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authoruruk2014-07-17 15:41:49 +0200
committeruruk2014-07-17 15:41:49 +0200
commitd9e82f8f8e1db2f5a3b03a512643b46553bcc88a (patch)
tree2ef521de7f96e8780fac2c1fd5e4bf69aa75959a /engines
parenta82bd2d9c600cd50fc29c3078f9f2d8c79ea18ff (diff)
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CGE2: Get rid of _sprite.
Diffstat (limited to 'engines')
-rw-r--r--engines/cge2/cge2.cpp2
-rw-r--r--engines/cge2/cge2.h3
-rw-r--r--engines/cge2/cge2_main.cpp54
-rw-r--r--engines/cge2/vga13h.cpp3
4 files changed, 29 insertions, 33 deletions
diff --git a/engines/cge2/cge2.cpp b/engines/cge2/cge2.cpp
index b820ba53a7..cddf833c24 100644
--- a/engines/cge2/cge2.cpp
+++ b/engines/cge2/cge2.cpp
@@ -45,7 +45,6 @@ CGE2Engine::CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription)
: Engine(syst), _gameDescription(gameDescription), _randomSource("cge") {
_resman = nullptr;
_vga = nullptr;
- _sprite = nullptr;
_midiPlayer = nullptr;
_fx = nullptr;
_sound = nullptr;
@@ -142,7 +141,6 @@ void CGE2Engine::deinit() {
delete _eyeTab[i];
}
delete _eye;
- delete _sprite;
delete _commandHandler;
delete _commandHandlerTurbo;
delete _font;
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h
index b152b617d3..6f07102ea5 100644
--- a/engines/cge2/cge2.h
+++ b/engines/cge2/cge2.h
@@ -152,7 +152,7 @@ public:
void initToolbar();
void loadHeroes();
void loadScript(const char *fname);
- void loadSprite(const char *fname, int ref, int scene, V3D &pos);
+ Sprite *loadSprite(const char *fname, int ref, int scene, V3D &pos);
void badLab(const char *fn);
void sceneUp(int cav);
void sceneDown();
@@ -289,7 +289,6 @@ public:
ResourceManager *_resman;
Vga *_vga;
- Sprite *_sprite;
MusicPlayer *_midiPlayer;
Fx *_fx;
Sound *_sound;
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp
index d0a11643e3..d9fcbb2a97 100644
--- a/engines/cge2/cge2_main.cpp
+++ b/engines/cge2/cge2_main.cpp
@@ -156,7 +156,7 @@ void CGE2Engine::badLab(const char *fn) {
error("Misplaced label in %s!", fn);
}
-void CGE2Engine::loadSprite(const char *fname, int ref, int scene, V3D &pos) {
+Sprite *CGE2Engine::loadSprite(const char *fname, int ref, int scene, V3D &pos) {
int shpcnt = 0;
int seqcnt = 0;
int cnt[kActions];
@@ -275,40 +275,43 @@ void CGE2Engine::loadSprite(const char *fname, int ref, int scene, V3D &pos) {
++shpcnt;
// Make sprite of choosen type:
+ Sprite *sprite = nullptr;
char c = *fname | 0x20;
if (c >= 'a' && c <= 'z' && fname[1] == '0' && fname[2] == '\0') {
h = new Hero(this);
if (h) {
h->gotoxyz(pos);
- _sprite = h;
+ sprite = h;
}
} else {
- _sprite = new Sprite(this);
- if (_sprite)
- _sprite->gotoxyz(pos);
+ sprite = new Sprite(this);
+ if (sprite)
+ sprite->gotoxyz(pos);
}
- if (_sprite) {
- _sprite->_ref = ref;
- _sprite->_scene = scene;
+ if (sprite) {
+ sprite->_ref = ref;
+ sprite->_scene = scene;
- _sprite->_flags._frnt = frnt;
- _sprite->_flags._east = east;
- _sprite->_flags._port = port;
- _sprite->_flags._tran = tran;
- _sprite->_flags._kill = true;
+ sprite->_flags._frnt = frnt;
+ sprite->_flags._east = east;
+ sprite->_flags._port = port;
+ sprite->_flags._tran = tran;
+ sprite->_flags._kill = true;
// Extract the filename, without the extension
- Common::strlcpy(_sprite->_file, fname, sizeof(_sprite->_file));
- char *p = strchr(_sprite->_file, '.');
+ Common::strlcpy(sprite->_file, fname, sizeof(sprite->_file));
+ char *p = strchr(sprite->_file, '.');
if (p)
*p = '\0';
- _sprite->_shpCnt = shpcnt;
- _sprite->_seqCnt = seqcnt;
+ sprite->_shpCnt = shpcnt;
+ sprite->_seqCnt = seqcnt;
for (int i = 0; i < kActions; i++)
- _sprite->_actionCtrl[i]._cnt = cnt[i];
+ sprite->_actionCtrl[i]._cnt = cnt[i];
+
+ return sprite;
}
}
@@ -360,16 +363,16 @@ void CGE2Engine::loadScript(const char *fname) {
ok = true; // no break: OK
- _sprite = nullptr;
- loadSprite(SpN, SpI, SpA, P);
- if (_sprite) {
+ Sprite *sprite = loadSprite(SpN, SpI, SpA, P);
+ if (sprite) {
if (BkG)
- _sprite->_flags._back = true;
+ sprite->_flags._back = true;
int n = _spare->count();
- if (_spare->locate(_sprite->_ref) == nullptr)
- _spare->dispose(_sprite);
- _sprite = nullptr;
+ if (_spare->locate(sprite->_ref) == nullptr)
+ _spare->dispose(sprite);
+ else
+ delete sprite;
if (_spare->count() == n)
error("Durplicated reference! %s", SpN);
}
@@ -445,7 +448,6 @@ void CGE2Engine::sceneUp(int cav) {
_vga->copyPage(1, 0);
_vga->show();
- _sprite = _vga->_showQ->first();
_vga->sunrise(_vga->_sysPal);
_dark = false;
diff --git a/engines/cge2/vga13h.cpp b/engines/cge2/vga13h.cpp
index 02d536c3e8..ea82fb7880 100644
--- a/engines/cge2/vga13h.cpp
+++ b/engines/cge2/vga13h.cpp
@@ -114,9 +114,6 @@ Sprite::Sprite(CGE2Engine *vm, BitmapPtr shpP, int cnt)
}
Sprite::~Sprite() {
- if (_vm->_sprite == this)
- _vm->_sprite = nullptr;
-
contract();
}