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author | Paul Gilbert | 2014-10-10 18:11:48 -0400 |
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committer | Paul Gilbert | 2014-10-10 18:11:48 -0400 |
commit | db95979a2401711089f747c202f8334b15a2d400 (patch) | |
tree | d26694bd9625b7f64dfadfb4b6ca843674c61878 /engines | |
parent | 17e74e9a371e4d6636882a1660f007c06715ec6f (diff) | |
download | scummvm-rg350-db95979a2401711089f747c202f8334b15a2d400.tar.gz scummvm-rg350-db95979a2401711089f747c202f8334b15a2d400.tar.bz2 scummvm-rg350-db95979a2401711089f747c202f8334b15a2d400.zip |
MADS: Fix loading correct backgrounds during animations
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/scene_data.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/scene_data.cpp b/engines/mads/scene_data.cpp index 174579a624..aeeb99d5b3 100644 --- a/engines/mads/scene_data.cpp +++ b/engines/mads/scene_data.cpp @@ -232,7 +232,7 @@ void SceneInfo::load(int sceneId, int variant, const Common::String &resName, infoFile.close(); if (_vm->getGameID() == GType_RexNebular) { - loadMadsV1Background(_sceneId, resName, flags, bgSurface); + loadMadsV1Background(_artFileNum, resName, flags, bgSurface); loadPalette(_sceneId, _artFileNum, resName, flags, bgSurface); } else { loadMadsV2Background(_sceneId, resName, flags, bgSurface); |