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author | Paul Gilbert | 2009-01-18 09:29:22 +0000 |
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committer | Paul Gilbert | 2009-01-18 09:29:22 +0000 |
commit | df6aa6361d2aa33f5c4536bc8f1007e434b88bc8 (patch) | |
tree | ce9f6dfa5d6569ffff76c502cf1524facf953326 /engines | |
parent | 1511099a7b3f5d9e31135e901b6c03b75f620f18 (diff) | |
download | scummvm-rg350-df6aa6361d2aa33f5c4536bc8f1007e434b88bc8.tar.gz scummvm-rg350-df6aa6361d2aa33f5c4536bc8f1007e434b88bc8.tar.bz2 scummvm-rg350-df6aa6361d2aa33f5c4536bc8f1007e434b88bc8.zip |
Slight changes to fx method #9 to more correctly match the original game
svn-id: r35893
Diffstat (limited to 'engines')
-rw-r--r-- | engines/made/screenfx.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/made/screenfx.cpp b/engines/made/screenfx.cpp index ba5d8b9476..91ceb02b89 100644 --- a/engines/made/screenfx.cpp +++ b/engines/made/screenfx.cpp @@ -386,9 +386,9 @@ void ScreenEffects::vfx09(Graphics::Surface *surface, byte *palette, byte *newPa for (int i = 0; i < 8; i++) { copyFxRect(surface, 0, 0, 320, 200); for (int j = 0; j < 4; j++) { - setBlendedPalette(palette, newPalette, colorCount, i * 4 + j, 36/*FIX?*/); - _screen->updateScreenAndWait(25); + setBlendedPalette(palette, newPalette, colorCount, i * 4 + j, 32); } + _screen->updateScreenAndWait(25); } setPalette(palette); } |