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author | Kari Salminen | 2008-08-09 16:07:08 +0000 |
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committer | Kari Salminen | 2008-08-09 16:07:08 +0000 |
commit | e02f94d3922b39bdc8d0333c2e9fd602aeb40ef6 (patch) | |
tree | ca270f2ba77a94026b88ab2d8ed03b9275ca79d7 /engines | |
parent | 80648431d93dbbeb8707f64e334c31c2e7ec8587 (diff) | |
download | scummvm-rg350-e02f94d3922b39bdc8d0333c2e9fd602aeb40ef6.tar.gz scummvm-rg350-e02f94d3922b39bdc8d0333c2e9fd602aeb40ef6.tar.bz2 scummvm-rg350-e02f94d3922b39bdc8d0333c2e9fd602aeb40ef6.zip |
Added preliminary version of drawing type 22 overlays (Such overlays are added with opcode 0xA4 (o2_loadMask22) and removed with opcode 0xA5 (o2_unloadMask22)). Things might be wrong so needs testing! WIP!
svn-id: r33713
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cine/gfx.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index 524610eece..b882c9760e 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -1109,6 +1109,16 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) { maskBgOverlay(_bgTable[it->x].bg, sprite->data(), sprite->_realWidth, sprite->_height, _backBuffer, obj->x, obj->y); break; + // TODO: Figure out what this overlay type is and name it + // TODO: Check it this implementation really works correctly (Some things might be wrong, needs testing) + case 22: { + assert(it->objIdx < NUM_MAX_OBJECT); + obj = objectTable + it->objIdx; + byte transCol = obj->part & 0x0F; + drawPlainBox(obj->x, obj->y, obj->frame, obj->costume, transCol); + break; + } + // something else default: FWRenderer::renderOverlay(it); |