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authorMax Horn2007-02-24 19:15:10 +0000
committerMax Horn2007-02-24 19:15:10 +0000
commitdcc6e2c0bbda92403aef5849d41d4fe7d521fed7 (patch)
tree81a98d2cf5d930bb43902b0dc05890164ce8d0f7 /engines
parent11e679845d49f5a13e7311b6e5bebc7827a26878 (diff)
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SCUMM: Try to distinguish between indy3, indy3Towns, zakTowns, loomTowns in the fallback (non-MD5) detection code
svn-id: r25826
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/plugin.cpp40
1 files changed, 34 insertions, 6 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp
index 1b9af7669f..69b4aefdbb 100644
--- a/engines/scumm/plugin.cpp
+++ b/engines/scumm/plugin.cpp
@@ -1313,12 +1313,11 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com
return false;
/*
- Considering that we know about *all* TOWNS versions,
- and know their MD5s, we could simply rely on this and
- if we find something which has an unknown MD5, assume
- that it is an (so far unknown) version of Indy3.
- However, there are also fan translations of the TOWNS versions,
- so we can't really do that.
+ Considering that we know about *all* TOWNS versions, and
+ know their MD5s, we could simply rely on this and if we find
+ something which has an unknown MD5, assume that it is an (so
+ far unknown) version of Indy3. However, there are also fan
+ translations of the TOWNS versions, so we can't do that.
But we could at least look at the resource headers to distinguish
TOWNS versions from regular games:
@@ -1346,6 +1345,35 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com
else
unknown, do not accept it
*/
+
+ // We now try to exclude various possibilities by the presence of certain
+ // LFL files. Note that we only exclude something based on the *presence*
+ // of a LFL file here; compared to checking for the absence of files, this
+ // has the advantage that we are less likely to accidentally exclude demos
+ // (which, after all, are usually missing many LFL files present in the
+ // full version of the game).
+
+ // No version of Indy3 has 05.LFL but MM, Loom and Zak all have it
+ if (g->id == GID_INDY3 && fileMD5Map.contains("05.LFL"))
+ return false;
+
+ // All versions of Indy3 have 93.LFL, but no other game
+ if (g->id != GID_INDY3 && fileMD5Map.contains("93.LFL"))
+ return false;
+
+ // No version of Loom has 48.LFL
+ if (g->id == GID_LOOM && fileMD5Map.contains("48.LFL"))
+ return false;
+
+ // No version of Zak has 60.LFL, but most (non-demo) versions of Indy3 have it
+ if (g->id == GID_ZAK && fileMD5Map.contains("60.LFL"))
+ return false;
+
+ // All versions of Indy3 and ZakTOWNS have 98.LFL, but no other game
+ if (g->id == GID_LOOM && fileMD5Map.contains("98.LFL"))
+ return false;
+
+
} else {
// TODO: Unknown file header, deal with it. Maybe an unencrypted
// variant...