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author | Max Horn | 2006-12-19 13:50:34 +0000 |
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committer | Max Horn | 2006-12-19 13:50:34 +0000 |
commit | d8d32812c8c1d4045622e63eaecb5805c7504004 (patch) | |
tree | 342bef8f77fd9f4d723f753971ba1be5147900a9 /engines | |
parent | d82d2c4513a31d46674f0b6cd66c1a2e728c6af7 (diff) | |
download | scummvm-rg350-d8d32812c8c1d4045622e63eaecb5805c7504004.tar.gz scummvm-rg350-d8d32812c8c1d4045622e63eaecb5805c7504004.tar.bz2 scummvm-rg350-d8d32812c8c1d4045622e63eaecb5805c7504004.zip |
Merged SagaEngine::postInitGame() into SagaEngine::initGame()
svn-id: r24887
Diffstat (limited to 'engines')
-rw-r--r-- | engines/saga/game.cpp | 18 | ||||
-rw-r--r-- | engines/saga/saga.h | 1 |
2 files changed, 6 insertions, 13 deletions
diff --git a/engines/saga/game.cpp b/engines/saga/game.cpp index 5e180d595f..2fce0bd59b 100644 --- a/engines/saga/game.cpp +++ b/engines/saga/game.cpp @@ -60,17 +60,6 @@ using Common::ADGameDescription; #include "sagagame.cpp" -bool SagaEngine::postInitGame() { - _gameDisplayInfo = *_gameDescription->gameDisplayInfo; - _displayClip.right = _gameDisplayInfo.logicalWidth; - _displayClip.bottom = _gameDisplayInfo.logicalHeight; - - if (!_resource->createContexts()) { - return false; - } - return true; -} - bool SagaEngine::initGame() { int i = Common::real_ADVANCED_DETECTOR_DETECT_INIT_GAME( (const byte *)gameDescriptions, @@ -79,7 +68,12 @@ bool SagaEngine::initGame() { saga_games ); _gameDescription = &gameDescriptions[i]; - return postInitGame(); + + _gameDisplayInfo = *_gameDescription->gameDisplayInfo; + _displayClip.right = _gameDisplayInfo.logicalWidth; + _displayClip.bottom = _gameDisplayInfo.logicalHeight; + + return _resource->createContexts(); } DetectedGameList GAME_detectGames(const FSList &fslist) { diff --git a/engines/saga/saga.h b/engines/saga/saga.h index 0cefe76caf..4d26c960d7 100644 --- a/engines/saga/saga.h +++ b/engines/saga/saga.h @@ -372,7 +372,6 @@ public: public: bool initGame(void); - bool postInitGame(void); public: const SAGAGameDescription *getGameDescription() const { return _gameDescription; } const bool isBigEndian() const { return (_gameDescription->features & GF_BIG_ENDIAN_DATA) != 0; } |