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authorPaul Gilbert2015-05-19 19:11:57 -0400
committerPaul Gilbert2015-05-19 19:11:57 -0400
commitde08eb071e37013627dd4de941a50b8e45441c71 (patch)
tree47b1b764eea67cd987ecca005d47d34c27a74909 /engines
parent9c56d616b0031980011cd0e685082d8782b36bc2 (diff)
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SHERLOCK: Use more constants in doEnvControl
Diffstat (limited to 'engines')
-rw-r--r--engines/sherlock/user_interface.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp
index c42829167b..8121eee7bc 100644
--- a/engines/sherlock/user_interface.cpp
+++ b/engines/sherlock/user_interface.cpp
@@ -696,7 +696,7 @@ void UserInterface::doEnvControl() {
// Check for a filename entry being highlighted
if ((events._pressed || events._released) && mousePos.y > (CONTROLS_Y + 10)) {
int found1 = 0;
- for (_selector = 0; (_selector < 5) && !found1; ++_selector)
+ for (_selector = 0; (_selector < ONSCREEN_FILES_COUNT) && !found1; ++_selector)
if (mousePos.y > (CONTROLS_Y + 11 + _selector * 10) && mousePos.y < (CONTROLS_Y + 21 + _selector * 10))
found1 = 1;
@@ -746,7 +746,7 @@ void UserInterface::doEnvControl() {
}
if (_selector != _oldSelector) {
- if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + 5)) {
+ if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + ONSCREEN_FILES_COUNT)) {
screen.print(Common::Point(6, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
INV_FOREGROUND, "%d.", _oldSelector + 1);
screen.print(Common::Point(24, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
@@ -810,9 +810,9 @@ void UserInterface::doEnvControl() {
screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
- for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + 5); ++idx) {
+ for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT); ++idx) {
color = INV_FOREGROUND;
- if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + 5))
+ if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT))
color = TALK_FOREGROUND;
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%d.", idx + 1);
@@ -823,7 +823,7 @@ void UserInterface::doEnvControl() {
color = !saves._savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
- color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - 5) ? COMMAND_NULL : COMMAND_FOREGROUND;
+ color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND;
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
// Check whether there are more pending U keys pressed
@@ -835,15 +835,15 @@ void UserInterface::doEnvControl() {
moreKeys = _key == 'U';
}
} while ((saves._savegameIndex) && moreKeys);
- } else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - 5)) {
+ } else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT)) {
bool moreKeys;
do {
saves._savegameIndex++;
screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
- for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + 5); ++idx) {
- if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + 5))
+ for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT); ++idx) {
+ if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT))
color = TALK_FOREGROUND;
else
color = INV_FOREGROUND;
@@ -859,7 +859,7 @@ void UserInterface::doEnvControl() {
color = (!saves._savegameIndex) ? COMMAND_NULL : COMMAND_FOREGROUND;
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
- color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - 5) ? COMMAND_NULL : COMMAND_FOREGROUND;
+ color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND;
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
// Check whether there are more pending D keys pressed
@@ -870,8 +870,8 @@ void UserInterface::doEnvControl() {
moreKeys = _key == 'D';
}
- } while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - 5) && moreKeys);
- } else if ((found == 5 && events._released) || _key == 'Q') {
+ } while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) && moreKeys);
+ } else if ((found == ONSCREEN_FILES_COUNT && events._released) || _key == 'Q') {
clearWindow();
screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, "Are you sure you wish to Quit ?");
screen.vgaBar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR);