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authorsluicebox2019-08-30 18:00:25 -0700
committersluicebox2019-08-30 18:00:25 -0700
commite36a4be7ce1efd6c7fff6e3c1f3f583d2bc5c189 (patch)
tree92d0eb720274dc20743d4c23e4f293cc06d4bb7a /engines
parent05de8819baa4c9d1daef8bd742983d0665d03474 (diff)
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SCI: Fix addAsVirtualFiles creating titles with no files
Fixes QFG game titles appearing on import screens when no character files exist but save files exist that match fileMask
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/file.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp
index 5821313ac7..c311810997 100644
--- a/engines/sci/engine/file.cpp
+++ b/engines/sci/engine/file.cpp
@@ -474,10 +474,9 @@ void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask)
// Sort all filenames alphabetically
Common::sort(foundFiles.begin(), foundFiles.end());
- _files.push_back(title);
- _virtualFiles.push_back("");
Common::StringArray::iterator it;
Common::StringArray::iterator it_end = foundFiles.end();
+ bool titleAdded = false;
for (it = foundFiles.begin(); it != it_end; it++) {
Common::String regularFilename = *it;
@@ -488,6 +487,13 @@ void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask)
delete testfile;
if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game.
continue; // and we dont want to have those in the list
+
+ if (!titleAdded) {
+ _files.push_back(title);
+ _virtualFiles.push_back("");
+ titleAdded = true;
+ }
+
// We need to remove the prefix for display purposes
_files.push_back(wrappedFilename);
// but remember the actual name as well