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authorjohndoe1232016-03-25 22:11:52 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commite31c454cfa2d536bda56e791e65048f0bf854dd0 (patch)
treea40c20ce78fdf3105eb9494255ecda3b5167a895 /engines
parent47b94b1396cdc3529c137ac1dfe105b5ebdef79d (diff)
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ILLUSIONS: BBDOU: Rename stuff
Diffstat (limited to 'engines')
-rw-r--r--engines/illusions/bbdou/bbdou_cursor.cpp117
-rw-r--r--engines/illusions/bbdou/bbdou_cursor.h38
-rw-r--r--engines/illusions/bbdou/bbdou_specialcode.cpp114
-rw-r--r--engines/illusions/bbdou/bbdou_specialcode.h8
4 files changed, 135 insertions, 142 deletions
diff --git a/engines/illusions/bbdou/bbdou_cursor.cpp b/engines/illusions/bbdou/bbdou_cursor.cpp
index 090c80946b..a6bc4a90ba 100644
--- a/engines/illusions/bbdou/bbdou_cursor.cpp
+++ b/engines/illusions/bbdou/bbdou_cursor.cpp
@@ -63,18 +63,18 @@ void BbdouCursor::init(uint32 objectId, uint32 progResKeywordId) {
_data._causeThreadId2 = 0;
_data._field90 = 0;
_data._flags = 0;
- _data._item10._field58 = 1;
- _data._sequenceId98 = 0;
+ _data._verbState._minPriority = 1;
+ _data._currCursorTrackingSequenceId = 0;
_data._idleCtr = 0;
- _data._item10._verbId = 0x1B0000;
- _data._item10._field0 = 1;
- _data._item10._playSound48 = 0;
- _data._item10._objectIds[0] = 0;
- _data._item10._objectIds[1] = 0;
- _data._item10._index = 0;
- _data._item10._flag56 = 0;
+ _data._verbState._verbId = 0x1B0000;
+ _data._verbState._cursorState = 1;
+ _data._verbState._isBubbleVisible = 0;
+ _data._verbState._objectIds[0] = 0;
+ _data._verbState._objectIds[1] = 0;
+ _data._verbState._index = 0;
+ _data._verbState._flag56 = false;
- clearCursorDataField14();
+ resetActiveVerbs();
control->setActorIndexTo1();
@@ -99,7 +99,7 @@ void BbdouCursor::disable(uint32 objectId) {
void BbdouCursor::reset(uint32 objectId) {
Control *control = _vm->_dict->getObjectControl(objectId);
- _data._item10._field0 = 1;
+ _data._verbState._cursorState = 1;
_data._mode = 1;
_data._mode2 = 0;
_data._verbId1 = 0x1B0000;
@@ -111,25 +111,25 @@ void BbdouCursor::reset(uint32 objectId) {
_data._visibleCtr = 0;
_data._causeThreadId1 = 0;
_data._flags = 0;
- _data._item10._field58 = 1;
- _data._sequenceId98 = 0;
+ _data._verbState._minPriority = 1;
+ _data._currCursorTrackingSequenceId = 0;
_data._idleCtr = 0;
- _data._item10._verbId = 0x1B0000;
- _data._item10._playSound48 = 0;
- _data._item10._objectIds[0] = 0;
- _data._item10._objectIds[1] = 0;
- _data._item10._index = 0;
- _data._item10._flag56 = 0;
- clearCursorDataField14();
+ _data._verbState._verbId = 0x1B0000;
+ _data._verbState._isBubbleVisible = 0;
+ _data._verbState._objectIds[0] = 0;
+ _data._verbState._objectIds[1] = 0;
+ _data._verbState._index = 0;
+ _data._verbState._flag56 = false;
+ resetActiveVerbs();
control->setActorIndexTo1();
control->startSequenceActor(0x60029, 2, 0);
- _bbdou->resetItem10(control->_objectId, &_data._item10);
+ _bbdou->hideVerbBubble(control->_objectId, &_data._verbState);
// TODO? control->_actor->setControlRoutine(new Common::Functor2Mem<Control*, uint32, void, BbdouCursor>(this, &BbdouCursor::cursorInteractControlRoutine));
}
-void BbdouCursor::addCursorSequence(uint32 objectId, uint32 sequenceId) {
+void BbdouCursor::addCursorSequenceId(uint32 objectId, uint32 sequenceId) {
for (uint i = 0; i < kMaxCursorSequences; ++i)
if (_cursorSequences[i]._objectId == 0) {
_cursorSequences[i]._objectId = objectId;
@@ -145,49 +145,48 @@ uint32 BbdouCursor::findCursorSequenceId(uint32 objectId) {
return 0;
}
-void BbdouCursor::setStruct8bsValue(uint32 objectId, int value) {
- // TODO Clean this up, preliminary
- Struct8b *struct8b = 0;
- for (uint i = 0; i < 512; ++i)
- if (_cursorStruct8bs[i]._objectId == objectId) {
- struct8b = &_cursorStruct8bs[i];
+void BbdouCursor::setObjectInteractMode(uint32 objectId, int value) {
+ ObjectInteractMode *objectInteractMode = 0;
+ for (uint i = 0; i < ARRAYSIZE(_objectVerbs); ++i)
+ if (_objectVerbs[i]._objectId == objectId) {
+ objectInteractMode = &_objectVerbs[i];
break;
}
- if (!struct8b) {
- for (uint i = 0; i < 512; ++i)
- if (_cursorStruct8bs[i]._objectId == 0) {
- struct8b = &_cursorStruct8bs[i];
+ if (!objectInteractMode) {
+ for (uint i = 0; i < ARRAYSIZE(_objectVerbs); ++i)
+ if (_objectVerbs[i]._objectId == 0) {
+ objectInteractMode = &_objectVerbs[i];
break;
}
}
if (value != 11) {
- struct8b->_objectId = objectId;
- struct8b->_value = value;
- } else if (struct8b->_objectId == objectId) {
- struct8b->_objectId = 0;
- struct8b->_value = 0;
+ objectInteractMode->_objectId = objectId;
+ objectInteractMode->_interactMode = value;
+ } else if (objectInteractMode->_objectId == objectId) {
+ objectInteractMode->_objectId = 0;
+ objectInteractMode->_interactMode = 0;
}
}
-int BbdouCursor::findStruct8bsValue(uint32 objectId) {
- for (uint i = 0; i < 512; ++i)
- if (_cursorStruct8bs[i]._objectId == objectId)
- return _cursorStruct8bs[i]._value;
+int BbdouCursor::getObjectInteractMode(uint32 objectId) {
+ for (uint i = 0; i < ARRAYSIZE(_objectVerbs); ++i)
+ if (_objectVerbs[i]._objectId == objectId)
+ return _objectVerbs[i]._interactMode;
return 11;
}
bool BbdouCursor::updateTrackingCursor(Control *control) {
uint32 sequenceId;
if (getTrackingCursorSequenceId(control, sequenceId)) {
- if (_data._sequenceId98 != sequenceId) {
+ if (_data._currCursorTrackingSequenceId != sequenceId) {
saveBeforeTrackingCursor(control, sequenceId);
show(control);
- _data._sequenceId98 = sequenceId;
+ _data._currCursorTrackingSequenceId = sequenceId;
}
return true;
} else {
- if (_data._sequenceId98) {
- _data._sequenceId98 = 0;
+ if (_data._currCursorTrackingSequenceId) {
+ _data._currCursorTrackingSequenceId = 0;
restoreAfterTrackingCursor();
show(control);
}
@@ -215,9 +214,9 @@ void BbdouCursor::saveBeforeTrackingCursor(Control *control, uint32 sequenceId)
if (_data._mode == 3)
restoreInfo();
control->setActorIndexTo1();
- if (_data._item10._playSound48)
+ if (_data._verbState._isBubbleVisible)
_bbdou->playSoundEffect(4);
- _bbdou->resetItem10(control->_objectId, &_data._item10);
+ _bbdou->hideVerbBubble(control->_objectId, &_data._verbState);
}
_data._currOverlappedObjectId = 0;
if (_data._mode != 4) {
@@ -240,7 +239,7 @@ void BbdouCursor::restoreAfterTrackingCursor() {
_data._mode2 = 0;
_data._sequenceId2 = 0;
_data._holdingObjectId2 = 0;
- _data._sequenceId98 = 0;
+ _data._currCursorTrackingSequenceId = 0;
}
uint32 BbdouCursor::getSequenceId1(int sequenceIndex) {
@@ -360,17 +359,17 @@ bool BbdouCursor::getTrackingCursorSequenceId(Control *control, uint32 &outSeque
return outSequenceId != 0;
}
-void BbdouCursor::clearCursorDataField14() {
+void BbdouCursor::resetActiveVerbs() {
for (uint i = 0; i < 32; ++i)
- _data._item10._verbActive[i] = 0;
- if (_data._item10._field0 == 1) {
- _data._item10._verbActive[1] = 1;
- _data._item10._verbActive[2] = 1;
- _data._item10._verbActive[3] = 1;
- _data._item10._verbActive[5] = 1;
- } else if (_data._item10._field0 == 3) {
- _data._item10._verbActive[1] = 1;
- _data._item10._verbActive[2] = 1;
+ _data._verbState._verbActive[i] = false;
+ if (_data._verbState._cursorState == 1) {
+ _data._verbState._verbActive[1] = true;
+ _data._verbState._verbActive[2] = true;
+ _data._verbState._verbActive[3] = true;
+ _data._verbState._verbActive[5] = true;
+ } else if (_data._verbState._cursorState == 3) {
+ _data._verbState._verbActive[1] = true;
+ _data._verbState._verbActive[2] = true;
}
}
@@ -384,7 +383,7 @@ void BbdouCursor::hide(uint32 objectId) {
if (_data._visibleCtr == 0) {
Control *control = _vm->_dict->getObjectControl(objectId);
control->startSequenceActor(0x60029, 2, 0);
- _bbdou->resetItem10(objectId, &_data._item10);
+ _bbdou->hideVerbBubble(objectId, &_data._verbState);
_vm->_camera->popCameraMode();
}
_vm->_input->discardAllEvents();
diff --git a/engines/illusions/bbdou/bbdou_cursor.h b/engines/illusions/bbdou/bbdou_cursor.h
index 8f454b76cc..c3f023a5e9 100644
--- a/engines/illusions/bbdou/bbdou_cursor.h
+++ b/engines/illusions/bbdou/bbdou_cursor.h
@@ -30,18 +30,16 @@ namespace Illusions {
class IllusionsEngine_BBDOU;
class BbdouSpecialCode;
class Control;
-struct Item10;
-struct Item10 {
- int _field0;
- int16 _verbActive[32];
+struct VerbState {
+ int _cursorState;
+ bool _verbActive[32];
uint32 _verbId;
- int16 _playSound48;
- //field_4A dw
+ bool _isBubbleVisible;
uint32 _objectIds[2];
int16 _index;
- int16 _flag56;
- int _field58;
+ bool _flag56;
+ int _minPriority;
};
struct CursorData {
@@ -49,7 +47,7 @@ struct CursorData {
int _mode2;
uint32 _verbId1;
uint32 _progResKeywordId;
- Item10 _item10;
+ VerbState _verbState;
uint32 _currOverlappedObjectId;
uint32 _overlappedObjectId;
uint32 _sequenceId;
@@ -57,16 +55,12 @@ struct CursorData {
uint32 _holdingObjectId;
uint32 _holdingObjectId2;
int _visibleCtr;
- //field_86 dw
uint32 _causeThreadId1;
uint32 _causeThreadId2;
int16 _field90;
- //field_92 dw
uint _flags;
- uint32 _sequenceId98;
+ uint32 _currCursorTrackingSequenceId;
int16 _idleCtr;
- //field_9E db
- //field_9F db
};
struct CursorSequence {
@@ -75,10 +69,10 @@ struct CursorSequence {
CursorSequence() : _objectId(0), _sequenceId(0) {}
};
-struct Struct8b {
+struct ObjectInteractMode {
uint32 _objectId;
- int _value;
- Struct8b() : _objectId(0), _value(0) {}
+ int _interactMode;
+ ObjectInteractMode() : _objectId(0), _interactMode(0) {}
};
const uint kMaxCursorSequences = 100;
@@ -91,10 +85,10 @@ public:
void enable(uint32 objectId);
void disable(uint32 objectId);
void reset(uint32 objectId);
- void addCursorSequence(uint32 objectId, uint32 sequenceId);
+ void addCursorSequenceId(uint32 objectId, uint32 sequenceId);
uint32 findCursorSequenceId(uint32 objectId);
- void setStruct8bsValue(uint32 objectId, int value);
- int findStruct8bsValue(uint32 objectId);
+ void setObjectInteractMode(uint32 objectId, int value);
+ int getObjectInteractMode(uint32 objectId);
bool updateTrackingCursor(Control *control);
void saveInfo();
void restoreInfo();
@@ -110,8 +104,8 @@ public:
Control *_control;
CursorData _data;
CursorSequence _cursorSequences[kMaxCursorSequences];
- Struct8b _cursorStruct8bs[512];
- void clearCursorDataField14();
+ ObjectInteractMode _objectVerbs[512];
+ void resetActiveVerbs();
void show(Control *control);
void hide(uint32 objectId);
};
diff --git a/engines/illusions/bbdou/bbdou_specialcode.cpp b/engines/illusions/bbdou/bbdou_specialcode.cpp
index 727be8eab3..540a31e1a0 100644
--- a/engines/illusions/bbdou/bbdou_specialcode.cpp
+++ b/engines/illusions/bbdou/bbdou_specialcode.cpp
@@ -200,7 +200,7 @@ void BbdouSpecialCode::spcAddCursorSequence(OpCall &opCall) {
ARG_SKIP(4);
ARG_UINT32(objectId);
ARG_UINT32(sequenceId);
- _cursor->addCursorSequence(objectId, sequenceId);
+ _cursor->addCursorSequenceId(objectId, sequenceId);
_vm->notifyThreadId(opCall._threadId);
}
@@ -223,8 +223,8 @@ void BbdouSpecialCode::spcCursorStopHoldingObjectId(OpCall &opCall) {
void BbdouSpecialCode::spcSetCursorState(OpCall &opCall) {
ARG_UINT32(objectId);
ARG_UINT32(newState);
- _cursor->_data._item10._field0 = newState;
- _cursor->clearCursorDataField14();
+ _cursor->_data._verbState._cursorState = newState;
+ _cursor->resetActiveVerbs();
if (newState == 5)
setCursorControlRoutine(objectId, 1);
else
@@ -252,7 +252,7 @@ void BbdouSpecialCode::spcSetObjectInteractMode(OpCall &opCall) {
ARG_SKIP(4);
ARG_UINT32(objectId);
ARG_INT16(value);
- _cursor->setStruct8bsValue(objectId, value);
+ _cursor->setObjectInteractMode(objectId, value);
_vm->notifyThreadId(opCall._threadId);
}
@@ -466,13 +466,13 @@ void BbdouSpecialCode::playSoundEffect(int soundIndex) {
}
}
-void BbdouSpecialCode::resetItem10(uint32 objectId, Item10 *item10) {
- if (item10->_playSound48 == 1) {
+void BbdouSpecialCode::hideVerbBubble(uint32 objectId, VerbState *verbState) {
+ if (verbState->_isBubbleVisible) {
_bubble->hide();
- item10->_verbId = 0x1B0000;
- item10->_playSound48 = 0;
- item10->_objectIds[0] = 0;
- item10->_objectIds[1] = 0;
+ verbState->_verbId = 0x1B0000;
+ verbState->_isBubbleVisible = false;
+ verbState->_objectIds[0] = 0;
+ verbState->_objectIds[1] = 0;
}
_vm->_input->discardAllEvents();
}
@@ -499,7 +499,7 @@ Common::Point BbdouSpecialCode::getBackgroundCursorPos(Common::Point cursorPos)
}
void BbdouSpecialCode::showBubble(uint32 objectId, uint32 overlappedObjectId, uint32 holdingObjectId,
- Item10 *item10, uint32 progResKeywordId) {
+ VerbState *verbState, uint32 progResKeywordId) {
Common::Rect collisionRect;
Control *overlappedControl, *control2, *control3;
@@ -526,44 +526,44 @@ void BbdouSpecialCode::showBubble(uint32 objectId, uint32 overlappedObjectId, ui
_bubble->setup(1, bubbleSourcePt, bubbleDestPt, progResKeywordId);
- item10->_objectIds[0] = _bubble->addItem(0, 0x6005A);
- item10->_objectIds[1] = _bubble->addItem(0, 0x6005A);
- item10->_index = 0;
+ verbState->_objectIds[0] = _bubble->addItem(0, 0x6005A);
+ verbState->_objectIds[1] = _bubble->addItem(0, 0x6005A);
+ verbState->_index = 0;
- int value = _cursor->findStruct8bsValue(overlappedControl->_objectId);
+ int value = _cursor->getObjectInteractMode(overlappedControl->_objectId);
if (holdingObjectId) {
- item10->_verbId = 0x1B0003;
+ verbState->_verbId = 0x1B0003;
} else if (value == 9) {
- item10->_verbId = 0x1B0005;
+ verbState->_verbId = 0x1B0005;
} else if (value == 8) {
- item10->_verbId = 0x1B0005;
+ verbState->_verbId = 0x1B0005;
} else {
- item10->_verbId = 0x1B0002;
+ verbState->_verbId = 0x1B0002;
}
- uint32 sequenceId = kStruct10s[item10->_verbId & 0xFFFF]._sequenceId2;
+ uint32 sequenceId = kStruct10s[verbState->_verbId & 0xFFFF]._sequenceId2;
_bubble->show();
- control3 = _vm->_dict->getObjectControl(item10->_objectIds[0]);
+ control3 = _vm->_dict->getObjectControl(verbState->_objectIds[0]);
control3->startSequenceActor(sequenceId, 2, 0);
control3->appearActor();
control3->deactivateObject();
- item10->_playSound48 = 1;
+ verbState->_isBubbleVisible = true;
_vm->_input->discardAllEvents();
}
-bool BbdouSpecialCode::findVerbId(Item10 *item10, uint32 currOverlappedObjectId, int always0, uint32 &outVerbId) {
- if (item10->_playSound48) {
- int verbNum = item10->_verbId & 0xFFFF;
+bool BbdouSpecialCode::findVerbId(VerbState *verbState, uint32 currOverlappedObjectId, int always0, uint32 &outVerbId) {
+ if (verbState->_isBubbleVisible) {
+ int verbNum = verbState->_verbId & 0xFFFF;
int verbNumI = verbNum + 1;
while (1) {
if (verbNumI >= 32)
verbNumI = 0;
if (verbNumI++ == verbNum)
break;
- if (item10->_verbActive[verbNumI] && testVerbId(verbNumI | 0x1B0000, always0, currOverlappedObjectId)) {
+ if (verbState->_verbActive[verbNumI] && testVerbId(verbNumI | 0x1B0000, always0, currOverlappedObjectId)) {
outVerbId = verbNumI | 0x1B0000;
return true;
}
@@ -603,18 +603,18 @@ void BbdouSpecialCode::cursorInteractControlRoutine(Control *cursorControl, uint
foundOverlapped = false;
} else if (_vm->getCurrentScene() == 0x1000D) {
foundOverlapped = _vm->_controls->getOverlappedObjectAccurate(cursorControl, cursorPos,
- &overlappedControl, cursorData._item10._field58);
+ &overlappedControl, cursorData._verbState._minPriority);
} else {
foundOverlapped = _vm->_controls->getOverlappedObject(cursorControl, cursorPos,
- &overlappedControl, cursorData._item10._field58);
+ &overlappedControl, cursorData._verbState._minPriority);
}
if (foundOverlapped) {
if (overlappedControl->_objectId != cursorData._currOverlappedObjectId) {
- if (cursorData._item10._playSound48)
+ if (cursorData._verbState._isBubbleVisible)
playSoundEffect(4);
- resetItem10(cursorControl->_objectId, &cursorData._item10);
- int value = _cursor->findStruct8bsValue(overlappedControl->_objectId);
+ hideVerbBubble(cursorControl->_objectId, &cursorData._verbState);
+ int value = _cursor->getObjectInteractMode(overlappedControl->_objectId);
if (!testValueRange(value)) {
if (cursorData._mode == 3)
_cursor->restoreInfo();
@@ -626,17 +626,17 @@ void BbdouSpecialCode::cursorInteractControlRoutine(Control *cursorControl, uint
}
if (value == 10) {
if (cursorData._holdingObjectId) {
- cursorData._item10._verbId = 0x1B0003;
+ cursorData._verbState._verbId = 0x1B0003;
cursorData._currOverlappedObjectId = overlappedControl->_objectId;
}
else {
- cursorData._item10._verbId = 0x1B0002;
+ cursorData._verbState._verbId = 0x1B0002;
cursorData._currOverlappedObjectId = overlappedControl->_objectId;
}
} else {
playSoundEffect(3);
showBubble(cursorControl->_objectId, overlappedControl->_objectId,
- cursorData._holdingObjectId, &cursorData._item10,
+ cursorData._holdingObjectId, &cursorData._verbState,
cursorData._progResKeywordId);
cursorData._currOverlappedObjectId = overlappedControl->_objectId;
}
@@ -644,7 +644,7 @@ void BbdouSpecialCode::cursorInteractControlRoutine(Control *cursorControl, uint
if (cursorData._mode != 3) {
_cursor->saveInfo();
cursorData._mode = 3;
- cursorData._item10._verbId = 0x1B0006;
+ cursorData._verbState._verbId = 0x1B0006;
cursorData._holdingObjectId = 0;
}
cursorData._sequenceId = _cursor->getSequenceId1(value);
@@ -662,9 +662,9 @@ void BbdouSpecialCode::cursorInteractControlRoutine(Control *cursorControl, uint
_cursor->restoreInfo();
_cursor->show(cursorControl);
cursorControl->setActorIndexTo1();
- if (cursorData._item10._playSound48)
+ if (cursorData._verbState._isBubbleVisible)
playSoundEffect(4);
- resetItem10(cursorControl->_objectId, &cursorData._item10);
+ hideVerbBubble(cursorControl->_objectId, &cursorData._verbState);
}
cursorData._currOverlappedObjectId = 0;
}
@@ -685,8 +685,8 @@ void BbdouSpecialCode::cursorInteractControlRoutine(Control *cursorControl, uint
} else if (cursorData._currOverlappedObjectId) {
if (_vm->_input->pollEvent(kEventLeftClick)) {
cursorData._idleCtr = 0;
- if (runCause(cursorControl, cursorData, cursorData._item10._verbId, cursorData._holdingObjectId, cursorData._currOverlappedObjectId, 1)) {
- resetItem10(cursorControl->_objectId, &cursorData._item10);
+ if (runCause(cursorControl, cursorData, cursorData._verbState._verbId, cursorData._holdingObjectId, cursorData._currOverlappedObjectId, 1)) {
+ hideVerbBubble(cursorControl->_objectId, &cursorData._verbState);
cursorData._currOverlappedObjectId = 0;
cursorControl->setActorIndexTo1();
}
@@ -696,9 +696,9 @@ void BbdouSpecialCode::cursorInteractControlRoutine(Control *cursorControl, uint
if (cursorData._holdingObjectId) {
runCause(cursorControl, cursorData, 0x1B000B, 0, 0x40003, 0);
cursorData._currOverlappedObjectId = 0;
- } else if (findVerbId(&cursorData._item10, cursorData._currOverlappedObjectId, 0, verbId) &&
+ } else if (findVerbId(&cursorData._verbState, cursorData._currOverlappedObjectId, 0, verbId) &&
runCause(cursorControl, cursorData, verbId, cursorData._holdingObjectId, cursorData._currOverlappedObjectId, 1)) {
- resetItem10(cursorControl->_objectId, &cursorData._item10);
+ hideVerbBubble(cursorControl->_objectId, &cursorData._verbState);
cursorData._currOverlappedObjectId = 0;
cursorControl->setActorIndexTo1();
}
@@ -709,7 +709,7 @@ void BbdouSpecialCode::cursorInteractControlRoutine(Control *cursorControl, uint
runCause(cursorControl, cursorData, 0x1B0002, 0, 0x40003, 0);
} else if (_vm->_input->pollEvent(kEventInventory)) {
cursorData._idleCtr = 0;
- if (cursorData._item10._field58 <= 1)
+ if (cursorData._verbState._minPriority <= 1)
runCause(cursorControl, cursorData, cursorData._holdingObjectId != 0 ? 0x1B000B : 0x1B0004, 0, 0x40003, 0);
}
}
@@ -779,18 +779,18 @@ void BbdouSpecialCode::cursorCrosshairControlRoutine(Control *cursorControl, uin
foundOverlapped = false;
else {
foundOverlapped = _vm->_controls->getOverlappedObjectAccurate(cursorControl, cursorPos,
- &overlappedControl, cursorData._item10._field58);
+ &overlappedControl, cursorData._verbState._minPriority);
}
if (foundOverlapped) {
if (overlappedControl->_objectId != cursorData._currOverlappedObjectId) {
- resetItem10(cursorControl->_objectId, &cursorData._item10);
- int value = _cursor->findStruct8bsValue(overlappedControl->_objectId);
+ hideVerbBubble(cursorControl->_objectId, &cursorData._verbState);
+ int value = _cursor->getObjectInteractMode(overlappedControl->_objectId);
if (value == 2 || value == 3 || value == 4 || value == 5 || value == 6 || value == 7) {
if (cursorData._mode != 3) {
_cursor->saveInfo();
cursorData._mode = 3;
- cursorData._item10._verbId = 0x1B0006;
+ cursorData._verbState._verbId = 0x1B0006;
cursorData._holdingObjectId = 0;
}
switch (value) {
@@ -821,10 +821,10 @@ void BbdouSpecialCode::cursorCrosshairControlRoutine(Control *cursorControl, uin
_cursor->show(cursorControl);
cursorControl->setActorIndexTo2();
if (overlappedControl->_objectId) {
- cursorData._item10._verbId = 0x1B0003;
+ cursorData._verbState._verbId = 0x1B0003;
cursorData._currOverlappedObjectId = overlappedControl->_objectId;
} else {
- cursorData._item10._verbId = 0x1B0002;
+ cursorData._verbState._verbId = 0x1B0002;
cursorData._currOverlappedObjectId = overlappedControl->_objectId;
}
}
@@ -835,7 +835,7 @@ void BbdouSpecialCode::cursorCrosshairControlRoutine(Control *cursorControl, uin
_cursor->restoreInfo();
_cursor->show(cursorControl);
cursorControl->setActorIndexTo1();
- resetItem10(cursorControl->_objectId, &cursorData._item10);
+ hideVerbBubble(cursorControl->_objectId, &cursorData._verbState);
}
cursorData._currOverlappedObjectId = 0;
}
@@ -848,7 +848,7 @@ void BbdouSpecialCode::cursorCrosshairControlRoutine(Control *cursorControl, uin
uint32 outSceneId, outVerbId, outObjectId2, outObjectId;
bool success = getShooterCause(_vm->getCurrentScene(),
- cursorData._item10._verbId, cursorData._holdingObjectId, cursorData._currOverlappedObjectId,
+ cursorData._verbState._verbId, cursorData._holdingObjectId, cursorData._currOverlappedObjectId,
outSceneId, outVerbId, outObjectId2, outObjectId);
uint index = (uint)_vm->getRandom(2);
@@ -878,15 +878,15 @@ void BbdouSpecialCode::cursorCrosshairControlRoutine(Control *cursorControl, uin
}
cursorData._causeThreadId1 = _vm->causeTrigger(outSceneId, outVerbId, outObjectId2, outObjectId, threadId);
cursorData._causeThreadId2 = cursorData._causeThreadId1;
- resetItem10(cursorControl->_objectId, &cursorData._item10);
+ hideVerbBubble(cursorControl->_objectId, &cursorData._verbState);
cursorData._currOverlappedObjectId = 0;
cursorControl->setActorIndexTo1();
}
- } else if (_vm->_input->pollEvent(kEventRightClick) && cursorData._item10._playSound48 == 1 && !cursorData._item10._flag56) {
- // TODO I don't think this is used; _playSound48 seems to be always 0 here
+ } else if (_vm->_input->pollEvent(kEventRightClick) && cursorData._verbState._isBubbleVisible && !cursorData._verbState._flag56) {
+ // TODO I don't think this is used; _isBubbleVisible seems to be always 0 here
debug("Cursor_sub_10004DD0 TODO");
- // TODO Cursor_sub_10004DD0(controla->objectId, cursorData->currOverlappedObjectId, cursorData->holdingObjectId, &cursorData->item10);
+ // TODO Cursor_sub_10004DD0(controla->objectId, cursorData->currOverlappedObjectId, cursorData->holdingObjectId, &cursorData->verbState);
}
} else if (_vm->_input->pollEvent(kEventLeftClick)) {
@@ -921,7 +921,7 @@ bool BbdouSpecialCode::testVerbId(uint32 verbId, uint32 holdingObjectId, uint32
static const uint32 kVerbIdsH8[] = {0x001B0003, 0x001B0001, 0};
const uint32 *verbIds;
- int value = _cursor->findStruct8bsValue(overlappedObjectId);
+ int value = _cursor->getObjectInteractMode(overlappedObjectId);
if (holdingObjectId) {
if (value == 9)
@@ -1034,7 +1034,7 @@ void BbdouSpecialCode::startHoldingObjectId(uint32 objectId1, uint32 holdingObje
if (_cursor->_data._visibleCtr > 0)
_cursor->show(control);
_cursor->_data._mode = 2;
- _cursor->_data._item10._verbId = 0x1B0003;
+ _cursor->_data._verbState._verbId = 0x1B0003;
if (!doPlaySound)
playSoundEffect(5);
_inventory->removeInventoryItem(holdingObjectId);
@@ -1049,7 +1049,7 @@ void BbdouSpecialCode::stopHoldingObjectId(uint32 objectId1, bool doPlaySound) {
playSoundEffect(6);
if (_cursor->_data._visibleCtr > 0)
_cursor->show(control);
- _cursor->_data._item10._verbId = 0x1B0001;
+ _cursor->_data._verbState._verbId = 0x1B0001;
if (_cursor->_data._mode == 3)
holdingObjectId = _cursor->_data._holdingObjectId2;
if (holdingObjectId)
diff --git a/engines/illusions/bbdou/bbdou_specialcode.h b/engines/illusions/bbdou/bbdou_specialcode.h
index 40ed53d749..567c9562ee 100644
--- a/engines/illusions/bbdou/bbdou_specialcode.h
+++ b/engines/illusions/bbdou/bbdou_specialcode.h
@@ -36,7 +36,7 @@ class BbdouCursor;
class BbdouFoodCtl;
class BbdouInventory;
struct CursorData;
-struct Item10;
+struct VerbState;
typedef Common::Functor1<OpCall&, void> SpecialCodeFunction;
@@ -152,7 +152,7 @@ public:
void spcRunCause(OpCall &opCall);
void playSoundEffect(int soundIndex);
- void resetItem10(uint32 objectId, Item10 *item10);
+ void hideVerbBubble(uint32 objectId, VerbState *verbState);
void startHoldingObjectId(uint32 objectId1, uint32 holdingObjectId, bool doPlaySound);
void stopHoldingObjectId(uint32 objectId1, bool doPlaySound);
bool isHoldingObjectId(uint32 objectId);
@@ -163,8 +163,8 @@ protected:
void setCursorControlRoutine(uint32 objectId, int num);
Common::Point getBackgroundCursorPos(Common::Point cursorPos);
void showBubble(uint32 objectId, uint32 overlappedObjectId, uint32 holdingObjectId,
- Item10 *item10, uint32 progResKeywordId);
- bool findVerbId(Item10 *item10, uint32 currOverlappedObjectId, int always0, uint32 &outVerbId);
+ VerbState *verbState, uint32 progResKeywordId);
+ bool findVerbId(VerbState *verbState, uint32 currOverlappedObjectId, int always0, uint32 &outVerbId);
void cursorInteractControlRoutine(Control *cursorControl, uint32 deltaTime);
void cursorCrosshairControlRoutine(Control *cursorControl, uint32 deltaTime);
bool testVerbId(uint32 verbId, uint32 holdingObjectId, uint32 overlappedObjectId);