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authorEinar Johan Trøan Sømåen2013-04-20 18:18:54 +0200
committerEinar Johan Trøan Sømåen2013-04-20 18:18:54 +0200
commitd8eff7be22078376b377002789556d1828896aa1 (patch)
tree881de3d7ccf45aaf2c4ac750876f8b0c6867a72f /engines
parent51e17d9f86d9063dd98924046c78ad23946b4ae9 (diff)
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WINTERMUTE: Change ScriptValue to use int32.
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/base/scriptables/script_value.cpp4
-rw-r--r--engines/wintermute/base/scriptables/script_value.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp
index e41808ec4a..5e2923e029 100644
--- a/engines/wintermute/base/scriptables/script_value.cpp
+++ b/engines/wintermute/base/scriptables/script_value.cpp
@@ -73,7 +73,7 @@ ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
-ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) {
+ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) {
_type = VAL_INT;
_valInt = val;
@@ -951,7 +951,7 @@ int ScValue::compareStrict(ScValue *val1, ScValue *val2) {
}
//////////////////////////////////////////////////////////////////////////
-bool ScValue::setProperty(const char *propName, int value) {
+bool ScValue::setProperty(const char *propName, int32 value) {
ScValue *val = new ScValue(_gameRef, value);
bool ret = DID_SUCCEED(setProp(propName, val));
delete val;
diff --git a/engines/wintermute/base/scriptables/script_value.h b/engines/wintermute/base/scriptables/script_value.h
index e8173474d6..a8e815023e 100644
--- a/engines/wintermute/base/scriptables/script_value.h
+++ b/engines/wintermute/base/scriptables/script_value.h
@@ -94,14 +94,14 @@ public:
TValType _type;
ScValue(BaseGame *inGame);
ScValue(BaseGame *inGame, bool Val);
- ScValue(BaseGame *inGame, int Val);
+ ScValue(BaseGame *inGame, int32 Val);
ScValue(BaseGame *inGame, double Val);
ScValue(BaseGame *inGame, const char *Val);
virtual ~ScValue();
Common::HashMap<Common::String, ScValue *> _valObject;
Common::HashMap<Common::String, ScValue *>::iterator _valIter;
- bool setProperty(const char *propName, int value);
+ bool setProperty(const char *propName, int32 value);
bool setProperty(const char *propName, const char *value);
bool setProperty(const char *propName, double value);
bool setProperty(const char *propName, bool value);