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author | Colin Snover | 2017-01-10 12:40:31 -0600 |
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committer | Colin Snover | 2017-01-11 11:13:44 -0600 |
commit | e00c773d9529ba7915d1ef9443df289ef8eb34a5 (patch) | |
tree | a06b6d96588c595e062a897cd274ff4fa25f66aa /engines | |
parent | 4eecd48c64792c327bb1e5e85f38b75717da0947 (diff) | |
download | scummvm-rg350-e00c773d9529ba7915d1ef9443df289ef8eb34a5.tar.gz scummvm-rg350-e00c773d9529ba7915d1ef9443df289ef8eb34a5.tar.bz2 scummvm-rg350-e00c773d9529ba7915d1ef9443df289ef8eb34a5.zip |
SCI32: Remove backslashes from PQ:SWAT extra save game files
The original interpreter created subdirectories for each in-game
profile, but copying this behaviour would add a lot of
superfluous complexity to the save game system in ScummVM, and
may not be portable to all supported platforms. Instead, when the
game tries to save its files to a subdirectory, the backslash in
the file name is replaced with an underscore so it can be created
successfully on filesystems where backslash is an illegal file
name character.
This has a side-effect of causing all save games to be displayed
under all profiles, instead of just the ones "belonging" to a
particular profile, but this seems like a reasonable trade-off
given that there is no reason to play this game with more than one
profile.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/kfile.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 9d74ed174d..7bc3c2d212 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -427,6 +427,13 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { return make_reg(0, handle); } } + } else if (g_sci->getGameId() == GID_PQSWAT) { + // PQSWAT tries to create subdirectories for each game profile + for (Common::String::iterator it = name.begin(); it != name.end(); ++it) { + if (*it == '\\') { + *it = '_'; + } + } } // See kMakeSaveCatName |