diff options
author | Travis Howell | 2009-05-14 07:05:51 +0000 |
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committer | Travis Howell | 2009-05-14 07:05:51 +0000 |
commit | dd54193f9585b88627355e3da2d8d35581f43ed3 (patch) | |
tree | ea34e8d97f6e9c228bd225735755eacfb0206239 /engines | |
parent | 9604e9973643a15d236dbf1f0ca5c470aaabd157 (diff) | |
download | scummvm-rg350-dd54193f9585b88627355e3da2d8d35581f43ed3.tar.gz scummvm-rg350-dd54193f9585b88627355e3da2d8d35581f43ed3.tar.bz2 scummvm-rg350-dd54193f9585b88627355e3da2d8d35581f43ed3.zip |
Expand dump image code to cover all games, and add options to the debugger.
svn-id: r40548
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agos/agos.h | 16 | ||||
-rw-r--r-- | engines/agos/debug.cpp | 209 | ||||
-rw-r--r-- | engines/agos/debugger.cpp | 36 | ||||
-rw-r--r-- | engines/agos/debugger.h | 2 | ||||
-rw-r--r-- | engines/agos/draw.cpp | 4 | ||||
-rw-r--r-- | engines/agos/event.cpp | 2 | ||||
-rw-r--r-- | engines/agos/gfx.cpp | 30 |
7 files changed, 207 insertions, 92 deletions
diff --git a/engines/agos/agos.h b/engines/agos/agos.h index 31cfeba55c..b48866d33c 100644 --- a/engines/agos/agos.h +++ b/engines/agos/agos.h @@ -44,10 +44,6 @@ namespace AGOS { -/* Enable and set to zone number number to dump */ -//#define DUMP_FILE_NR 8 -//#define DUMP_BITMAPS_FILE_NR 8 - uint fileReadItemID(Common::SeekableReadStream *in); #define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y)) @@ -645,7 +641,8 @@ protected: /* used in debugger */ void dumpAllSubroutines(); - void dumpAllVgaFiles(); + void dumpAllVgaImageFiles(); + void dumpAllVgaScriptFiles(); void dumpSubroutines(); void dumpSubroutine(Subroutine *sub); void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub); @@ -1209,9 +1206,12 @@ protected: virtual void dumpVgaFile(const byte *vga); void dumpVgaScript(const byte *ptr, uint16 res, uint16 id); void dumpVgaScriptAlways(const byte *ptr, uint16 res, uint16 id); - void dumpVgaBitmaps(const byte *vga, byte *vga1, int res); + + void dumpVgaBitmaps(uint16 zoneNum); + void dumpSingleBitmap(int file, int image, const byte *offs, int w, int h, byte base); void dumpBitmap(const char *filename, const byte *offs, uint16 w, uint16 h, int flags, const byte *palette, byte base); + void palLoad(byte *pal, const byte *vga1, int a, int b); void fillBackFromBackGround(uint16 height, uint16 width); void fillBackFromFront(); @@ -1249,8 +1249,8 @@ protected: void waitForMark(uint i); void scrollScreen(); - void decodeColumn(byte *dst, const byte *src, uint16 height); - void decodeRow(byte *dst, const byte *src, uint16 width); + void decodeColumn(byte *dst, const byte *src, uint16 height, uint16 pitch); + void decodeRow(byte *dst, const byte *src, uint16 width, uint16 pitch); void hitarea_stuff_helper_2(); void fastFadeIn(); void slowFadeIn(); diff --git a/engines/agos/debug.cpp b/engines/agos/debug.cpp index 8ff4ca0187..6f17831a88 100644 --- a/engines/agos/debug.cpp +++ b/engines/agos/debug.cpp @@ -297,7 +297,16 @@ void AGOSEngine::dumpVgaScriptAlways(const byte *ptr, uint16 res, uint16 id) { printf("; end\n"); } -void AGOSEngine::dumpAllVgaFiles() { +void AGOSEngine::dumpAllVgaImageFiles() { + uint8 start = (getGameType() == GType_PN) ? 0 : 2; + uint8 end = (getGameType() == GType_PN) ? 26 : 450; + + for (int f = start; f < end; f++) { + dumpVgaBitmaps(f); + } +} + +void AGOSEngine::dumpAllVgaScriptFiles() { uint8 start = (getGameType() == GType_PN) ? 0 : 2; uint8 end = (getGameType() == GType_PN) ? 26 : 450; @@ -424,7 +433,7 @@ static const byte bmp_hdr[] = { 0x00, 0x01, 0x00, 0x00, }; -void dumpBMP(const char *filename, int w, int h, const byte *bytes, const uint32 *palette) { +void dumpBMP(const char *filename, int16 w, int16 h, const byte *bytes, const uint32 *palette) { Common::DumpFile out; byte my_hdr[sizeof(bmp_hdr)]; int i; @@ -459,40 +468,102 @@ void dumpBMP(const char *filename, int w, int h, const byte *bytes, const uint32 void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, uint16 w, uint16 h, int flags, const byte *palette, byte base) { - if (getGameType() != GType_FF && getGameType() != GType_PP) - w *= 16; - - /* allocate */ - byte *b = (byte *)malloc(w * h); - int i, j; + byte *imageBuffer = (byte *)malloc(w * h); + assert(imageBuffer); VC10_state state; - state.depack_cont = -0x80; state.srcPtr = offs; state.dh = h; - state.y_skip = 0; + state.height = h; + state.width = w / 16; - if (getGameType() == GType_FF || getGameType() == GType_PP) { - for (i = 0; i != w; i++) { - byte *c = vc10_depackColumn(&state); + if (getFeatures() & GF_PLANAR) { + state.srcPtr = convertImage(&state, (getGameType() == GType_PN || (flags & 0x80) != 0)); + flags &= ~0x80; + } + + const byte *src = state.srcPtr; + byte *dst = imageBuffer; + int i, j; + + if (w > _screenWidth) { + for (i = 0; i < w; i += 8) { + decodeColumn(dst, src + readUint32Wrapper(src), h, w); + dst += 8; + src += 4; + } + } else if (h > _screenHeight) { + for (i = 0; i < h; i += 8) { + decodeRow(dst, src + readUint32Wrapper(src), w, w); + dst += 8 * w; + src += 4; + } + } else if (getGameType() == GType_FF || getGameType() == GType_PP) { + if ((flags & 0x80)) { + for (i = 0; i != w; i++) { + byte *c = vc10_depackColumn(&state); + for (j = 0; j != h; j++) { + dst[j * w + i] = c[j]; + } + } + } else { for (j = 0; j != h; j++) { - b[j * w + i] = c[j]; + for (i = 0; i != w; i++) { + dst[i] = src[i]; + } } + dst += w; + src += w; } - } else { + } else if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) && w == 320 && (h == 134 || h == 200)) { + for (j = 0; j != h; j++) { + uint16 count = w / 8; + + byte *dstPtr = dst; + do { + uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]); + + dstPtr[0] = (byte)((bits >> (32 - 5)) & 31); + dstPtr[1] = (byte)((bits >> (32 - 10)) & 31); + dstPtr[2] = (byte)((bits >> (32 - 15)) & 31); + dstPtr[3] = (byte)((bits >> (32 - 20)) & 31); + dstPtr[4] = (byte)((bits >> (32 - 25)) & 31); + dstPtr[5] = (byte)((bits >> (32 - 30)) & 31); + + bits = (bits << 8) | src[4]; + + dstPtr[6] = (byte)((bits >> (40 - 35)) & 31); + dstPtr[7] = (byte)((bits) & 31); + + dstPtr += 8; + src += 5; + } while (--count); + dst += w; + } + } else if (flags & 0x80) { for (i = 0; i != w; i += 2) { byte *c = vc10_depackColumn(&state); for (j = 0; j != h; j++) { - byte pix = c[j]; - b[j * w + i] = (pix >> 4) | base; - b[j * w + i + 1] = (pix & 0xF) | base; + byte col = c[j]; + dst[j * w + i] = (col >> 4) | base; + dst[j * w + i + 1] = (col & 0xF) | base; } } + } else { + for (j = 0; j != h; j++) { + for (i = 0; i != w / 2; i ++) { + byte col = src[i]; + dst[i * 2] = (col >> 4) | base; + dst[i * 2 + 1] = (col & 0xF) | base; + } + dst += w; + src += w / 2; + } } - dumpBMP(filename, w, h, b, (const uint32 *)palette); - free(b); + dumpBMP(filename, w, h, imageBuffer, (const uint32 *)palette); + free(imageBuffer); } void AGOSEngine::dumpSingleBitmap(int file, int image, const byte *offs, int w, int h, byte base) { @@ -506,65 +577,91 @@ void AGOSEngine::dumpSingleBitmap(int file, int image, const byte *offs, int w, dumpBitmap(buf, offs, w, h, 0, _displayPalette, base); } -void palLoad(byte *pal, const byte *vga1, int a, int b) { - uint num = (a == 0) ? 0x20 : 0x10; - byte *palptr; +void AGOSEngine::palLoad(byte *pal, const byte *vga1, int a, int b) { const byte *src; + uint16 num, palSize; + byte *palptr = (byte *)&pal[0]; + + if (getGameType() == GType_FF || getGameType() == GType_PP) { + num = 256; + palSize = 768; + } else { + num = 32; + palSize = 96; + } - palptr = (byte *)&pal[a << 4]; - src = vga1 + 6 + b * 96; + if (getGameType() == GType_PN && (getFeatures() & GF_EGA)) { + memcpy(palptr, _displayPalette, 64); + } else if (getGameType() == GType_PN || getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) { + src = vga1 + READ_BE_UINT16(vga1 + 6) + b * 32; - do { - palptr[0] = src[0] << 2; - palptr[1] = src[1] << 2; - palptr[2] = src[2] << 2; - palptr[3] = 0; - - palptr += 4; - src += 3; - } while (--num); + do { + uint16 color = READ_BE_UINT16(src); + palptr[0] = ((color & 0xf00) >> 8) * 32; + palptr[1] = ((color & 0x0f0) >> 4) * 32; + palptr[2] = ((color & 0x00f) >> 0) * 32; + palptr[3] = 0; + + palptr += 4; + src += 2; + } while (--num); + } else { + src = vga1 + 6 + b * palSize; + + do { + palptr[0] = src[0] << 2; + palptr[1] = src[1] << 2; + palptr[2] = src[2] << 2; + palptr[3] = 0; + + palptr += 4; + src += 3; + } while (--num); + } } -void AGOSEngine::dumpVgaBitmaps(const byte *vga, byte *vga1, int res) { - int i; - uint32 offs; +void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) { + uint16 width, height, flags; + uint32 offs, curOffs = 0; const byte *p2; - byte pal[768]; + byte pal[1024]; - memset(pal, 0, sizeof(pal)); - palLoad(pal, vga1, 2, 0); - palLoad(pal, vga1, 3, 1); - palLoad(pal, vga1, 4, 2); - palLoad(pal, vga1, 5, 3); + uint16 zone = (getGameType() == GType_PN) ? 0 : zoneNum; + VgaPointersEntry *vpe = &_vgaBufferPointers[zone]; + if (vpe->vgaFile1 == NULL || vpe->vgaFile2 == NULL) + return; - int width, height, flags; + const byte *vga1 = vpe->vgaFile1; + const byte *vga2 = vpe->vgaFile2; + uint32 imageBlockSize = vpe->vgaFile2End - vpe->vgaFile2; - for (i = 1; ; i++) { - p2 = vga + i * 8; - offs = readUint32Wrapper(p2); + memset(pal, 0, sizeof(pal)); + palLoad(pal, vga1, 0, 0); - /* try to detect end of images. - * assume the end when offset >= 200kb */ - if (offs >= 204800) - return; + for (int i = 1; ; i++) { + p2 = vga2 + i * 8; + offs = readUint32Wrapper(p2); + width = readUint16Wrapper(p2 + 6); if (getGameType() == GType_FF || getGameType() == GType_PP) { - width = READ_LE_UINT16(p2 + 6); height = READ_LE_UINT16(p2 + 4) & 0x7FFF; flags = p2[5]; } else { - width = READ_BE_UINT16(p2 + 6) / 16; height = p2[5]; flags = p2[4]; } - printf("Image %d. Width=%d, Height=%d, Flags=0x%X\n", i, width, height, flags); + debug(1, "Zone %d: Image %d. Offs= %d Width=%d, Height=%d, Flags=0x%X", zoneNum, i, offs, width, height, flags); + if (offs < curOffs || offs >= imageBlockSize || width == 0 || height == 0) + return; + + curOffs = offs; /* dump bitmap */ char buf[40]; - sprintf(buf, "dumps/Res%d_Image%d.bmp", res, i); + sprintf(buf, "dumps/Res%d_Image%d.bmp", zoneNum, i); - dumpBitmap(buf, vga + offs, width, height, flags, pal, 0); + dumpBitmap(buf, vga2 + offs, width, height, flags, pal, 0); } } diff --git a/engines/agos/debugger.cpp b/engines/agos/debugger.cpp index 071aaf236d..a411b9434f 100644 --- a/engines/agos/debugger.cpp +++ b/engines/agos/debugger.cpp @@ -47,6 +47,8 @@ Debugger::Debugger(AGOSEngine *vm) DCmd_Register("var", WRAP_METHOD(Debugger, Cmd_SetVar)); DCmd_Register("obj", WRAP_METHOD(Debugger, Cmd_SetObjectFlag)); DCmd_Register("sub", WRAP_METHOD(Debugger, Cmd_StartSubroutine)); + DCmd_Register("dumpimage", WRAP_METHOD(Debugger, Cmd_dumpImage)); + DCmd_Register("dumpscript", WRAP_METHOD(Debugger, Cmd_dumpScript)); } @@ -263,5 +265,39 @@ bool Debugger::Cmd_StartSubroutine(int argc, const char **argv) { return true; } +bool Debugger::Cmd_dumpImage(int argc, const char **argv) { + if (argc > 1) { + uint16 zoneNum = atoi(argv[1]); + _vm->loadZone(zoneNum, false); + VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum]; + if (vpe->vgaFile2 != NULL) { + _vm->dumpVgaBitmaps(zoneNum); + } else { + DebugPrintf("Invalid Zone Number %d\n", zoneNum); + + } + } else + DebugPrintf("Syntax: dumpimage <zonenum>\n"); + + return true; +} + +bool Debugger::Cmd_dumpScript(int argc, const char **argv) { + if (argc > 1) { + uint16 zoneNum = atoi(argv[1]); + _vm->loadZone(zoneNum, false); + VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum]; + if (vpe->vgaFile1 != NULL) { + _vm->dumpVgaFile(vpe->vgaFile1); + } else { + DebugPrintf("Invalid Zone Number %d\n", zoneNum); + + } + } else + DebugPrintf("Syntax: dumpscript <zonenum>\n"); + + return true; +} + } // End of namespace AGOS diff --git a/engines/agos/debugger.h b/engines/agos/debugger.h index 277378a278..a660bed4d0 100644 --- a/engines/agos/debugger.h +++ b/engines/agos/debugger.h @@ -53,6 +53,8 @@ protected: bool Cmd_SetVar(int argc, const char **argv); bool Cmd_SetObjectFlag(int argc, const char **argv); bool Cmd_StartSubroutine(int argc, const char **argv); + bool Cmd_dumpImage(int argc, const char **argv); + bool Cmd_dumpScript(int argc, const char **argv); }; } // End of namespace AGOS diff --git a/engines/agos/draw.cpp b/engines/agos/draw.cpp index 0ecdce7f50..19520e66e9 100644 --- a/engines/agos/draw.cpp +++ b/engines/agos/draw.cpp @@ -645,7 +645,7 @@ void AGOSEngine::scrollScreen() { } src = _scrollImage + y / 2; - decodeRow(dst, src + readUint32Wrapper(src), _scrollWidth); + decodeRow(dst, src + readUint32Wrapper(src), _scrollWidth, _dxSurfacePitch); _scrollY += _scrollFlag; vcWriteVar(250, _scrollY); @@ -670,7 +670,7 @@ void AGOSEngine::scrollScreen() { src = _scrollImage + x / 2; else src = _scrollImage + x * 4; - decodeColumn(dst, src + readUint32Wrapper(src), _scrollHeight); + decodeColumn(dst, src + readUint32Wrapper(src), _scrollHeight, _dxSurfacePitch); _scrollX += _scrollFlag; vcWriteVar(251, _scrollX); diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp index 605ef8e119..6085bf4a09 100644 --- a/engines/agos/event.cpp +++ b/engines/agos/event.cpp @@ -486,6 +486,8 @@ void AGOSEngine::delay(uint amount) { _debugger->attach(); } else if (event.kbd.keycode == Common::KEYCODE_u) { dumpAllSubroutines(); + } else if (event.kbd.keycode == Common::KEYCODE_i) { + dumpAllVgaImageFiles(); } } diff --git a/engines/agos/gfx.cpp b/engines/agos/gfx.cpp index af397e6b3b..4b2d2b3321 100644 --- a/engines/agos/gfx.cpp +++ b/engines/agos/gfx.cpp @@ -84,8 +84,7 @@ void vc10_skip_cols(VC10_state *vs) { } } -void AGOSEngine::decodeColumn(byte *dst, const byte *src, uint16 height) { - const uint16 pitch = _dxSurfacePitch; +void AGOSEngine::decodeColumn(byte *dst, const byte *src, uint16 height, uint16 pitch) { int8 reps = (int8)0x80; byte color; byte *dstPtr = dst; @@ -128,8 +127,7 @@ void AGOSEngine::decodeColumn(byte *dst, const byte *src, uint16 height) { } } -void AGOSEngine::decodeRow(byte *dst, const byte *src, uint16 width) { - const uint16 pitch = _dxSurfacePitch; +void AGOSEngine::decodeRow(byte *dst, const byte *src, uint16 width, uint16 pitch) { int8 reps = (int8)0x80; byte color; byte *dstPtr = dst; @@ -987,7 +985,7 @@ void AGOSEngine::horizontalScroll(VC10_state *state) { src = state->srcPtr + _scrollX * 4; for (w = 0; w < _screenWidth; w += 8) { - decodeColumn(dst, src + readUint32Wrapper(src), state->height); + decodeColumn(dst, src + readUint32Wrapper(src), state->height, _dxSurfacePitch); dst += 8; src += 4; } @@ -1017,7 +1015,7 @@ void AGOSEngine::verticalScroll(VC10_state *state) { src = state->srcPtr + _scrollY / 2; for (h = 0; h < _screenHeight; h += 8) { - decodeRow(dst, src + READ_LE_UINT32(src), state->width); + decodeRow(dst, src + READ_LE_UINT32(src), state->width, _dxSurfacePitch); dst += 8 * state->width; src += 4; } @@ -1130,26 +1128,6 @@ void AGOSEngine::animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, i assert(READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId); } -#ifdef DUMP_FILE_NR - { - static bool dumped = false; - if (res == DUMP_FILE_NR && !dumped) { - dumped = true; - dumpVgaFile(_curVgaFile1); - } - } -#endif - -#ifdef DUMP_BITMAPS_FILE_NR - { - static bool dumped = false; - if (res == DUMP_BITMAPS_FILE_NR && !dumped) { - dumped = true; - dumpVgaBitmaps(_curVgaFile2, _curVgaFile1, zoneNum); - } - } -#endif - if (_dumpVgaScripts) { if (getGameType() == GType_FF || getGameType() == GType_PP) { dumpVgaScript(_curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId); |