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authorMax Horn2006-04-01 18:20:35 +0000
committerMax Horn2006-04-01 18:20:35 +0000
commite390639dd8f6fcf85e36ede9897d56a21ee22078 (patch)
treea01a540a36e60d0d5c3d008c6233e302265b13f9 /engines
parent46360fcc77806c9305efd643632681d55b61b1dd (diff)
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Use extra_versions to compute ScummGameSettings (currently only compared to the value determined via multiple_versions_md5_settings but not actively used; requires more testing, in particular with HE games)
svn-id: r21530
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/plugin.cpp116
-rw-r--r--engines/scumm/plugin.h2
2 files changed, 88 insertions, 30 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp
index 8ef94cdc5a..715a1ab969 100644
--- a/engines/scumm/plugin.cpp
+++ b/engines/scumm/plugin.cpp
@@ -193,15 +193,15 @@ static const ScummGameSettings scumm_settings[] = {
/* Scumm Version 2 */
{"maniac", 0, GID_MANIAC, 2, 0, MDT_PCSPK,
- GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, Common::kPlatformPC},
+ GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, UNK},
{"zak", 0, GID_ZAK, 2, 0, MDT_PCSPK,
- GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, Common::kPlatformPC},
+ GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, UNK},
/* Scumm Version 3 */
{"indy3", 0, GID_INDY3, 3, 0, MDT_PCSPK | MDT_ADLIB,
- GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, Common::kPlatformPC},
+ GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, UNK},
{"loom", 0, GID_LOOM, 3, 0, MDT_PCSPK | MDT_ADLIB | MDT_MIDI,
- GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, Common::kPlatformPC},
+ GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, UNK},
/* Scumm Version 4 */
{"pass", 0, GID_PASS, 4, 0, MDT_PCSPK | MDT_ADLIB,
@@ -214,27 +214,27 @@ static const ScummGameSettings scumm_settings[] = {
/* Scumm version 5 */
{"monkey2", 0, GID_MONKEY2, 5, 0, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_MIDI,
- GF_USE_KEY, Common::kPlatformPC},
+ GF_USE_KEY, UNK},
{"atlantis", 0, GID_INDY4, 5, 0, MDT_ADLIB | MDT_MIDI,
- GF_USE_KEY, Common::kPlatformPC},
+ GF_USE_KEY, UNK},
/* Scumm Version 6 */
{"tentacle", 0, GID_TENTACLE, 6, 0, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_MIDI,
- GF_USE_KEY, Common::kPlatformPC},
+ GF_USE_KEY, UNK},
{"samnmax", 0, GID_SAMNMAX, 6, 0, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_MIDI,
- GF_USE_KEY, Common::kPlatformPC},
+ GF_USE_KEY, UNK},
// {"test", "Test demo game", GID_SAMNMAX, 6, 0, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_MIDI, GF_NEW_OPCODES, Common::kPlatformUnknown},
#ifndef DISABLE_SCUMM_7_8
/* Scumm Version 7 */
{"ft", 0, GID_FT, 7, 0, MDT_NONE,
- GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE, Common::kPlatformPC},
+ GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE, UNK},
{"dig", 0, GID_DIG, 7, 0, MDT_NONE,
- GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE, Common::kPlatformPC},
+ GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE, UNK},
/* Scumm Version 8 */
{"comi", 0, GID_CMI, 8, 0, MDT_NONE,
@@ -387,18 +387,18 @@ static const ScummGameSettings scumm_settings[] = {
};
-#if 0
+#if 1
// The following table is currently *unused*. It's work in progress for a refined detector;
// the purpose of this particular table is to replace multiple_versions_md5_settings,
// and maybe also scumm_settings.
static const ScummGameSettings extra_versions[] = {
// The C64 version of MM is detected via the platform field and hence has no seperate entry in this list
- {"maniac", "", GID_MANIAC, 2, 0, MDT_PCSPK, GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, UNK},
+ {"maniac", "V2", GID_MANIAC, 2, 0, MDT_PCSPK, GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, UNK},
{"maniac", "NES", GID_MANIAC, 1, 0, MDT_NONE, GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, Common::kPlatformNES},
{"maniac", "V1", GID_MANIAC, 1, 0, MDT_PCSPK, GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, Common::kPlatformPC},
// The C64 version of Zak is detected via the platform field and hence has no seperate entry in this list
- {"zak", "", GID_ZAK, 2, 0, MDT_PCSPK, GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, UNK},
+ {"zak", "V2", GID_ZAK, 2, 0, MDT_PCSPK, GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, UNK},
{"zak", "V1", GID_ZAK, 1, 0, MDT_PCSPK, GF_SMALL_HEADER | GF_NO_SCALING | GF_16COLOR | GF_USE_KEY | GF_OLD_BUNDLE, Common::kPlatformPC},
{"zak", "FM-TOWNS", GID_ZAK, 3, 0, MDT_TOWNS, GF_SMALL_HEADER | GF_NO_SCALING | GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns},
@@ -494,7 +494,9 @@ static const ScummGameSettings extra_versions[] = {
{"lost", "Updated", GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_NEW_COSTUMES | GF_HE_CURSORLESS, Common::kPlatformWindows},
- // The following are meant to be generic HE game variants and as such do not specify a game ID
+ // The following are meant to be generic HE game variants and as such do
+ // not specify a game ID. Make sure that these are last in the table, else
+ // they'll override more specific entries that follow later on.
{"", "HE 70", GID_HEGAME, 6, 70, MDT_NONE, GF_USE_KEY | GF_NEW_COSTUMES, UNK},
{"", "HE 71", GID_HEGAME, 6, 71, MDT_NONE, GF_USE_KEY | GF_NEW_COSTUMES, UNK},
{"", "HE 72", GID_HEGAME, 6, 72, MDT_NONE, GF_USE_KEY | GF_NEW_COSTUMES, UNK},
@@ -529,7 +531,7 @@ static const ScummGameSettings multiple_versions_md5_settings[] = {
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, Common::kPlatformWindows},
{"362c1d281fb9899254cda66ad246c66a", "Demo", GID_DIG, 7, 0, MDT_NONE,
- GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, Common::kPlatformPC},
+ GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, Common::kPlatformUnknown},
{"cd9c05e755d7bf8e9b9590ad1ebe273e", "Demo Mac", GID_DIG, 7, 0, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, Common::kPlatformMacintosh},
@@ -1667,10 +1669,22 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
target_md5F.close();
}
+
+ // Check for unknown MD5 checksums, and print a message if we encounter one.
+ const MD5Table *elem;
+#ifdef PALMOS_68K
+ uint32 arraySize = MemPtrSize((void *)md5table) / sizeof(MD5Table) - 1;
+#else
+ uint32 arraySize = ARRAYSIZE(md5table) - 1;
+#endif
+ elem = (const MD5Table *)bsearch(md5, md5table, arraySize, sizeof(MD5Table), compareMD5Table);
+ if (!elem)
+ printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5);
+
+
// Now search our 'database' for the MD5; if a match is found, we use
// the information in the 'database' to correct the GameDescriptor.
- g = multiple_versions_md5_settings;
- while (g->gameid) {
+ for (g = multiple_versions_md5_settings; g->gameid; ++g) {
if (!scumm_stricmp(md5, g->gameid)) {
// Match found. Copy the data and ensure that we use the correct
// gameid (since we abused that field to store the MD5).
@@ -1678,9 +1692,64 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
game.gameid = gameid;
break;
}
- g++;
}
+#if 1
+ //
+ // Compute the ScummGameSettings using the extra_versions array.
+ // This will soon replace multiple_versions_md5_settings (which then
+ // will be removed).
+ //
+ if (elem) {
+ // The MD5 is known and was found in our md5table.
+
+ // Sanity check: Make sure the gameids match
+ if (scumm_stricmp(elem->gameid, gameid)) {
+ error("MD5 %s implies gameid '%s', but gameid '%s' was used",
+ md5, elem->gameid, gameid);
+ }
+
+ // Compute the precise game settings using 'extra_versions'.
+ ScummGameSettings game2(game);
+ for (g = extra_versions; g->gameid; ++g) {
+ if (g->gameid[0] == 0 || !scumm_stricmp(elem->gameid, g->gameid)) {
+ // The gameid either matches, or is empty (the latter indicates
+ // a generic entry, used currently for generic HE specifies.
+
+ if (g->variant == 0 || !scumm_stricmp(elem->variant, g->variant)) {
+ // Perfect match found, use it and stop the loop
+ game2 = *g;
+ game2.gameid = gameid;
+ if (elem->platform != Common::kPlatformUnknown)
+ game2.platform = elem->platform;
+ break;
+ }
+ }
+ }
+
+ // Compare to the results obtained via multiple_versions_md5_settings.
+ const bool foo =
+ scumm_stricmp(game.gameid, game2.gameid) ||
+ game.id != game2.id ||
+ game.version != game2.version ||
+ game.heversion != game2.heversion ||
+ game.midi != game2.midi ||
+ game.features != game2.features;
+ if (foo || game.platform != game2.platform) {
+ warning("ScummGameSettings differ (MD5 %s):", md5);
+ warning("game 1: '%s', id %d, ver %d, he %d, midi %d, f %d, p %d",
+ game.gameid, game.id, game.version, game.heversion, game.midi, game.features, game.platform);
+ warning("game 2: '%s', id %d, ver %d, he %d, midi %d, f %d, p %d",
+ game2.gameid, game2.id, game2.version, game2.heversion, game2.midi, game2.features, game2.platform);
+ if (foo)
+ error("Aborting -- please report details to fingolfin...");
+ }
+
+ }
+#endif
+
+
+
// Check for a user override of the platform. We allow the user to override
// the platform, to make it possible to add games which are not yet in
// our MD5 database but require a specific platform setting.
@@ -1694,17 +1763,6 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
game.midi = MDT_TOWNS;
}
- // Check for unknown MD5 checksums, and print a message if we encounter one.
- const MD5Table *elem;
-#ifdef PALMOS_68K
- uint32 arraySize = MemPtrSize((void *)md5table) / sizeof(MD5Table) - 1;
-#else
- uint32 arraySize = ARRAYSIZE(md5table) - 1;
-#endif
- elem = (const MD5Table *)bsearch(md5, md5table, arraySize, sizeof(MD5Table), compareMD5Table);
- if (!elem)
- printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5);
-
// Finally, we have massaged the GameDescriptor to our satisfaction, and can
// instantiate the appropriate game engine. Hooray!
switch (game.version) {
diff --git a/engines/scumm/plugin.h b/engines/scumm/plugin.h
index a8ba8a426b..13346c4058 100644
--- a/engines/scumm/plugin.h
+++ b/engines/scumm/plugin.h
@@ -32,7 +32,7 @@
*/
struct ScummGameSettings {
const char *gameid;
- const char *extra;
+ const char *variant;
byte id, version, heversion;
int midi; // MidiDriverFlags values
uint32 features;