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author | Strangerke | 2014-05-26 07:20:59 +0200 |
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committer | Strangerke | 2014-05-26 07:20:59 +0200 |
commit | dfe6ae9d593a17acfe5bd9bb68d44ce497eeea20 (patch) | |
tree | b1cd8ed3dfcdb2e3ee69ae14efcd21726cedf637 /engines | |
parent | c5ced2347c07e1e4f1d2b2c1a3da1c4d4463773f (diff) | |
download | scummvm-rg350-dfe6ae9d593a17acfe5bd9bb68d44ce497eeea20.tar.gz scummvm-rg350-dfe6ae9d593a17acfe5bd9bb68d44ce497eeea20.tar.bz2 scummvm-rg350-dfe6ae9d593a17acfe5bd9bb68d44ce497eeea20.zip |
MADS: Fix a bug in scene 701 logic, rework some timer calls
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/nebular/nebular_scenes7.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp index 9383492391..08b85bfbd4 100644 --- a/engines/mads/nebular/nebular_scenes7.cpp +++ b/engines/mads/nebular/nebular_scenes7.cpp @@ -191,11 +191,11 @@ void Scene701::enter() { _game._player._stepEnabled = false; _scene->loadAnimation(formAnimName('B', 1), 80); _vm->_sound->command(28); - } else if (_scene->_priorSceneId != -2 && _scene->_priorSceneId != -620) { + } else if (_scene->_priorSceneId != -2 && _scene->_priorSceneId != 620) { _game._player._playerPos = Common::Point(22, 131); _game._player._facing = FACING_EAST; _game._player._stepEnabled = false; - _scene->_sequences.addTimer(1 * 60, 70); + _scene->_sequences.addTimer(60, 70); } _game.loadQuoteSet(0x310, 0x30F, 0); @@ -228,7 +228,7 @@ void Scene701::step() { case 71: _game._player.walk(Common::Point(61, 131), FACING_EAST); - _scene->_sequences.addTimer(2 * 60, 72); + _scene->_sequences.addTimer(120, 72); break; case 72: @@ -321,7 +321,7 @@ void Scene701::actions() { case 1: _game._player.walk(Common::Point(22, 131), FACING_EAST); - _scene->_sequences.addTimer(2 * 60, 3); + _scene->_sequences.addTimer(120, 3); break; case 3: |