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author | Bendegúz Nagy | 2016-08-12 12:43:09 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | e1ddc2d3ab9ce6920a5dffced67843fe5f0139a5 (patch) | |
tree | abe97539dfcb9df367cff5da6a18e6f5d2b4e369 /engines | |
parent | 8e2dac5fb592f8b2379b196b91fe1adba2ee67ff (diff) | |
download | scummvm-rg350-e1ddc2d3ab9ce6920a5dffced67843fe5f0139a5.tar.gz scummvm-rg350-e1ddc2d3ab9ce6920a5dffced67843fe5f0139a5.tar.bz2 scummvm-rg350-e1ddc2d3ab9ce6920a5dffced67843fe5f0139a5.zip |
DM: Remove trashing input from DMEngine::f22_delay
Diffstat (limited to 'engines')
-rw-r--r-- | engines/dm/dm.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index b6b71fc0d5..d0ca2c82b1 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -235,7 +235,6 @@ bool DMEngine::hasFeature(EngineFeature f) const { void DMEngine::f22_delay(uint16 verticalBlank) { for (uint16 i = 0; i < verticalBlank * 2; ++i) { - _eventMan->f357_discardAllInput(); _displayMan->updateScreen(); _system->delayMillis(10); // Google says most Amiga games had a refreshrate of 50 hz } |