diff options
author | Paul Gilbert | 2010-07-07 11:02:11 +0000 |
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committer | Paul Gilbert | 2010-07-07 11:02:11 +0000 |
commit | dd5f6f13e292e3ca8c63997fb1360fc39b5426e3 (patch) | |
tree | 75d026071efc238e81a70f7797b82389569072f2 /engines | |
parent | afd285005825926ee4f26b7ca5b20d2450efe211 (diff) | |
download | scummvm-rg350-dd5f6f13e292e3ca8c63997fb1360fc39b5426e3.tar.gz scummvm-rg350-dd5f6f13e292e3ca8c63997fb1360fc39b5426e3.tar.bz2 scummvm-rg350-dd5f6f13e292e3ca8c63997fb1360fc39b5426e3.zip |
Bugfixes and changed field names in the player class to be more explanatory. Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute.
svn-id: r50734
Diffstat (limited to 'engines')
-rw-r--r-- | engines/m4/mads_logic.cpp | 2 | ||||
-rw-r--r-- | engines/m4/mads_player.cpp | 44 | ||||
-rw-r--r-- | engines/m4/mads_player.h | 4 | ||||
-rw-r--r-- | engines/m4/mads_scene.cpp | 8 |
4 files changed, 29 insertions, 29 deletions
diff --git a/engines/m4/mads_logic.cpp b/engines/m4/mads_logic.cpp index 8561963208..e451a306ef 100644 --- a/engines/m4/mads_logic.cpp +++ b/engines/m4/mads_logic.cpp @@ -132,7 +132,7 @@ void MadsGameLogic::initialiseGlobals() { } _madsVm->_player._direction = 8; - _madsVm->_player._direction2 = 8; + _madsVm->_player._newDirection = 8; // TODO: unknown processing routine getting called for 'RXM' and 'ROX' } diff --git a/engines/m4/mads_player.cpp b/engines/m4/mads_player.cpp index bb7a1b406d..8531a3ed44 100644 --- a/engines/m4/mads_player.cpp +++ b/engines/m4/mads_player.cpp @@ -36,7 +36,7 @@ const int MadsPlayer::_directionListIndexes[32] = { MadsPlayer::MadsPlayer() { _playerPos = Common::Point(160, 78); _direction = 0; - _direction2 = 0; + _newDirection = 0; _forceRefresh = true; _stepEnabled = true; _ticksAmount = 3; @@ -46,8 +46,8 @@ MadsPlayer::MadsPlayer() { _visible3 = false; _yScale = 0; _moving = false; + _spriteListStart = 0; _spriteListIdx = 0; - _spriteListIdx2 = 0; _spritesChanged = true; _currentScale = 0; strcpy(_spritesPrefix, ""); @@ -93,7 +93,7 @@ bool MadsPlayer::loadSprites(const char *prefix) { int setIndex = _madsVm->scene()->_spriteSlots.addSprites(setName, true, SPRITE_SET_CHAR_INFO); if (setIndex < 0) { - if (idx < 7) + if (idx < 5) break; _spriteSetsPresent[idx] = false; } else { @@ -101,7 +101,7 @@ bool MadsPlayer::loadSprites(const char *prefix) { } if (idx == 0) - _spriteListIdx = setIndex; + _spriteListStart = setIndex; } result = 0; @@ -141,7 +141,7 @@ void MadsPlayer::update() { MadsSpriteSlot slot; slot.spriteType = FOREGROUND_SPRITE; slot.seqIndex = PLAYER_SEQ_INDEX; - slot.spriteListIndex = _spriteListIdx + _spriteListIdx2; + slot.spriteListIndex = _spriteListStart + _spriteListIdx; slot.frameNumber = _frameOffset + _frameNum; slot.xp = _playerPos.x; slot.yp = _playerPos.y + (_yScale * newScale) / 100; @@ -181,7 +181,7 @@ void MadsPlayer::update() { * Updates the animation frame for the player */ void MadsPlayer::updateFrame() { - SpriteAsset &spriteSet = _madsVm->scene()->_spriteSlots.getSprite(_spriteListIdx + _spriteListIdx2); + SpriteAsset &spriteSet = _madsVm->scene()->_spriteSlots.getSprite(_spriteListStart + _spriteListIdx); assert(spriteSet._charInfo); if (!spriteSet._charInfo->_numEntries) { @@ -214,14 +214,14 @@ void MadsPlayer::updateFrame() { void MadsPlayer::setupFrame() { resetActionList(); _frameOffset = 0; - _spriteListIdx2 = _directionListIndexes[_direction]; - if (!_spriteSetsPresent[_spriteListIdx2]) { + _spriteListIdx = _directionListIndexes[_direction]; + if (!_spriteSetsPresent[_spriteListIdx]) { // Direction isn't present, so use alternate direction, with entries flipped - _spriteListIdx2 -= 4; + _spriteListIdx -= 4; _frameOffset = 0x8000; } - SpriteAsset &spriteSet = _madsVm->scene()->_spriteSlots.getSprite(_spriteListIdx + _spriteListIdx2); + SpriteAsset &spriteSet = _madsVm->scene()->_spriteSlots.getSprite(_spriteListStart + _spriteListIdx); assert(spriteSet._charInfo); _unk1 = MAX(spriteSet._charInfo->_unk1, 100); setTicksAmount(); @@ -238,7 +238,7 @@ void MadsPlayer::setupFrame() { } void MadsPlayer::step() { - if (_visible && _stepEnabled && !_moving && (_direction == _direction2) && (_madsVm->_currentTimer >= GET_GLOBAL32(2))) { + if (_visible && _stepEnabled && !_moving && (_direction == _newDirection) && (_madsVm->_currentTimer >= GET_GLOBAL32(2))) { if (_actionIndex == 0) { int randVal = _vm->_random->getRandomNumber(29999); @@ -347,7 +347,7 @@ int MadsPlayer::getSpriteSlot() { } void MadsPlayer::setTicksAmount() { - SpriteAsset &spriteSet = _madsVm->scene()->_spriteSlots.getSprite(_spriteListIdx + _spriteListIdx2); + SpriteAsset &spriteSet = _madsVm->scene()->_spriteSlots.getSprite(_spriteListStart + _spriteListIdx); assert(spriteSet._charInfo); _madsVm->_player._ticksAmount = spriteSet._charInfo->_ticksAmount; if (_madsVm->_player._ticksAmount == 0) @@ -363,7 +363,7 @@ void MadsPlayer::resetActionList() { } int MadsPlayer::queueAction(int action1, int action2) { - SpriteAsset &spriteSet = _madsVm->scene()->_spriteSlots.getSprite(_spriteListIdx + _spriteListIdx2); + SpriteAsset &spriteSet = _madsVm->scene()->_spriteSlots.getSprite(_spriteListStart + _spriteListIdx); assert(spriteSet._charInfo); if ((action1 < spriteSet._charInfo->_numEntries) && (_actionIndex < 11)) { @@ -377,13 +377,13 @@ int MadsPlayer::queueAction(int action1, int action2) { } void MadsPlayer::idle() { - if (_direction != _direction2) { + if (_direction != _newDirection) { // The direction has changed, so reset for new direction dirChanged(); return; } - SpriteAsset &spriteSet = _madsVm->scene()->_spriteSlots.getSprite(_spriteListIdx + _spriteListIdx2); + SpriteAsset &spriteSet = _madsVm->scene()->_spriteSlots.getSprite(_spriteListStart + _spriteListIdx); assert(spriteSet._charInfo); if (spriteSet._charInfo->_numEntries == 0) // No entries, so exit immediately @@ -418,34 +418,34 @@ void MadsPlayer::dirChanged() { int dirIndex = 0, dirIndex2 = 0; int newDir = 0, newDir2 = 0; - if (_direction != _direction2) { + if (_direction != _newDirection) { // Find the index for the given direction in the player direction list int tempDir = _direction; do { ++dirIndex; newDir += tempDir; tempDir = _directionListIndexes[tempDir + 10]; - } while (tempDir != _direction2); + } while (tempDir != _newDirection); } - if (_direction != _direction2) { + if (_direction != _newDirection) { // Find the index for the given direction in the player direction list int tempDir = _direction; do { ++dirIndex2; newDir2 += tempDir; - tempDir = _directionListIndexes[tempDir + 10]; - } while (tempDir != _direction2); + tempDir = _directionListIndexes[tempDir + 20]; + } while (tempDir != _newDirection); } int diff = dirIndex - dirIndex2; if (diff == 0) diff = newDir - newDir2; - _direction = (diff >= 0) ? _directionListIndexes[_direction] : _directionListIndexes[_direction + 10]; + _direction = (diff >= 0) ? _directionListIndexes[_direction + 20] : _directionListIndexes[_direction + 10]; setupFrame(); - if ((_direction == _direction2) && !_moving) + if ((_direction == _newDirection) && !_moving) updateFrame(); _priorTimer += 1; diff --git a/engines/m4/mads_player.h b/engines/m4/mads_player.h index 7db45cae43..65ed9ef89c 100644 --- a/engines/m4/mads_player.h +++ b/engines/m4/mads_player.h @@ -50,7 +50,7 @@ public: Common::Point _destPos; uint32 _priorTimer; uint _ticksAmount; - int16 _direction, _direction2; + int16 _direction, _newDirection; bool _stepEnabled; bool _visible, _priorVisible; bool _visible3; @@ -58,7 +58,7 @@ public: int16 _currentScale; int16 _yScale; int16 _currentDepth; - int16 _spriteListIdx, _spriteListIdx2; + int16 _spriteListStart, _spriteListIdx; bool _spritesChanged; uint16 _frameOffset, _frameNum; bool _moving; diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp index 3e838fc1c0..e4f84aeb5a 100644 --- a/engines/m4/mads_scene.cpp +++ b/engines/m4/mads_scene.cpp @@ -165,7 +165,7 @@ void MadsScene::loadScene(int sceneNumber) { // Miscellaneous player setup _madsVm->_player._destPos = _madsVm->_player._destPos; - _madsVm->_player._direction2 = _madsVm->_player._direction; + _madsVm->_player._newDirection = _madsVm->_player._direction; _madsVm->_player.setupFrame(); _madsVm->_player.updateFrame(); @@ -1192,9 +1192,9 @@ bool MadsInterfaceView::handleKeypress(int32 keycode) { warning("TODO: Activate sound"); break; - case Common::KEYCODE_u: - // Rotate player - warning("TODO: Rotate player"); + case Common::KEYCODE_t: + // Rotate player - This was Ctrl-U in the original, but in ScummVM Ctrl-U is a global mute key + _madsVm->_player._newDirection = _madsVm->_player._directionListIndexes[_madsVm->_player._newDirection + 10]; break; case Common::KEYCODE_v: { |