aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorKari Salminen2010-01-24 18:58:57 +0000
committerKari Salminen2010-01-24 18:58:57 +0000
commitd8cb07251efb68da38b3c20323dd07867b20405f (patch)
treeccecfa1a8235dce50892230710d63be8b82196c9 /engines
parente7e90061228b4a680fa0a15cdfca413636d22396 (diff)
downloadscummvm-rg350-d8cb07251efb68da38b3c20323dd07867b20405f.tar.gz
scummvm-rg350-d8cb07251efb68da38b3c20323dd07867b20405f.tar.bz2
scummvm-rg350-d8cb07251efb68da38b3c20323dd07867b20405f.zip
Cine: executePlayerInput: Implement 'A player command is given, left mouse button is down, right mouse button is up'-case for Operation Stealth.
- Also changed a do-while -loop into a while-loop as it should be for both FW and OS according to disassembly. svn-id: r47512
Diffstat (limited to 'engines')
-rw-r--r--engines/cine/various.cpp26
1 files changed, 20 insertions, 6 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 7f9c13b147..1998f4264b 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -885,13 +885,12 @@ uint16 executePlayerInput() {
if (!(mouseButton & kRightMouseButton)) { // Right mouse button is up
// A player command is given, left mouse button is down, right mouse button is up
int16 si;
- do {
+ while (mouseButton && !g_cine->shouldQuit()) {
manageEvents();
getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
- } while (mouseButton && !g_cine->shouldQuit());
+ }
- si = getObjectUnderCursor(mouseX,
- mouseY);
+ si = getObjectUnderCursor(mouseX, mouseY);
if (si != -1) {
commandVar3[commandVar1] = si;
@@ -900,7 +899,6 @@ uint16 executePlayerInput() {
commandBuffer += " ";
commandBuffer += objectTable[si].name;
-
isDrawCommandEnabled = 1;
if (choiceResultTable[playerCommand] == commandVar1) {
@@ -922,11 +920,27 @@ uint16 executePlayerInput() {
commandVar1 = 0;
commandBuffer = "";
- renderer->setCommand(commandBuffer);
+ } else if (g_cine->getGameType() == Cine::GType_OS) {
+ isDrawCommandEnabled = 1;
+ commandBuffer += commandPrepositionTable[playerCommand];
}
+
+ renderer->setCommand(commandBuffer);
} else {
globalVars[VAR_MOUSE_X_POS] = mouseX;
+ if (!mouseX) {
+ globalVars[VAR_MOUSE_X_POS]++;
+ }
+
globalVars[VAR_MOUSE_Y_POS] = mouseY;
+
+ if (g_cine->getGameType() == Cine::GType_OS) {
+ if (!mouseY) {
+ globalVars[VAR_MOUSE_Y_POS]++;
+ }
+ globalVars[VAR_MOUSE_X_POS_2ND] = globalVars[VAR_MOUSE_X_POS];
+ globalVars[VAR_MOUSE_Y_POS_2ND] = globalVars[VAR_MOUSE_X_POS];
+ }
}
}
} else if (!(mouseButton & kRightMouseButton)) { // Right mouse button is up