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authorBendegúz Nagy2016-08-12 12:43:09 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commite1ddc2d3ab9ce6920a5dffced67843fe5f0139a5 (patch)
treeabe97539dfcb9df367cff5da6a18e6f5d2b4e369 /engines
parent8e2dac5fb592f8b2379b196b91fe1adba2ee67ff (diff)
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DM: Remove trashing input from DMEngine::f22_delay
Diffstat (limited to 'engines')
-rw-r--r--engines/dm/dm.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp
index b6b71fc0d5..d0ca2c82b1 100644
--- a/engines/dm/dm.cpp
+++ b/engines/dm/dm.cpp
@@ -235,7 +235,6 @@ bool DMEngine::hasFeature(EngineFeature f) const {
void DMEngine::f22_delay(uint16 verticalBlank) {
for (uint16 i = 0; i < verticalBlank * 2; ++i) {
- _eventMan->f357_discardAllInput();
_displayMan->updateScreen();
_system->delayMillis(10); // Google says most Amiga games had a refreshrate of 50 hz
}