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authorMartin Kiewitz2015-04-18 23:40:00 +0200
committerMartin Kiewitz2015-04-18 23:40:00 +0200
commitd6000c927b7a0d29a1eaca70df81e1ae7b07e99f (patch)
tree3a85fb10ec40e186ef109d3030dd304baef9aac7 /engines
parent83c6e1543e556ac6f5f91a38508575747b70fcad (diff)
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SCI: workaround sig Quest for Glory 2 migrated
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/workarounds.cpp39
1 files changed, 32 insertions, 7 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 4999664d7a..27b9697230 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -59,6 +59,19 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
SCI_WORKAROUNDENTRY_TERMINATOR
};
+// Game: Quest for Glory 2
+// Calling method: abdulS::changeState, jabbarS::changeState
+// Subroutine offset: English 0x2d22 (script 260)
+// Applies to at least: English PC floppy
+static const uint16 sig_uninitread_qfg2_1[] = {
+ 0x3f, 0x03, // link 03
+ 0x39, 0x3b, // pushi 3Bh
+ 0x76, // push0
+ 0x81, 0x00, // lag global[0]
+ 0x4a, 0x04, // send 04
+ SIG_END
+};
+
// Game: Quest for Glory 3
// Calling method: rm140::init
// Subroutine offset: English 0x1008 (script 140)
@@ -176,8 +189,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, NULL, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory
{ GID_QFG2, -1, 701, -1, "Alley", "at", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #5019 & #5106
{ GID_QFG2, -1, 990, 0, "Restore", "doit", -1, NULL, 364, { WORKAROUND_FAKE, 0 } }, // when pressing enter in restore dialog w/o any saved games present
- { GID_QFG2, 260, 260, 0, "abdulS", "changeState",0x2d22, NULL, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Abdul is about to enter the house (where you have to hide in the wardrobe), bug #5153, temps 1 and 2
- { GID_QFG2, 260, 260, 0, "jabbarS", "changeState",0x2d22, NULL, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Jabbar is about to enter the house (where you have to hide in the wardrobe), bug #5164, temps 1 and 2
+ { GID_QFG2, 260, 260, 0, "abdulS", "changeState",-1, sig_uninitread_qfg2_1, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Abdul is about to enter the house (where you have to hide in the wardrobe), bug #5153, temps 1 and 2
+ { GID_QFG2, 260, 260, 0, "jabbarS", "changeState",-1, sig_uninitread_qfg2_1, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before Jabbar is about to enter the house (where you have to hide in the wardrobe), bug #5164, temps 1 and 2
{ GID_QFG2, 500, 500, 0, "lightNextCandleS", "changeState", -1, NULL, -1, { WORKAROUND_FAKE, 0 } }, // Inside the last room, while Ad Avis performs the ritual to summon the genie - bug #5566
{ GID_QFG2, -1, 700, 0, NULL, "showSign", -1, NULL, 10, { WORKAROUND_FAKE, 0 } }, // Occurs sometimes when reading a sign in Raseir, Shapeir et al - bugs #5627, #5635
{ GID_QFG3, 510, 510, 0, "awardPrize", "changeState", -1, NULL, 0, { WORKAROUND_FAKE, 1 } }, // Simbani warrior challenge, after throwing the spears and retrieving the ring - bug #5277. Must be non-zero, otherwise the prize is awarded twice - bug #6160
@@ -251,9 +264,9 @@ const SciWorkaroundEntry kCelWide_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call, callSig, index, workaround
const SciWorkaroundEntry kDeleteKey_workarounds[] = {
- { GID_HOYLE4, 300, 999, 0, "handleEventList", "delete", -1, NULL, 0, { WORKAROUND_IGNORE, 0 } }, // restarting hearts, while tray is shown - bug #6604
- { GID_HOYLE4, 500, 999, 0, "handleEventList", "delete", -1, NULL, 0, { WORKAROUND_IGNORE, 0 } }, // restarting cribbage, while tray is shown - bug #6604
- { GID_HOYLE4, 975, 999, 0, "handleEventList", "delete", -1, NULL, 0, { WORKAROUND_IGNORE, 0 } }, // going back to gamelist from hearts/cribbage, while tray is shown - bug #6604
+ { GID_HOYLE4, 300, 999, 0, "handleEventList", "delete", -1, NULL, 0, { WORKAROUND_IGNORE, 0 } }, // restarting hearts, while tray is shown - bug #6604
+ { GID_HOYLE4, 500, 999, 0, "handleEventList", "delete", -1, NULL, 0, { WORKAROUND_IGNORE, 0 } }, // restarting cribbage, while tray is shown - bug #6604
+ { GID_HOYLE4, 975, 999, 0, "handleEventList", "delete", -1, NULL, 0, { WORKAROUND_IGNORE, 0 } }, // going back to gamelist from hearts/cribbage, while tray is shown - bug #6604
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -484,9 +497,21 @@ const SciWorkaroundEntry kStrCpy_workarounds[] = {
SCI_WORKAROUNDENTRY_TERMINATOR
};
-// gameID, room,script,lvl, object-name, method-name, call, callSig, index, workaround
+// Game: Quest for Glory 2
+// Calling method: export 21 of script 2
+// Subroutine offset: English 0x0deb (script 2)
+// Applies to at least: English PC floppy
+static const uint16 sig_kStrLen_qfg2_1[] = {
+ 0x3f, 0x04, // link 04
+ 0x78, // push1
+ 0x8f, 0x02, // lsp param[2]
+ 0x43, // callk StrLen
+ SIG_END
+};
+
+// gameID, room,script,lvl, object-name, method-name, call, callSig, index, workaround
const SciWorkaroundEntry kStrLen_workarounds[] = {
- { GID_QFG2, 210, 2, 0, "", "export 21", 0xdeb, NULL, 0, { WORKAROUND_FAKE, 0 } }, // When saying something incorrect at the WIT, an integer is passed instead of a reference - bug #5489
+ { GID_QFG2, 210, 2, 0, "", "export 21", -1, sig_kStrLen_qfg2_1, 0, { WORKAROUND_FAKE, 0 } }, // When saying something incorrect at the WIT, an integer is passed instead of a reference - bug #5489
SCI_WORKAROUNDENTRY_TERMINATOR
};