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authorMartin Kiewitz2015-04-19 19:24:21 +0200
committerMartin Kiewitz2015-04-19 19:24:21 +0200
commitd70e4ee3f18aefca0424921e53a785a57225403e (patch)
tree8ceeffc05562b6064e6fcf78bb3d483a87912cfc /engines
parent9e887fe184e2b9b3806ca54833ed8f66a5ef2b78 (diff)
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SCI: workaround sig Space Quest 1 migrated
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/workarounds.cpp15
1 files changed, 14 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 85de92992a..99bf1de7f9 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -173,6 +173,19 @@ static const uint16 sig_uninitread_qfg3_2[] = {
SIG_END
};
+// Game: Space Quest 1
+// Calling method: firePulsar::changeState
+// Subroutine offset: English 0x018a (script 703)
+// Applies to at least: English PC floppy, English Amiga floppy
+static const uint16 sig_uninitread_sq1_1[] = {
+ 0x3f, 0x01, // link 01
+ 0x38, SIG_ADDTOOFFSET(+2), // pushi 0242 (selector egoStatus)
+ 0x76, // push0
+ 0x72, SIG_ADDTOOFFSET(+2), // lofsa DeltaurRegion
+ 0x4a, 0x04, // send 04
+ SIG_END
+};
+
// gameID, room,script,lvl, object-name, method-name, call, callSig, index, workaround
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #6401
@@ -305,7 +318,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_SHIVERS, 29260, 29260, 0, "spVenus", "handleEvent", -1, NULL, 4, { WORKAROUND_FAKE, 0 } }, // When clicking venus after seeing fortune to align earth etc...
{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, NULL, -1, { WORKAROUND_FAKE, 0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2
{ GID_SQ1, -1, 703, 0, "", "export 1", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
- { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, NULL, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
+ { GID_SQ1, -1, 703, 0, "firePulsar", "changeState",-1, sig_uninitread_sq1_1, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
{ GID_SQ4, -1, 398, 0, "showBox", "changeState", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // CD: called when rummaging in Software Excess bargain bin
{ GID_SQ4, -1, 928, -1, "Narrator", "startText", -1, NULL, 1000, { WORKAROUND_FAKE, 1 } }, // CD: happens in the options dialog and in-game when speech and subtitles are used simultaneously
{ GID_SQ4, -1, 708, -1, "exitBut", "doVerb", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // Floppy: happens, when looking at the "close" button in the sq4 hintbook - bug #6447