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author | Filippos Karapetis | 2008-09-24 07:26:45 +0000 |
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committer | Filippos Karapetis | 2008-09-24 07:26:45 +0000 |
commit | e377ed856d0f1a054bce255043ce2e99593bc5b4 (patch) | |
tree | 02185b16ae46e00de1ca7bf16ab39b306aa899cc /engines | |
parent | a776beb2b99cfaaec75c9c4f158d3e2348e4c380 (diff) | |
download | scummvm-rg350-e377ed856d0f1a054bce255043ce2e99593bc5b4.tar.gz scummvm-rg350-e377ed856d0f1a054bce255043ce2e99593bc5b4.tar.bz2 scummvm-rg350-e377ed856d0f1a054bce255043ce2e99593bc5b4.zip |
Readded missing special case for the storm animation in ITE. Fixes bug #2125675 - "ITE: Game locks up in storm clouds scene"
svn-id: r34639
Diffstat (limited to 'engines')
-rw-r--r-- | engines/saga/animation.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index e9e146013f..493c05022c 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -579,6 +579,9 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { _vm->_events->queue(&event); } return; + } else { + anim->currentFrame = 0; + anim->completed = 0; } } |