1, 920, 3, 4, 5, 1);
+ _item2.setDetails(Rect(0, 0, 320, 200), 920, 0, 1, 2, 1, NULL);
+
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 9200;
+ setAction(&_sequenceManager1, this, 9200, &BF_GLOBALS._player, NULL);
+}
+
+void Scene920::signal() {
+ switch (_sceneMode) {
+ case 10:
+ _sceneMode = 9201;
+ setAction(&_sequenceManager1, this, 9201, &BF_GLOBALS._player, NULL);
+ break;
+ case 9201:
+ if (BF_GLOBALS.getFlag(fCrateOpen))
+ BF_GLOBALS.setFlag(fLeftTraceIn920);
+ else
+ BF_GLOBALS.clearFlag(fLeftTraceIn920);
+ BF_GLOBALS._sceneManager.changeScene(910);
+ break;
+ case 9204:
+ _object2.remove();
+ BF_GLOBALS.setFlag(fSawGuns);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 9206: {
+ BF_GLOBALS._player.enableControl();
+ PlayerMover *mover = new PlayerMover();
+ BF_GLOBALS._player.addMover(mover, &_oldCoord, NULL);
+ break;
+ }
+ case 9207:
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_INVENTORY.setObjectScene(15, 1);
+ BF_GLOBALS._bookmark = bEndDayThree;
+ break;
+ default:
+ BF_GLOBALS._player.enableControl();
+ break;
+ }
+}
+void Scene920::process(Event &event) {
+ SceneExt::process(event);
+ if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ if (_exitN.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);
+ BF_GLOBALS._events.setCursor(surface);
+ } else {
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ }
+ }
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) && (BF_GLOBALS._player._visage == 921)) {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 9206;
+ setAction(&_sequenceManager1, this, 9206, &BF_GLOBALS._player, NULL);
+ _oldCoord = event.mousePos;
+ event.handled = true;
+ }
+}
+
+void Scene920::dispatch() {
+ SceneExt::dispatch();
+ if ((_action == 0) && (BF_GLOBALS._player._position.y < 75)) {
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._sceneManager.changeScene(910);
+ }
+}
+
+void Scene920::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+ s.syncAsSint16LE(_oldCoord.x);
+ s.syncAsSint16LE(_oldCoord.y);
+}
+
+} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h
index 09752d40d5..5e6cb5c312 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.h
+++ b/engines/tsage/blue_force/blueforce_scenes9.h
@@ -121,6 +121,41 @@ public:
void synchronize(Serializer &s);
};
+class Scene920: public PalettedScene {
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item8: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+public:
+ SequenceManager _sequenceManager1;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+
+ Item1 _crate;
+ NamedHotspot _item2;
+ NamedHotspot _item3;
+ NamedHotspot _item4;
+ NamedHotspot _item5;
+ NamedHotspot _item6;
+ NamedHotspot _item7;
+ NamedObject _object1;
+ NamedObject _object2;
+ NamedObject _object3;
+ Item8 _exitN;
+ Common::Point _oldCoord;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+ void synchronize(Serializer &s);
+};
} // End of namespace BlueForce
} // End of namespace TsAGE