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authorMartin Kiewitz2015-04-18 12:10:26 +0200
committerMartin Kiewitz2015-04-18 12:10:26 +0200
commite24c8f1e877ca6b1c399e310ac0d3c2fd7ae4043 (patch)
treeec8d5a74c6b9d1e81dfc6e82c87b4679703ee2b7 /engines
parent8e3f537019647874e12c9c4a1a90a2e004479102 (diff)
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SCI: add uninitialized read workaround qfg3 rm140
for French, German, Italian and Spanish versions
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/workarounds.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 998d7cc041..bfc6cbb64a 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -162,6 +162,10 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG2, -1, 700, 0, NULL, "showSign", -1, 10, { WORKAROUND_FAKE, 0 } }, // Occurs sometimes when reading a sign in Raseir, Shapeir et al - bugs #5627, #5635
{ GID_QFG3, 510, 510, 0, "awardPrize", "changeState", -1, 0, { WORKAROUND_FAKE, 1 } }, // Simbani warrior challenge, after throwing the spears and retrieving the ring - bug #5277. Must be non-zero, otherwise the prize is awarded twice - bug #6160
{ GID_QFG3, 140, 140, 0, "rm140", "init", 0x1008, 0, { WORKAROUND_FAKE, 0 } }, // when importing a character and selecting the previous profession - bug #5163
+ { GID_QFG3, 140, 140, 0, "rm140", "init", 0x11e4, 0, { WORKAROUND_FAKE, 0 } }, // when importing ... in the French version
+ { GID_QFG3, 140, 140, 0, "rm140", "init", 0x10f2, 0, { WORKAROUND_FAKE, 0 } }, // when importing ... in the German version
+ { GID_QFG3, 140, 140, 0, "rm140", "init", 0x11e3, 0, { WORKAROUND_FAKE, 0 } }, // when importing ... in the Italian version
+ { GID_QFG3, 140, 140, 0, "rm140", "init", 0x123d, 0, { WORKAROUND_FAKE, 0 } }, // when importing ... in the Spanish version
{ GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #5033, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #5148, temp 1)
{ GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #5169
{ GID_QFG3, 470, 470, -1, "rm470", "notify", -1, 0, { WORKAROUND_FAKE, 0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #5165