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authorTravis Howell2006-04-06 00:54:26 +0000
committerTravis Howell2006-04-06 00:54:26 +0000
commitd967db266cb237457d5542007047fc5b61f3773b (patch)
treef36a68ca22d5c55163feed32e5910526a43bd839 /engines
parent95eb4604179dbb31c5cad4581ad7c38a867ee4dd (diff)
downloadscummvm-rg350-d967db266cb237457d5542007047fc5b61f3773b.tar.gz
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Add more icon differences in FF and cleanup
svn-id: r21635
Diffstat (limited to 'engines')
-rw-r--r--engines/simon/icons.cpp360
-rw-r--r--engines/simon/items.cpp14
-rw-r--r--engines/simon/simon.cpp206
-rw-r--r--engines/simon/simon.h14
4 files changed, 365 insertions, 229 deletions
diff --git a/engines/simon/icons.cpp b/engines/simon/icons.cpp
index 9e11eaa70f..02e1af048c 100644
--- a/engines/simon/icons.cpp
+++ b/engines/simon/icons.cpp
@@ -173,7 +173,6 @@ static void decompressIcon(byte *dst, byte *src, uint w, uint h_org, byte base,
}
}
-
void SimonEngine::draw_icon_c(WindowBlock *window, uint icon, uint x, uint y) {
byte *dst;
byte *src;
@@ -213,23 +212,310 @@ void SimonEngine::draw_icon_c(WindowBlock *window, uint icon, uint x, uint y) {
_lockWord &= ~0x8000;
}
-uint SimonEngine::setup_icon_hit_area(WindowBlock *window, uint x, uint y, uint icon_number,
- Item *item_ptr) {
+void SimonEngine::drawIconArray(uint num, Item *itemRef, int line, int classMask) {
+ if (getGameType() == GType_FF) {
+ drawIconArray_FF(num, itemRef, line, classMask);
+ } else {
+ drawIconArray_Simon(num, itemRef, line, classMask);
+ }
+}
+
+void SimonEngine::drawIconArray_Simon(uint num, Item *itemRef, int line, int classMask) {
+ Item *item_ptr_org = itemRef;
+ WindowBlock *window;
+ uint width_div_3, height_div_3;
+ uint j, k, i, num_sibs_with_flag;
+ bool item_again;
+ uint x_pos, y_pos;
+
+ window = _windowArray[num & 7];
+
+ if (getGameType() == GType_SIMON1) {
+ width_div_3 = window->width / 3;
+ height_div_3 = window->height / 3;
+ } else {
+ width_div_3 = 100;
+ height_div_3 = 40;
+ }
+
+ i = 0;
+
+ if (window == NULL)
+ return;
+
+ if (window->iconPtr)
+ removeIconArray(num);
+
+ window->iconPtr = (IconBlock *) malloc(sizeof(IconBlock));
+ window->iconPtr->itemRef = itemRef;
+ window->iconPtr->upArrow = -1;
+ window->iconPtr->downArrow = -1;
+ window->iconPtr->line = line;
+ window->iconPtr->classMask = classMask;
+
+ itemRef = derefItem(itemRef->child);
+
+ while (itemRef && line-- != 0) {
+ num_sibs_with_flag = 0;
+ while (itemRef && width_div_3 > num_sibs_with_flag) {
+ if ((classMask == 0 || itemRef->classFlags & classMask) && has_item_childflag_0x10(itemRef))
+ if (getGameType() == GType_SIMON1) {
+ num_sibs_with_flag++;
+ } else {
+ num_sibs_with_flag += 20;
+ }
+ itemRef = derefItem(itemRef->sibling);
+ }
+ }
+
+ if (itemRef == NULL) {
+ window->iconPtr->line = 0;
+ itemRef = derefItem(item_ptr_org->child);
+ }
+
+ x_pos = 0;
+ y_pos = 0;
+ item_again = false;
+ k = 0;
+ j = 0;
+
+ while (itemRef) {
+ if ((classMask == 0 || itemRef->classFlags & classMask) && has_item_childflag_0x10(itemRef)) {
+ if (item_again == false) {
+ window->iconPtr->iconArray[k].item = itemRef;
+ if (getGameType() == GType_SIMON1) {
+ draw_icon_c(window, itemGetIconNumber(itemRef), x_pos * 3, y_pos);
+ window->iconPtr->iconArray[k].boxCode =
+ setupIconHitArea(window, 0, x_pos * 3, y_pos, itemRef);
+ } else {
+ draw_icon_c(window, itemGetIconNumber(itemRef), x_pos, y_pos);
+ window->iconPtr->iconArray[k].boxCode =
+ setupIconHitArea(window, 0, x_pos, y_pos, itemRef);
+ }
+ k++;
+ } else {
+ window->iconPtr->iconArray[k].item = NULL;
+ j = 1;
+ }
+ x_pos += (getGameType() == GType_SIMON1) ? 1 : 20;
+
+ if (x_pos >= width_div_3) {
+ x_pos = 0;
+
+ y_pos += (getGameType() == GType_SIMON1) ? 1 : 20;
+ if (y_pos >= height_div_3)
+ item_again = true;
+ }
+ }
+ itemRef = derefItem(itemRef->sibling);
+ }
+
+ window->iconPtr->iconArray[k].item = NULL;
+
+ if (j != 0 || window->iconPtr->line != 0) {
+ addArrows(window, num);
+ }
+}
+
+void SimonEngine::drawIconArray_FF(uint num, Item *itemRef, int line, int classMask) {
+ Item *item_ptr_org = itemRef;
+ WindowBlock *window;
+ uint16 flagnumber = 201;
+ uint16 iconperline = 458;
+ uint16 iconsdown = 384;
+ uint16 idone = 0;
+ uint16 icount = 0;
+ uint16 xp = 188, yp = 306;
+ int k;
+ _iOverflow = 0;
+
+ line = _variableArray[30];
+ if (line == 0)
+ _variableArray[31] = 0;
+
+ window = _windowArray[num & 7];
+ if (window == NULL)
+ return;
+
+ for (k = flagnumber; k <= flagnumber + 18; k++)
+ _variableArray[k] = 0;
+
+ if (window->iconPtr)
+ removeIconArray(num);
+
+ window->iconPtr=(IconBlock *)malloc(sizeof(IconBlock));
+ window->iconPtr->itemRef = itemRef;
+ window->iconPtr->upArrow = -1;
+ window->iconPtr->downArrow = -1;
+ window->iconPtr->line = line;
+ window->iconPtr->classMask = classMask;
+
+ itemRef = derefItem(itemRef->child);
+ k = flagnumber;
+
+ while (itemRef && (line > 65)) {
+ uint16 ct = xp;
+ while (itemRef && ct < iconperline) {
+ if ((classMask == 0) || ((itemRef->classFlags & classMask) != 0)) {
+ if (has_item_childflag_0x10(itemRef)) {
+ ct += 45;
+ k++;
+ }
+ }
+ itemRef = derefItem(itemRef->sibling);
+ }
+ line -= 52;
+ if (k == (flagnumber + 18))
+ k = flagnumber;
+ }
+ yp -= line; // Adjust starting y
+
+ if (itemRef == NULL) {
+ window->iconPtr->line = 0;
+ itemRef = derefItem(item_ptr_org->child);
+ }
+
+ while (itemRef) {
+ if ((classMask != 0) && ((itemRef->classFlags & classMask) == 0))
+ goto l1;
+ if (has_item_childflag_0x10(itemRef) == 0)
+ goto l1;
+ if (!idone) {
+/*
+ * Create thee icon and graphics rendering
+ */
+ window->iconPtr->iconArray[icount].item = itemRef;
+ _variableArray[k] = itemGetIconNumber(itemRef);
+ window->iconPtr->iconArray[icount++].boxCode =
+ setupIconHitArea(window, k++, xp, yp, itemRef);
+ } else {
+/*
+ * Just remember the overflow has occured
+ */
+ window->iconPtr->iconArray[icount].item = NULL; /* END MARKINGS */
+ _iOverflow = 1;
+ }
+ xp += 45;
+ if (xp >= iconperline) { /* End of line ? */
+ if (k == (flagnumber + 18))
+ k = flagnumber;
+ xp = 188;
+ yp += 52; /* Move down */
+ if (yp >= iconsdown) { /* Full ? */
+ idone = 1; /* Note completed screen */
+ }
+ }
+l1:; itemRef = derefItem(itemRef->sibling);
+ }
+ window->iconPtr->iconArray[icount].item = NULL; /* END MARKINGS */
+ if (_variableArray[30] == 0) {
+ if (yp != 306)
+ _variableArray[31] = 52;
+ if ((xp == 188) && (yp == 358))
+ _variableArray[31] = 0;
+ }
+ addArrows(window, num); /* Plot arrows and add their boxes */
+}
+
+void SimonEngine::addArrows(WindowBlock *window, uint num) {
+ setArrowHitAreas(window, num);
+
+ window->iconPtr->upArrow = _scrollUpHitArea;
+ window->iconPtr->downArrow = _scrollDownHitArea;
+}
+
+void SimonEngine::setArrowHitAreas(WindowBlock *window, uint num) {
+ HitArea *ha;
+
+ ha = findEmptyHitArea();
+ _scrollUpHitArea = ha - _hitAreas;
+ if (getGameType() == GType_FF) {
+ ha->x = 496;
+ ha->y = 279;
+ ha->width = 30;
+ ha->height = 45;
+ ha->flags = 0x24;
+ ha->id = 0x7FFB;
+ ha->priority = 100;
+ ha->window = window;
+ ha->verb = 1;
+ } else if (getGameType() == GType_SIMON2) {
+ ha->x = 81;
+ ha->y = 158;
+ ha->width = 12;
+ ha->height = 26;
+ ha->flags = 36;
+ ha->id = 0x7FFB;
+ ha->priority = 100;
+ ha->window = window;
+ ha->verb = 1;
+ } else {
+ ha->x = 308;
+ ha->y = 149;
+ ha->width = 12;
+ ha->height = 17;
+ ha->flags = 0x24;
+ ha->id = 0x7FFB;
+ ha->priority = 100;
+ ha->window = window;
+ ha->verb = 1;
+ }
+
+ ha = findEmptyHitArea();
+ _scrollDownHitArea = ha - _hitAreas;
+
+ if (getGameType() == GType_FF) {
+ ha->x = 496;
+ ha->y = 324;
+ ha->width = 30;
+ ha->height = 44;
+ ha->flags = 0x24;
+ ha->id = 0x7FFC;
+ ha->priority = 100;
+ ha->window = window;
+ ha->verb = 1;
+ } else if (getGameType() == GType_SIMON2) {
+ ha->x = 227;
+ ha->y = 162;
+ ha->width = 12;
+ ha->height = 26;
+ ha->flags = 36;
+ ha->id = 0x7FFC;
+ ha->priority = 100;
+ ha->window = window;
+ ha->verb = 1;
+ } else {
+ ha->x = 308;
+ ha->y = 176;
+ ha->width = 12;
+ ha->height = 17;
+ ha->flags = 0x24;
+ ha->id = 0x7FFC;
+ ha->priority = 100;
+ ha->window = window;
+ ha->verb = 1;
+
+ o_kill_sprite_simon1(128);
+ loadSprite(0, 1, 128, 0, 0, 14);
+ }
+}
+
+uint SimonEngine::setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr) {
HitArea *ha;
ha = findEmptyHitArea();
- if (getGameType() == GType_SIMON1) {
- ha->x = (x + window->x) * 8;
- ha->y = y * 25 + window->y;
+ if (getGameType() == GType_FF) {
+ ha->x = x + window->x;
+ ha->y = y + window->y;
ha->item_ptr = item_ptr;
- ha->width = 24;
- ha->height = 24;
- ha->flags = 0xB0;
- ha->id = 0x7FFD;
+ ha->width = 45;
+ ha->height = 44;
+ ha->flags = 0xA0;
+ ha->id = num;
ha->priority = 100;
ha->verb = 208;
- } else {
+ } else if (getGameType() == GType_SIMON2) {
ha->x = x + 110;
ha->y = window->y + y;
ha->item_ptr = item_ptr;
@@ -239,9 +525,61 @@ uint SimonEngine::setup_icon_hit_area(WindowBlock *window, uint x, uint y, uint
ha->id = 0x7FFD;
ha->priority = 100;
ha->verb = 208;
+ } else {
+ ha->x = (x + window->x) * 8;
+ ha->y = y * 25 + window->y;
+ ha->item_ptr = item_ptr;
+ ha->width = 24;
+ ha->height = 24;
+ ha->flags = 0xB0;
+ ha->id = 0x7FFD;
+ ha->priority = 100;
+ ha->verb = 208;
}
return ha - _hitAreas;
}
+void SimonEngine::removeIconArray(uint num) {
+ WindowBlock *window;
+ uint16 curWindow;
+ uint16 i;
+
+ window = _windowArray[num & 7];
+ curWindow = _curWindow;
+
+ if (window == NULL || window->iconPtr == NULL)
+ return;
+
+ if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
+ changeWindow(num);
+ fcs_putchar(12);
+ changeWindow(curWindow);
+ }
+
+ for (i = 0; window->iconPtr->iconArray[i].item != NULL; i++) {
+ delete_hitarea_by_index(window->iconPtr->iconArray[i].boxCode);
+ }
+
+ if (window->iconPtr->upArrow != -1) {
+ delete_hitarea_by_index(window->iconPtr->upArrow);
+ }
+
+ if (window->iconPtr->downArrow != -1) {
+ delete_hitarea_by_index(window->iconPtr->downArrow);
+ if (getGameType() == GType_SIMON1)
+ removeArrows(window, num);
+ }
+
+ free(window->iconPtr);
+ window->iconPtr = NULL;
+
+ _fcsData1[num] = 0;
+ _fcsData2[num] = 0;
+}
+
+void SimonEngine::removeArrows(WindowBlock *window, uint num) {
+ o_kill_sprite_simon1(128);
+}
+
} // End of namespace Simon
diff --git a/engines/simon/items.cpp b/engines/simon/items.cpp
index e6213a337c..7d23e2764f 100644
--- a/engines/simon/items.cpp
+++ b/engines/simon/items.cpp
@@ -654,9 +654,9 @@ int SimonEngine::runScript() {
case 114:{
Item *item = getNextItemPtr();
- uint fcs_index = getVarOrByte();
+ uint num = getVarOrByte();
mouseOff();
- drawIconArray(fcs_index, item, 0, 0);
+ drawIconArray(num, item, 0, 0);
mouseOn();
}
break;
@@ -734,10 +734,10 @@ int SimonEngine::runScript() {
case 126:{
Item *item = getNextItemPtr();
- uint fcs_index = getVarOrByte();
+ uint num = getVarOrByte();
uint a = 1 << getVarOrByte();
mouseOff();
- drawIconArray(fcs_index, item, 1, a);
+ drawIconArray(num, item, 1, a);
mouseOn();
}
break;
@@ -1504,13 +1504,13 @@ void SimonEngine::o_confirmQuit() {
}
}
-void SimonEngine::o_restoreIconArray(uint fcs_index) {
+void SimonEngine::o_restoreIconArray(uint num) {
WindowBlock *window;
- window = _windowArray[fcs_index & 7];
+ window = _windowArray[num & 7];
if (window->iconPtr == NULL)
return;
- drawIconArray(fcs_index, window->iconPtr->itemRef, window->iconPtr->line, window->iconPtr->classMask);
+ drawIconArray(num, window->iconPtr->itemRef, window->iconPtr->line, window->iconPtr->classMask);
}
void SimonEngine::o_freezeBottom() {
diff --git a/engines/simon/simon.cpp b/engines/simon/simon.cpp
index c015585229..9eb4db7094 100644
--- a/engines/simon/simon.cpp
+++ b/engines/simon/simon.cpp
@@ -1776,175 +1776,12 @@ get_out:
_needHitAreaRecalc = 0;
}
-void SimonEngine::drawIconArray(uint fcs_index, Item *itemRef, int line, int classMask) {
- Item *item_ptr_org = itemRef;
- WindowBlock *fcs_ptr;
- uint width_div_3, height_div_3;
- uint j, k, i, num_sibs_with_flag;
- bool item_again;
- uint x_pos, y_pos;
-
- fcs_ptr = _windowArray[fcs_index & 7];
-
- if (getGameType() == GType_SIMON1) {
- width_div_3 = fcs_ptr->width / 3;
- height_div_3 = fcs_ptr->height / 3;
- } else {
- width_div_3 = 100;
- height_div_3 = 40;
- }
-
- i = 0;
-
- if (fcs_ptr == NULL)
- return;
-
- if (fcs_ptr->iconPtr)
- removeIconArray(fcs_index);
-
- fcs_ptr->iconPtr = (IconBlock *) malloc(sizeof(IconBlock));
- fcs_ptr->iconPtr->itemRef = itemRef;
- fcs_ptr->iconPtr->upArrow = -1;
- fcs_ptr->iconPtr->downArrow = -1;
- fcs_ptr->iconPtr->line = line;
- fcs_ptr->iconPtr->classMask = classMask;
-
- itemRef = derefItem(itemRef->child);
-
- while (itemRef && line-- != 0) {
- num_sibs_with_flag = 0;
- while (itemRef && width_div_3 > num_sibs_with_flag) {
- if ((classMask == 0 || itemRef->classFlags & classMask) && has_item_childflag_0x10(itemRef))
- if (getGameType() == GType_SIMON1) {
- num_sibs_with_flag++;
- } else {
- num_sibs_with_flag += 20;
- }
- itemRef = derefItem(itemRef->sibling);
- }
- }
-
- if (itemRef == NULL) {
- fcs_ptr->iconPtr->line = 0;
- itemRef = derefItem(item_ptr_org->child);
- }
-
- x_pos = 0;
- y_pos = 0;
- item_again = false;
- k = 0;
- j = 0;
-
- while (itemRef) {
- if ((classMask == 0 || itemRef->classFlags & classMask) && has_item_childflag_0x10(itemRef)) {
- if (item_again == false) {
- fcs_ptr->iconPtr->iconArray[k].item = itemRef;
- if (getGameType() == GType_SIMON1) {
- draw_icon_c(fcs_ptr, item_get_icon_number(itemRef), x_pos * 3, y_pos);
- fcs_ptr->iconPtr->iconArray[k].boxCode =
- setup_icon_hit_area(fcs_ptr, x_pos * 3, y_pos,
- item_get_icon_number(itemRef), itemRef);
- } else {
- draw_icon_c(fcs_ptr, item_get_icon_number(itemRef), x_pos, y_pos);
- fcs_ptr->iconPtr->iconArray[k].boxCode =
- setup_icon_hit_area(fcs_ptr, x_pos, y_pos, item_get_icon_number(itemRef), itemRef);
- }
- k++;
- } else {
- fcs_ptr->iconPtr->iconArray[k].item = NULL;
- j = 1;
- }
- x_pos += (getGameType() == GType_SIMON1) ? 1 : 20;
-
- if (x_pos >= width_div_3) {
- x_pos = 0;
-
- y_pos += (getGameType() == GType_SIMON1) ? 1 : 20;
- if (y_pos >= height_div_3)
- item_again = true;
- }
- }
- itemRef = derefItem(itemRef->sibling);
- }
-
- fcs_ptr->iconPtr->iconArray[k].item = NULL;
-
- if (j != 0 || fcs_ptr->iconPtr->line != 0) {
- addArrows(fcs_ptr, fcs_index);
- }
-}
-
-void SimonEngine::addArrows(WindowBlock *window, uint fcs_index) {
- setArrowHitAreas(window, fcs_index);
-
- window->iconPtr->upArrow = _scrollUpHitArea;
- window->iconPtr->downArrow = _scrollDownHitArea;
-}
-
-void SimonEngine::setArrowHitAreas(WindowBlock *window, uint fcs_index) {
- HitArea *ha;
-
- ha = findEmptyHitArea();
- _scrollUpHitArea = ha - _hitAreas;
- if (getGameType() == GType_SIMON1) {
- ha->x = 308;
- ha->y = 149;
- ha->width = 12;
- ha->height = 17;
- ha->flags = 0x24;
- ha->id = 0x7FFB;
- ha->priority = 100;
- ha->window = window;
- ha->verb = 1;
- } else {
- ha->x = 81;
- ha->y = 158;
- ha->width = 12;
- ha->height = 26;
- ha->flags = 36;
- ha->id = 0x7FFB;
- ha->priority = 100;
- ha->window = window;
- ha->verb = 1;
- }
-
- ha = findEmptyHitArea();
- _scrollDownHitArea = ha - _hitAreas;
-
- if (getGameType() == GType_SIMON1) {
- ha->x = 308;
- ha->y = 176;
- ha->width = 12;
- ha->height = 17;
- ha->flags = 0x24;
- ha->id = 0x7FFC;
- ha->priority = 100;
- ha->window = window;
- ha->verb = 1;
-
- // Simon1 specific
- o_kill_sprite_simon1(128);
- loadSprite(0, 1, 128, 0, 0, 14);
- } else {
- ha->x = 227;
- ha->y = 162;
- ha->width = 12;
- ha->height = 26;
- ha->flags = 36;
- ha->id = 0x7FFC;
- ha->priority = 100;
- ha->window = window;
- ha->verb = 1;
- }
-}
-
-
bool SimonEngine::has_item_childflag_0x10(Item *item) {
Child2 *child = (Child2 *)findChildOfType(item, 2);
return child && (child->avail_props & 0x10) != 0;
}
-uint SimonEngine::item_get_icon_number(Item *item) {
+uint SimonEngine::itemGetIconNumber(Item *item) {
Child2 *child = (Child2 *)findChildOfType(item, 2);
uint offs;
@@ -3101,47 +2938,6 @@ void SimonEngine::o_pathfind(int x, int y, uint var_1, uint var_2) {
}
// ok
-void SimonEngine::removeIconArray(uint fcs_index) {
- WindowBlock *window;
- uint16 fcsunk1;
- uint16 i;
-
- window = _windowArray[fcs_index & 7];
- fcsunk1 = _curWindow;
-
- if (window == NULL || window->iconPtr == NULL)
- return;
-
- changeWindow(fcs_index);
- fcs_putchar(12);
- changeWindow(fcsunk1);
-
- for (i = 0; window->iconPtr->iconArray[i].item != NULL; i++) {
- delete_hitarea_by_index(window->iconPtr->iconArray[i].boxCode);
- }
-
- if (window->iconPtr->upArrow != -1) {
- delete_hitarea_by_index(window->iconPtr->upArrow);
- }
-
- if (window->iconPtr->downArrow != -1) {
- delete_hitarea_by_index(window->iconPtr->downArrow);
- if (getGameType() == GType_SIMON1)
- removeArrows(window, fcs_index);
- }
-
- free(window->iconPtr);
- window->iconPtr = NULL;
-
- _fcsData1[fcs_index] = 0;
- _fcsData2[fcs_index] = 0;
-}
-
-// ok
-void SimonEngine::removeArrows(WindowBlock *window, uint fcs_index) {
- o_kill_sprite_simon1(128);
-}
-
void SimonEngine::delete_hitarea_by_index(uint index) {
CHECK_BOUNDS(index, _hitAreas);
_hitAreas[index].flags = 0;
diff --git a/engines/simon/simon.h b/engines/simon/simon.h
index eab05cb435..c5cc75fde0 100644
--- a/engines/simon/simon.h
+++ b/engines/simon/simon.h
@@ -612,6 +612,8 @@ protected:
void mouseOn();
void drawIconArray(uint i, Item *item_ptr, int line, int classMask);
+ void drawIconArray_FF(uint i, Item *item_ptr, int line, int classMask);
+ void drawIconArray_Simon(uint i, Item *item_ptr, int line, int classMask);
void loadTextIntoMem(uint string_id);
void loadTablesIntoMem(uint subr_id);
@@ -660,12 +662,12 @@ protected:
void pollMouseXY();
void drawMousePointer();
- void removeIconArray(uint fcs_index);
+ void removeIconArray(uint num);
void draw_icon_c(WindowBlock *window, uint icon, uint x, uint y);
bool has_item_childflag_0x10(Item *item);
- uint item_get_icon_number(Item *item);
- uint setup_icon_hit_area(WindowBlock *window, uint x, uint y, uint icon_number, Item *item_ptr);
- void addArrows(WindowBlock *window, uint fcs_index);
+ uint itemGetIconNumber(Item *item);
+ uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
+ void addArrows(WindowBlock *window, uint num);
void loadIconData();
void loadIconFile();
@@ -693,7 +695,7 @@ protected:
void render_string_amiga(uint vga_sprite_id, uint color, uint width, uint height, const char *txt);
void render_string(uint vga_sprite_id, uint color, uint width, uint height, const char *txt);
- void setArrowHitAreas(WindowBlock *window, uint fcs_index);
+ void setArrowHitAreas(WindowBlock *window, uint num);
byte *setup_vga_destination(uint32 size);
void vga_buf_unk_proc3(byte *end);
@@ -830,7 +832,7 @@ protected:
void video_copy_if_flag_0x8_c(WindowBlock *window);
void delete_hitarea_by_index(uint index);
- void removeArrows(WindowBlock *window, uint fcs_index);
+ void removeArrows(WindowBlock *window, uint num);
void fcs_putchar(uint a);
void restoreWindow(WindowBlock *window);