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author | Johannes Schickel | 2009-09-17 16:03:48 +0000 |
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committer | Johannes Schickel | 2009-09-17 16:03:48 +0000 |
commit | d9ea1fd3d5bc3c8d8ef84eaaa5c01a29ea111e30 (patch) | |
tree | 59aa2a93fda6c39dcd4e018db42548bef15f4129 /engines | |
parent | d98b1472ca6b9f753116bb365bb471ec29938d0b (diff) | |
download | scummvm-rg350-d9ea1fd3d5bc3c8d8ef84eaaa5c01a29ea111e30.tar.gz scummvm-rg350-d9ea1fd3d5bc3c8d8ef84eaaa5c01a29ea111e30.tar.bz2 scummvm-rg350-d9ea1fd3d5bc3c8d8ef84eaaa5c01a29ea111e30.zip |
Enable delay for Ninteno DS in all occasions in o2_isAnySoundPlaying.
svn-id: r44164
Diffstat (limited to 'engines')
-rw-r--r-- | engines/kyra/script_hof.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/kyra/script_hof.cpp b/engines/kyra/script_hof.cpp index c1917bc1d3..ffaf512767 100644 --- a/engines/kyra/script_hof.cpp +++ b/engines/kyra/script_hof.cpp @@ -738,7 +738,9 @@ int KyraEngine_HoF::o2_isAnySoundPlaying(EMCState *script) { // Also the Ninteno DS backend seems only to update the sound, when // either OSystem::updateScreen or OSystem::delayMillis is called. // So we have to call delay here, since otherwise the game would hang. +#ifndef __DS__ if (_currentScene == 16 && _currentChapter == 1) +#endif delay(_tickLength); return _sound->voiceIsPlaying() ? 1 : 0; |