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authorMatthew Hoops2011-12-23 19:26:25 -0500
committerMatthew Hoops2011-12-24 11:09:54 -0500
commitd876dddd45d4d8fa5d93396d3d922b720e273c99 (patch)
treec8ee36d89113af5af80e3e2d953a9b1bffc152b2 /engines
parent42bb9a226447863c670273443b7debfede10f5f1 (diff)
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SAGA: Rework the way audio is buffered
The streams that are created are now used directly instead of SAGA creating its own RawStream after decoding it. In addition, this should fix ADPCM-compressed sounds on big endian systems (as the code was treating the result of readBuffer() to always be LE, whereas it's actual native endian). I've also clarified the bugfix to bug #1256701. It only applies to 16-bit PCM data and the size for other data is no longer truncated too ;)
Diffstat (limited to 'engines')
-rw-r--r--engines/saga/saga.h13
-rw-r--r--engines/saga/sndres.cpp230
-rw-r--r--engines/saga/sndres.h2
-rw-r--r--engines/saga/sound.cpp35
-rw-r--r--engines/saga/sound.h19
5 files changed, 113 insertions, 186 deletions
diff --git a/engines/saga/saga.h b/engines/saga/saga.h
index a9bd1335e6..829425aeaf 100644
--- a/engines/saga/saga.h
+++ b/engines/saga/saga.h
@@ -208,19 +208,6 @@ enum PanelButtonType {
kPanelAllButtons = 0xFFFFF
};
-enum GameSoundTypes {
- kSoundPCM = 0,
- kSoundVOX = 1,
- kSoundVOC = 2,
- kSoundWAV = 3,
- kSoundMP3 = 4,
- kSoundOGG = 5,
- kSoundFLAC = 6,
- kSoundAIFF = 7,
- kSoundShorten = 8,
- kSoundMacSND = 9
-};
-
enum TextStringIds {
kTextPickUp,
kTextLookAt,
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index dc527d8200..5a97eb6019 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -35,9 +35,12 @@
#include "audio/audiostream.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/aiff.h"
+#include "audio/decoders/flac.h"
#include "audio/decoders/mac_snd.h"
+#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/voc.h"
+#include "audio/decoders/vorbis.h"
#include "audio/decoders/wave.h"
#ifdef ENABLE_SAGA2
#include "saga/shorten.h"
@@ -169,12 +172,29 @@ void SndRes::playVoice(uint32 resourceId) {
_vm->_sound->playVoice(buffer);
}
+enum GameSoundType {
+ kSoundPCM = 0,
+ kSoundVOX = 1,
+ kSoundVOC = 2,
+ kSoundWAV = 3,
+ kSoundMP3 = 4,
+ kSoundOGG = 5,
+ kSoundFLAC = 6,
+ kSoundAIFF = 7,
+ kSoundShorten = 8,
+ kSoundMacSND = 9
+};
+
+// Use a macro to read in the sound data based on if we actually want to buffer it or not
+#define READ_STREAM(streamSize) \
+ (onlyHeader \
+ ? new Common::SeekableSubReadStream(&readS, readS.pos(), readS.pos() + (streamSize)) \
+ : readS.readStream(streamSize))
+
bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) {
- Audio::AudioStream *voxStream;
size_t soundResourceLength;
bool result = false;
- GameSoundTypes resourceType = kSoundPCM;
- byte *data = 0;
+ GameSoundType resourceType = kSoundPCM;
int rate = 0, size = 0;
Common::File *file;
@@ -212,7 +232,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
soundResourceLength = resourceData->size;
}
- Common::SeekableReadStream& readS = *file;
+ Common::SeekableReadStream &readS = *file;
bool uncompressedSound = false;
if (soundResourceLength >= 8) {
@@ -252,183 +272,141 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
}
- // Default sound type is 16-bit signed PCM, used in ITE by PCM and VOX files
- buffer.isCompressed = context->isCompressed();
- buffer.soundType = resourceType;
- buffer.originalSize = 0;
- // Set default flags and frequency for PCM, VOC and VOX files, which got no header
- buffer.flags = Audio::FLAG_16BITS;
- buffer.frequency = 22050;
+ // Default sound type is 16-bit signed PCM, used in ITE
+ byte rawFlags = Audio::FLAG_16BITS;
+
if (_vm->getGameId() == GID_ITE) {
if (context->fileType() & GAME_MACBINARY) {
// ITE Mac has sound in the Mac snd format
resourceType = kSoundMacSND;
} else if (_vm->getFeatures() & GF_8BIT_UNSIGNED_PCM) { // older ITE demos
- buffer.flags |= Audio::FLAG_UNSIGNED;
- buffer.flags &= ~Audio::FLAG_16BITS;
- } else {
+ rawFlags |= Audio::FLAG_UNSIGNED;
+ rawFlags &= ~Audio::FLAG_16BITS;
+ } else if (!uncompressedSound && !scumm_stricmp(context->fileName(), "voicesd.rsc")) {
// Voice files in newer ITE demo versions are OKI ADPCM (VOX) encoded.
- // These are LE in all the Windows and Mac demos
- if (!uncompressedSound && !scumm_stricmp(context->fileName(), "voicesd.rsc")) {
- resourceType = kSoundVOX;
- buffer.flags |= Audio::FLAG_LITTLE_ENDIAN;
- }
+ resourceType = kSoundVOX;
}
}
- buffer.buffer = NULL;
+
+ buffer.stream = 0;
// Check for LE sounds
if (!context->isBigEndian())
- buffer.flags |= Audio::FLAG_LITTLE_ENDIAN;
+ rawFlags |= Audio::FLAG_LITTLE_ENDIAN;
switch (resourceType) {
- case kSoundPCM:
- buffer.size = soundResourceLength;
- if (!onlyHeader) {
- buffer.buffer = (byte *) malloc(buffer.size);
- readS.read(buffer.buffer, buffer.size);
- }
+ case kSoundPCM: {
+ // In ITE CD German, some voices are absent and contain just 5 zero bytes.
+ // Round down to an even number when the audio is 16-bit so makeRawStream
+ // will accept the data (needs to be an even size for 16-bit data).
+ // See bug #1256701
+
+ if ((soundResourceLength & 1) && (rawFlags & Audio::FLAG_16BITS))
+ soundResourceLength &= ~1;
+
+ Audio::SeekableAudioStream *audStream = Audio::makeRawStream(READ_STREAM(soundResourceLength), 22050, rawFlags);
+ buffer.stream = audStream;
+ buffer.streamLength = audStream->getLength();
result = true;
- break;
+ } break;
case kSoundVOX:
- buffer.size = soundResourceLength * 4;
- if (!onlyHeader) {
- voxStream = Audio::makeADPCMStream(&readS, DisposeAfterUse::NO, soundResourceLength, Audio::kADPCMOki);
- buffer.buffer = (byte *)malloc(buffer.size);
- voxStream->readBuffer((int16*)buffer.buffer, soundResourceLength * 2);
- delete voxStream;
- }
+ buffer.stream = Audio::makeADPCMStream(READ_STREAM(soundResourceLength), DisposeAfterUse::YES, soundResourceLength, Audio::kADPCMOki, 22050, 1);
+ buffer.streamLength = Audio::Timestamp(0, soundResourceLength * 2, buffer.stream->getRate());
result = true;
break;
case kSoundMacSND: {
- Audio::SeekableAudioStream *audStream = Audio::makeMacSndStream(new Common::SeekableSubReadStream(&readS, readS.pos(), readS.pos() + soundResourceLength), DisposeAfterUse::YES);
- Audio::Timestamp length = audStream->getLength();
- buffer.size = length.totalNumberOfFrames() * 2;
- buffer.frequency = audStream->getRate();
-
- if (audStream->isStereo()) {
- buffer.size *= 2;
- buffer.flags |= Audio::FLAG_STEREO;
- }
-
- buffer.buffer = (byte *)malloc(buffer.size);
- audStream->readBuffer((int16 *)buffer.buffer, buffer.size / 2);
-
- // The sound data is in native endian format now that we read it
- // from the stream.
-#ifdef SCUMM_LITTLE_ENDIAN
- buffer.flags |= Audio::FLAG_LITTLE_ENDIAN;
-#else
- buffer.flags &= ~Audio::FLAG_LITTLE_ENDIAN;
-#endif
-
- delete audStream;
+ Audio::SeekableAudioStream *audStream = Audio::makeMacSndStream(READ_STREAM(soundResourceLength), DisposeAfterUse::YES);
+ buffer.stream = audStream;
+ buffer.streamLength = audStream->getLength();
+ result = true;
+ } break;
+ case kSoundAIFF: {
+ Audio::SeekableAudioStream *audStream = Audio::makeAIFFStream(READ_STREAM(soundResourceLength), DisposeAfterUse::YES);
+ buffer.stream = audStream;
+ buffer.streamLength = audStream->getLength();
+ result = true;
+ } break;
+ case kSoundVOC: {
+ Audio::SeekableAudioStream *audStream = Audio::makeVOCStream(READ_STREAM(soundResourceLength), Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
+ buffer.stream = audStream;
+ buffer.streamLength = audStream->getLength();
result = true;
} break;
case kSoundWAV:
- case kSoundAIFF:
case kSoundShorten:
- case kSoundVOC:
if (resourceType == kSoundWAV) {
- result = Audio::loadWAVFromStream(readS, size, rate, buffer.flags);
- } else if (resourceType == kSoundAIFF) {
- result = Audio::loadAIFFFromStream(readS, size, rate, buffer.flags);
+ result = Audio::loadWAVFromStream(readS, size, rate, rawFlags);
#ifdef ENABLE_SAGA2
} else if (resourceType == kSoundShorten) {
- result = loadShortenFromStream(readS, size, rate, buffer.flags);
+ result = loadShortenFromStream(readS, size, rate, rawFlags);
#endif
- } else if (resourceType == kSoundVOC) {
- data = Audio::loadVOCFromStream(readS, size, rate);
- result = (data != NULL);
- if (onlyHeader)
- free(data);
- buffer.flags |= Audio::FLAG_UNSIGNED;
- buffer.flags &= ~Audio::FLAG_16BITS;
- buffer.flags &= ~Audio::FLAG_STEREO;
}
if (result) {
- buffer.frequency = rate;
- buffer.size = size;
-
- if (!onlyHeader) {
- if (resourceType == kSoundVOC) {
- buffer.buffer = data;
- } else {
- buffer.buffer = (byte *)malloc(size);
- readS.read(buffer.buffer, size);
- }
- }
+ Audio::SeekableAudioStream *audStream = Audio::makeRawStream(READ_STREAM(size), rate, rawFlags);
+ buffer.stream = audStream;
+ buffer.streamLength = audStream->getLength();
}
break;
case kSoundMP3:
case kSoundOGG:
- case kSoundFLAC:
- ResourceData *resourceData;
- resourceData = context->getResourceData(resourceId);
-
- // Read compressed sfx header
- readS.readByte(); // Skip compression identifier byte
- buffer.frequency = readS.readUint16LE();
- buffer.originalSize = readS.readUint32LE();
- if (readS.readByte() == 8) // read sample bits
- buffer.flags &= ~Audio::FLAG_16BITS;
- if (readS.readByte() != 0) // read stereo flag
- buffer.flags |= Audio::FLAG_STEREO;
-
- buffer.size = soundResourceLength;
- buffer.soundType = resourceType;
- buffer.fileOffset = resourceData->offset + 9; // skip compressed sfx header: byte + uint16 + uint32 + byte + byte
-
- if (!onlyHeader) {
- buffer.buffer = (byte *)malloc(buffer.size);
- readS.read(buffer.buffer, buffer.size);
+ case kSoundFLAC: {
+ readS.skip(9); // skip sfx header
+
+ Audio::SeekableAudioStream *audStream = 0;
+ Common::SeekableReadStream *memStream = READ_STREAM(soundResourceLength - 9);
+
+ if (resourceType == kSoundMP3) {
+#ifdef USE_MAD
+ audStream = Audio::makeMP3Stream(memStream, DisposeAfterUse::YES);
+#endif
+ } else if (resourceType == kSoundOGG) {
+#ifdef USE_VORBIS
+ audStream = Audio::makeVorbisStream(memStream, DisposeAfterUse::YES);
+#endif
+ } else /* if (resourceType == kSoundFLAC) */ {
+#ifdef USE_FLAC
+ audStream = Audio::makeFLACStream(memStream, DisposeAfterUse::YES);
+#endif
}
- result = true;
- break;
+ if (audStream) {
+ buffer.stream = audStream;
+ buffer.streamLength = audStream->getLength();
+ result = true;
+ } else {
+ delete memStream;
+ }
+
+ } break;
default:
error("SndRes::load Unknown sound type");
}
-
if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
delete file;
}
-
- // In ITE CD De some voices are absent and contain just 5 bytes header
- // Round it to even number so soundmanager will not crash.
- // See bug #1256701
- buffer.size &= ~(0x1);
+ if (onlyHeader) {
+ delete buffer.stream;
+ buffer.stream = 0;
+ }
return result;
}
+#undef READ_STREAM
+
int SndRes::getVoiceLength(uint32 resourceId) {
- double msDouble;
SoundBuffer buffer;
if (!(_vm->_voiceFilesExist))
return -1;
- if (!load(_voiceContext, resourceId, buffer, true)) {
+ if (!load(_voiceContext, resourceId, buffer, true))
return -1;
- }
-
- if (!_voiceContext->isCompressed() || buffer.originalSize == 0)
- msDouble = (double)buffer.size;
- else
- msDouble = (double)buffer.originalSize;
-
- if (buffer.flags & Audio::FLAG_16BITS)
- msDouble /= 2.0;
-
- if (buffer.flags & Audio::FLAG_STEREO)
- msDouble /= 2.0;
- msDouble = msDouble / buffer.frequency * 1000.0;
- return (int)msDouble;
+ return buffer.streamLength.msecs();
}
} // End of namespace Saga
diff --git a/engines/saga/sndres.h b/engines/saga/sndres.h
index 9b0eebc834..979c0288f6 100644
--- a/engines/saga/sndres.h
+++ b/engines/saga/sndres.h
@@ -52,8 +52,6 @@ public:
private:
bool load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader);
- bool loadVocSound(byte *soundResource, size_t soundResourceLength, SoundBuffer &buffer);
- bool loadWavSound(byte *soundResource, size_t soundResourceLength, SoundBuffer &buffer);
ResourceContext *_sfxContext;
ResourceContext *_voiceContext;
diff --git a/engines/saga/sound.cpp b/engines/saga/sound.cpp
index 3408125f73..67be499bc7 100644
--- a/engines/saga/sound.cpp
+++ b/engines/saga/sound.cpp
@@ -63,42 +63,11 @@ SndHandle *Sound::getHandle() {
void Sound::playSoundBuffer(Audio::SoundHandle *handle, const SoundBuffer &buffer, int volume,
sndHandleType handleType, bool loop) {
- Audio::RewindableAudioStream *stream = 0;
-
Audio::Mixer::SoundType soundType = (handleType == kVoiceHandle) ?
Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType;
- if (!buffer.isCompressed) {
- stream = Audio::makeRawStream(buffer.buffer, buffer.size, buffer.frequency, buffer.flags);
- } else {
- Common::SeekableReadStream *memStream = new Common::MemoryReadStream(buffer.buffer, buffer.size, DisposeAfterUse::YES);
-
- switch (buffer.soundType) {
-#ifdef USE_MAD
- case kSoundMP3:
- stream = Audio::makeMP3Stream(memStream, DisposeAfterUse::YES);
- break;
-#endif
-#ifdef USE_VORBIS
- case kSoundOGG:
- stream = Audio::makeVorbisStream(memStream, DisposeAfterUse::YES);
- break;
-#endif
-#ifdef USE_FLAC
- case kSoundFLAC:
- stream = Audio::makeFLACStream(memStream, DisposeAfterUse::YES);
- break;
-#endif
- default:
- // Unknown compression, ignore sample
- delete memStream;
- warning("Unknown compression, ignoring sound");
- break;
- }
- }
-
- if (stream != NULL)
- _mixer->playStream(soundType, handle, Audio::makeLoopingAudioStream(stream, loop ? 0 : 1), -1, volume);
+ if (buffer.stream)
+ _mixer->playStream(soundType, handle, Audio::makeLoopingAudioStream(buffer.stream, loop ? 0 : 1), -1, volume);
}
void Sound::playSound(SoundBuffer &buffer, int volume, bool loop, int resId) {
diff --git a/engines/saga/sound.h b/engines/saga/sound.h
index 15624a9da5..e2163dfb0e 100644
--- a/engines/saga/sound.h
+++ b/engines/saga/sound.h
@@ -27,9 +27,11 @@
#include "common/file.h"
#include "audio/mixer.h"
-#include "audio/decoders/mp3.h"
-#include "audio/decoders/vorbis.h"
-#include "audio/decoders/flac.h"
+#include "audio/timestamp.h"
+
+namespace Audio {
+class RewindableAudioStream;
+}
namespace Saga {
@@ -40,15 +42,8 @@ enum SOUND_FLAGS {
};
struct SoundBuffer {
- uint16 frequency;
- bool isCompressed;
- byte flags;
-
- byte *buffer;
- size_t size;
- size_t originalSize;
- GameSoundTypes soundType;
- size_t fileOffset;
+ Audio::RewindableAudioStream *stream;
+ Audio::Timestamp streamLength;
};
enum sndHandleType {