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authorMarisa-Chan2015-01-23 11:13:06 +0600
committerMarisa-Chan2015-01-23 11:13:06 +0600
commitd67727a7a452354587fb49e58ac3a61cd4ac1fec (patch)
tree15897fa53e0057b271686e483b21103d59ade573 /engines
parentd75fbe79f064e3ee017764024aac173a7d599583 (diff)
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ZVISION: Fix sound bug #6767 by making pan_track code similar to original
Diffstat (limited to 'engines')
-rw-r--r--engines/zvision/scripting/effects/music_effect.cpp129
-rw-r--r--engines/zvision/scripting/effects/music_effect.h26
2 files changed, 94 insertions, 61 deletions
diff --git a/engines/zvision/scripting/effects/music_effect.cpp b/engines/zvision/scripting/effects/music_effect.cpp
index 102f330305..3d3fc88751 100644
--- a/engines/zvision/scripting/effects/music_effect.cpp
+++ b/engines/zvision/scripting/effects/music_effect.cpp
@@ -40,12 +40,11 @@ MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool
: MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
_loop = loop;
_volume = volume;
+ _deltaVolume = 0;
+ _balance = 0;
_crossfade = false;
_crossfadeTarget = 0;
_crossfadeTime = 0;
- _attenuate = 0;
- _pantrack = false;
- _pantrackPosition = 0;
_sub = NULL;
_stereo = false;
_loaded = false;
@@ -97,17 +96,14 @@ MusicNode::~MusicNode() {
debug(1, "MusicNode: %d destroyed\n", _key);
}
-void MusicNode::setPanTrack(int16 pos) {
- if (!_stereo) {
- _pantrack = true;
- _pantrackPosition = pos;
- setVolume(_volume);
- }
+void MusicNode::setDeltaVolume(uint8 volume) {
+ _deltaVolume = volume;
+ setVolume(_volume);
}
-void MusicNode::unsetPanTrack() {
- _pantrack = false;
- setVolume(_volume);
+void MusicNode::setBalance(int8 balance) {
+ _balance = balance;
+ _engine->_mixer->setChannelBalance(_handle, _balance);
}
void MusicNode::setFade(int32 time, uint8 target) {
@@ -134,7 +130,7 @@ bool MusicNode::process(uint32 deltaTimeInMillis) {
}
}
- if (_pantrack || _volume != _newvol)
+ if (_volume != _newvol)
setVolume(_newvol);
if (_sub && _engine->getScriptManager()->getStateValue(StateKey_Subtitles) == 1)
@@ -146,55 +142,86 @@ bool MusicNode::process(uint32 deltaTimeInMillis) {
void MusicNode::setVolume(uint8 newVolume) {
if (!_loaded)
return;
- if (_pantrack) {
- int curX = _engine->getScriptManager()->getStateValue(StateKey_ViewPos);
- curX -= _pantrackPosition;
- int32 _width = _engine->getRenderManager()->getBkgSize().x;
- if (curX < (-_width) / 2)
- curX += _width;
- else if (curX >= _width / 2)
- curX -= _width;
-
- float norm = (float)curX / ((float)_width / 2.0);
- float lvl = fabs(norm);
- if (lvl > 0.5)
- lvl = (lvl - 0.5) * 1.7;
- else
- lvl = 1.0;
- float bal = sin(-norm * 3.1415926) * 127.0;
+ _volume = newVolume;
- if (_engine->_mixer->isSoundHandleActive(_handle)) {
- _engine->_mixer->setChannelBalance(_handle, bal);
- _engine->_mixer->setChannelVolume(_handle, newVolume * lvl);
- }
- } else {
- if (_engine->_mixer->isSoundHandleActive(_handle)) {
- _engine->_mixer->setChannelBalance(_handle, 0);
- _engine->_mixer->setChannelVolume(_handle, newVolume);
- }
- }
+ if (_deltaVolume >= _volume)
+ _engine->_mixer->setChannelVolume(_handle, 0);
+ else
+ _engine->_mixer->setChannelVolume(_handle, _volume - _deltaVolume);
+}
- _volume = newVolume;
+uint8 MusicNode::getVolume() {
+ return _volume;
}
PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos)
: ScriptingEffect(engine, key, SCRIPTING_EFFECT_PANTRACK) {
_slot = slot;
+ _position = pos;
- ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(slot);
- if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
- MusicNodeBASE *mus = (MusicNodeBASE *)fx;
- mus->setPanTrack(pos);
- }
+ // Try to set pan value for music node immediately
+ process(0);
}
PanTrackNode::~PanTrackNode() {
- ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_slot);
+}
+
+bool PanTrackNode::process(uint32 deltaTimeInMillis) {
+ ScriptManager * scriptManager = _engine->getScriptManager();
+ ScriptingEffect *fx = scriptManager->getSideFX(_slot);
if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
- mus->unsetPanTrack();
+
+ int curPos = scriptManager->getStateValue(StateKey_ViewPos);
+ int16 _width = _engine->getRenderManager()->getBkgSize().x;
+ int16 _halfWidth = _width / 2;
+ int16 _quarterWidth = _width / 4;
+
+ int tmp = 0;
+ if (curPos <= _position)
+ tmp = _position - curPos;
+ else
+ tmp = _position - curPos + _width;
+
+ int balance = 0;
+
+ if (tmp > _halfWidth)
+ tmp -= _width;
+
+ if (tmp > _quarterWidth) {
+ balance = 1;
+ tmp = _halfWidth - tmp;
+ } else if (tmp < -_quarterWidth) {
+ balance = -1;
+ tmp = -_halfWidth - tmp;
+ }
+
+ // Originally it's value -90...90 but we use -127...127 and therefore 360 replaced by 508
+ mus->setBalance( (508 * tmp) / _width );
+
+ tmp = (360 * tmp) / _width;
+
+ int deltaVol = balance;
+
+ // This value sets how fast volume goes off than sound source back of you
+ // By this value we can hack some "bugs" have place in originall game engine like beat sound in ZGI-dc10
+ int volumeCorrection = 2;
+
+ if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ Location loc = scriptManager->getCurrentLocation();
+ if (loc.world == 'd' && loc.room == 'c' && loc.node == '1' && loc.view == '0')
+ volumeCorrection = 5;
+ }
+
+ if (deltaVol != 0)
+ deltaVol = (mus->getVolume() * volumeCorrection) * (90 - tmp * balance) / 90;
+ if (deltaVol > 255)
+ deltaVol = 255;
+
+ mus->setDeltaVolume(deltaVol);
}
+ return false;
}
MusicMidiNode::MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume)
@@ -225,10 +252,10 @@ MusicMidiNode::~MusicMidiNode() {
_engine->getScriptManager()->setStateValue(_key, 2);
}
-void MusicMidiNode::setPanTrack(int16 pos) {
+void MusicMidiNode::setDeltaVolume(uint8 volume) {
}
-void MusicMidiNode::unsetPanTrack() {
+void MusicMidiNode::setBalance(int8 balance) {
}
void MusicMidiNode::setFade(int32 time, uint8 target) {
@@ -245,4 +272,8 @@ void MusicMidiNode::setVolume(uint8 newVolume) {
_volume = newVolume;
}
+uint8 MusicMidiNode::getVolume() {
+ return _volume;
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/music_effect.h b/engines/zvision/scripting/effects/music_effect.h
index 31d538f668..f6cb4a5a1c 100644
--- a/engines/zvision/scripting/effects/music_effect.h
+++ b/engines/zvision/scripting/effects/music_effect.h
@@ -48,9 +48,9 @@ public:
virtual bool process(uint32 deltaTimeInMillis) = 0;
virtual void setVolume(uint8 volume) = 0;
-
- virtual void setPanTrack(int16 pos) = 0;
- virtual void unsetPanTrack() = 0;
+ virtual uint8 getVolume() = 0;
+ virtual void setDeltaVolume(uint8 volume) = 0;
+ virtual void setBalance(int8 balance) = 0;
virtual void setFade(int32 time, uint8 target) = 0;
};
@@ -70,17 +70,16 @@ public:
bool process(uint32 deltaTimeInMillis);
void setVolume(uint8 volume);
-
- void setPanTrack(int16 pos);
- void unsetPanTrack();
+ uint8 getVolume();
+ void setDeltaVolume(uint8 volume);
+ void setBalance(int8 balance);
void setFade(int32 time, uint8 target);
private:
- bool _pantrack;
- int32 _pantrackPosition;
- int32 _attenuate;
uint8 _volume;
+ uint8 _deltaVolume;
+ int8 _balance;
bool _loop;
bool _crossfade;
uint8 _crossfadeTarget;
@@ -107,9 +106,9 @@ public:
bool process(uint32 deltaTimeInMillis);
void setVolume(uint8 volume);
-
- void setPanTrack(int16 pos);
- void unsetPanTrack();
+ uint8 getVolume();
+ void setDeltaVolume(uint8 volume);
+ void setBalance(int8 balance);
void setFade(int32 time, uint8 target);
@@ -126,8 +125,11 @@ public:
PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos);
~PanTrackNode();
+ bool process(uint32 deltaTimeInMillis);
+
private:
uint32 _slot;
+ int16 _position;
};
} // End of namespace ZVision