diff options
author | Max Horn | 2010-02-13 17:45:40 +0000 |
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committer | Max Horn | 2010-02-13 17:45:40 +0000 |
commit | e45f0f309acd2448dc042bd89584791f932388a3 (patch) | |
tree | 89440faa87e843d4460cd3a1221915e18dffbdb1 /engines | |
parent | 9575cc08a2d54af57ada390f0f736d64857a49d1 (diff) | |
download | scummvm-rg350-e45f0f309acd2448dc042bd89584791f932388a3.tar.gz scummvm-rg350-e45f0f309acd2448dc042bd89584791f932388a3.tar.bz2 scummvm-rg350-e45f0f309acd2448dc042bd89584791f932388a3.zip |
SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead
svn-id: r48050
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/console.cpp | 4 | ||||
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 4 | ||||
-rw-r--r-- | engines/sci/engine/kmovement.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/scriptdebug.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/selector.cpp | 4 | ||||
-rw-r--r-- | engines/sci/engine/selector.h | 2 | ||||
-rw-r--r-- | engines/sci/engine/state.cpp | 8 | ||||
-rw-r--r-- | engines/sci/engine/state.h | 3 | ||||
-rw-r--r-- | engines/sci/engine/vm.cpp | 16 | ||||
-rw-r--r-- | engines/sci/graphics/animate.cpp | 4 | ||||
-rw-r--r-- | engines/sci/graphics/gui.cpp | 4 | ||||
-rw-r--r-- | engines/sci/graphics/gui32.cpp | 4 | ||||
-rw-r--r-- | engines/sci/sci.cpp | 2 | ||||
-rw-r--r-- | engines/sci/sci.h | 8 |
15 files changed, 34 insertions, 35 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp index d6c3b07f75..3b42a36bb9 100644 --- a/engines/sci/console.cpp +++ b/engines/sci/console.cpp @@ -402,8 +402,8 @@ ResourceType parseResourceType(const char *resid) { } const char *selector_name(EngineState *s, int selector) { - if (selector >= 0 && selector < (int)s->_kernel->getSelectorNamesSize()) - return s->_kernel->getSelectorName(selector).c_str(); + if (selector >= 0 && selector < (int)g_sci->getKernel()->getSelectorNamesSize()) + return g_sci->getKernel()->getSelectorName(selector).c_str(); else return "--INVALID--"; } diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index 8eb2401b3a..592d1d4fd0 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -826,12 +826,12 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) { maxChars = GET_SEL32V(s->_segMan, controlObject, SELECTOR(x)); // max chars per entry cursorOffset = GET_SEL32V(s->_segMan, controlObject, SELECTOR(cursor)); - if (s->_kernel->_selectorCache.topString != -1) { + if (g_sci->getKernel()->_selectorCache.topString != -1) { // Games from early SCI1 onwards use topString upperOffset = GET_SEL32V(s->_segMan, controlObject, SELECTOR(topString)); } else { // Earlier games use lsTop or brTop - if (lookup_selector(s->_segMan, controlObject, s->_kernel->_selectorCache.brTop, NULL, NULL) == kSelectorVariable) + if (lookup_selector(s->_segMan, controlObject, g_sci->getKernel()->_selectorCache.brTop, NULL, NULL) == kSelectorVariable) upperOffset = GET_SEL32V(s->_segMan, controlObject, SELECTOR(brTop)); else upperOffset = GET_SEL32V(s->_segMan, controlObject, SELECTOR(lsTop)); diff --git a/engines/sci/engine/kmovement.cpp b/engines/sci/engine/kmovement.cpp index b91ccadce6..1dd3227aef 100644 --- a/engines/sci/engine/kmovement.cpp +++ b/engines/sci/engine/kmovement.cpp @@ -315,7 +315,7 @@ reg_t kDoBresen(EngineState *s, int argc, reg_t *argv) { debugC(2, kDebugLevelBresen, "New data: (x,y)=(%d,%d), di=%d", x, y, bdi); - if (s->_kernel->_selectorCache.cantBeHere != -1) { + if (g_sci->getKernel()->_selectorCache.cantBeHere != -1) { invoke_selector(INV_SEL(client, cantBeHere, kStopOnInvalidSelector), 0); s->r_acc = make_reg(0, !s->r_acc.offset); } else { diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index cef8525200..22405b8b99 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -944,7 +944,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { } // Create a new EngineState object - retval = new EngineState(s->_kernel, s->_voc, s->_segMan, s->_audio); + retval = new EngineState(s->_voc, s->_segMan, s->_audio); retval->_event = new SciEvent(); // Copy some old data diff --git a/engines/sci/engine/scriptdebug.cpp b/engines/sci/engine/scriptdebug.cpp index cbf8379273..57c9f47f24 100644 --- a/engines/sci/engine/scriptdebug.cpp +++ b/engines/sci/engine/scriptdebug.cpp @@ -107,7 +107,7 @@ reg_t disassemble(EngineState *s, reg_t pos, int print_bw_tag, int print_bytecod reg_t retval = make_reg(pos.segment, pos.offset + 1); uint16 param_value; int i = 0; - Kernel *kernel = s->_kernel; + Kernel *kernel = g_sci->getKernel(); if (!mobj) { warning("Disassembly failed: Segment %04x non-existant or not a script", pos.segment); diff --git a/engines/sci/engine/selector.cpp b/engines/sci/engine/selector.cpp index 8a859b1431..20a10a180e 100644 --- a/engines/sci/engine/selector.cpp +++ b/engines/sci/engine/selector.cpp @@ -215,14 +215,14 @@ int invoke_selector_argv(EngineState *s, reg_t object, int selector_id, Selector if (slc_type == kSelectorNone) { warning("Selector '%s' of object at %04x:%04x could not be invoked", - s->_kernel->getSelectorName(selector_id).c_str(), PRINT_REG(object)); + g_sci->getKernel()->getSelectorName(selector_id).c_str(), PRINT_REG(object)); if (noinvalid == kStopOnInvalidSelector) error("[Kernel] Not recoverable: VM was halted"); return 1; } if (slc_type == kSelectorVariable) { warning("Attempting to invoke variable selector %s of object %04x:%04x", - s->_kernel->getSelectorName(selector_id).c_str(), PRINT_REG(object)); + g_sci->getKernel()->getSelectorName(selector_id).c_str(), PRINT_REG(object)); return 0; } diff --git a/engines/sci/engine/selector.h b/engines/sci/engine/selector.h index 427af7430a..e824d8713d 100644 --- a/engines/sci/engine/selector.h +++ b/engines/sci/engine/selector.h @@ -79,7 +79,7 @@ enum SelectorInvocation { * that cannot handle vararg macros. */ #define INV_SEL(_object_, _selector_, _noinvalid_) \ - s, _object_, s->_kernel->_selectorCache._selector_, _noinvalid_, argc, argv + s, _object_, g_sci->getKernel()->_selectorCache._selector_, _noinvalid_, argc, argv reg_t read_selector(SegManager *segMan, reg_t object, Selector selector_id); diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp index d61bc7ede8..4559ebd763 100644 --- a/engines/sci/engine/state.cpp +++ b/engines/sci/engine/state.cpp @@ -33,8 +33,8 @@ namespace Sci { -EngineState::EngineState(Kernel *kernel, Vocabulary *voc, SegManager *segMan, AudioPlayer *audio) -: _kernel(kernel), _voc(voc), _segMan(segMan), _audio(audio), _dirseeker() { +EngineState::EngineState(Vocabulary *voc, SegManager *segMan, AudioPlayer *audio) +: _voc(voc), _segMan(segMan), _audio(audio), _dirseeker() { #ifdef USE_OLD_MUSIC_FUNCTIONS sfx_init_flags = 0; @@ -145,7 +145,7 @@ kLanguage EngineState::getLanguage() { lang = K_LANG_ENGLISH; - if (_kernel->_selectorCache.printLang != -1) { + if (g_sci->getKernel()->_selectorCache.printLang != -1) { lang = (kLanguage)GET_SEL32V(_segMan, _gameObj, SELECTOR(printLang)); if ((getSciVersion() >= SCI_VERSION_1_1) || (lang == K_LANG_NONE)) { @@ -192,7 +192,7 @@ Common::String EngineState::strSplit(const char *str, const char *sep) { kLanguage lang = getLanguage(); kLanguage subLang = K_LANG_NONE; - if (_kernel->_selectorCache.subtitleLang != -1) { + if (g_sci->getKernel()->_selectorCache.subtitleLang != -1) { subLang = (kLanguage)GET_SEL32V(_segMan, _gameObj, SELECTOR(subtitleLang)); } diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index eca061027c..f7011a1a2c 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -108,14 +108,13 @@ public: struct EngineState : public Common::Serializable { public: - EngineState(Kernel *kernel, Vocabulary *voc, SegManager *segMan, AudioPlayer *audio); + EngineState(Vocabulary *voc, SegManager *segMan, AudioPlayer *audio); virtual ~EngineState(); virtual void saveLoadWithSerializer(Common::Serializer &ser); public: SegManager *_segMan; /**< The segment manager */ - Kernel *_kernel; Vocabulary *_voc; Common::String _gameId; /**< Designation of the primary object (which inherits from Game) */ diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 9c1e203c5f..cb106950e9 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -240,7 +240,7 @@ static void validate_write_var(reg_t *r, reg_t *stack_base, int type, int max, i #endif #define READ_VAR(type, index, def) validate_read_var(scriptState.variables[type], s->stack_base, type, scriptState.variables_max[type], index, __LINE__, def) -#define WRITE_VAR(type, index, value) validate_write_var(scriptState.variables[type], s->stack_base, type, scriptState.variables_max[type], index, __LINE__, value, s->_segMan, s->_kernel) +#define WRITE_VAR(type, index, value) validate_write_var(scriptState.variables[type], s->stack_base, type, scriptState.variables_max[type], index, __LINE__, value, s->_segMan, g_sci->getKernel()) #define WRITE_VAR16(type, index, value) WRITE_VAR(type, index, make_reg(0, value)); #define ACC_ARITHMETIC_L(op) make_reg(0, (op validate_arithmetic(s->r_acc))) @@ -360,7 +360,7 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt if (s->_activeBreakpointTypes & BREAK_SELECTOR) { char method_name[256]; - sprintf(method_name, "%s::%s", s->_segMan->getObjectName(send_obj), s->_kernel->getSelectorName(selector).c_str()); + sprintf(method_name, "%s::%s", s->_segMan->getObjectName(send_obj), g_sci->getKernel()->getSelectorName(selector).c_str()); Common::List<Breakpoint>::const_iterator bp; for (bp = s->_breakpoints.begin(); bp != s->_breakpoints.end(); ++bp) { @@ -561,10 +561,10 @@ static reg_t pointer_add(EngineState *s, reg_t base, int offset) { static void callKernelFunc(EngineState *s, int kernelFuncNum, int argc) { - if (kernelFuncNum >= (int)s->_kernel->_kernelFuncs.size()) + if (kernelFuncNum >= (int)g_sci->getKernel()->_kernelFuncs.size()) error("Invalid kernel function 0x%x requested", kernelFuncNum); - const KernelFuncWithSignature &kernelFunc = s->_kernel->_kernelFuncs[kernelFuncNum]; + const KernelFuncWithSignature &kernelFunc = g_sci->getKernel()->_kernelFuncs[kernelFuncNum]; if (kernelFunc.signature && !kernel_matches_signature(s->_segMan, kernelFunc.signature, argc, scriptState.xs->sp + 1)) { @@ -1358,7 +1358,7 @@ void run_vm(EngineState *s, bool restoring) { var_container = s->_segMan->getObject(obj->getSuperClassSelector()); uint16 varSelector = var_container->getVarSelector(opparams[0] >> 1); // printf("%X\n", varSelector); -// printf("%s\n", s->_kernel->getSelectorName(varSelector).c_str()); +// printf("%s\n", g_sci->getKernel()->getSelectorName(varSelector).c_str()); if ((varSelector == 0x84) || (varSelector == 0x92))) { // selectors cycles, cycleCnt from lsl5 hardcoded uint32 curTime = g_system->getMillis(); @@ -1698,7 +1698,7 @@ static EngineState *_game_run(EngineState *&s) { #ifdef USE_OLD_MUSIC_FUNCTIONS s->_sound.sfx_reset_player(); #endif - _init_stack_base_with_selector(s, s->_kernel->_selectorCache.play); + _init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.play); send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base); @@ -1716,7 +1716,7 @@ static EngineState *_game_run(EngineState *&s) { debugC(2, kDebugLevelVM, "Restarting with replay()"); s->_executionStack.clear(); // Restart with replay - _init_stack_base_with_selector(s, s->_kernel->_selectorCache.replay); + _init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.replay); send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base); } @@ -1735,7 +1735,7 @@ int game_run(EngineState **_s) { EngineState *s = *_s; debugC(2, kDebugLevelVM, "Calling %s::play()", s->_gameId.c_str()); - _init_stack_base_with_selector(s, s->_kernel->_selectorCache.play); // Call the play selector + _init_stack_base_with_selector(s, g_sci->getKernel()->_selectorCache.play); // Call the play selector // Now: Register the first element on the execution stack- if (!send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base)) { diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp index b42a794399..67c41ee9ba 100644 --- a/engines/sci/graphics/animate.cpp +++ b/engines/sci/graphics/animate.cpp @@ -95,7 +95,7 @@ bool GfxAnimate::invoke(List *list, int argc, reg_t *argv) { signal = GET_SEL32V(_s->_segMan, curObject, SELECTOR(signal)); if (!(signal & kSignalFrozen)) { // Call .doit method of that object - invoke_selector(_s, curObject, _s->_kernel->_selectorCache.doit, kContinueOnInvalidSelector, argc, argv, 0); + invoke_selector(_s, curObject, g_sci->getKernel()->_selectorCache.doit, kContinueOnInvalidSelector, argc, argv, 0); // Lookup node again, since the nodetable it was in may have been reallocated curNode = _s->_segMan->lookupNode(curAddress); } @@ -490,7 +490,7 @@ void GfxAnimate::restoreAndDelete(int argc, reg_t *argv) { if (signal & kSignalDisposeMe) { // Call .delete_ method of that object - invoke_selector(_s, curObject, _s->_kernel->_selectorCache.delete_, kContinueOnInvalidSelector, argc, argv, 0); + invoke_selector(_s, curObject, g_sci->getKernel()->_selectorCache.delete_, kContinueOnInvalidSelector, argc, argv, 0); } listIterator--; } diff --git a/engines/sci/graphics/gui.cpp b/engines/sci/graphics/gui.cpp index 5f3fa32ff8..c5ce6672a1 100644 --- a/engines/sci/graphics/gui.cpp +++ b/engines/sci/graphics/gui.cpp @@ -60,10 +60,10 @@ SciGui::SciGui(EngineState *state, GfxScreen *screen, GfxPalette *palette, GfxCa _coordAdjuster = new GfxCoordAdjuster16(_ports); g_sci->_gfxCoordAdjuster = _coordAdjuster; _cursor->init(_coordAdjuster, _s->_event); - _compare = new GfxCompare(_s->_segMan, _s->_kernel, _cache, _screen, _coordAdjuster); + _compare = new GfxCompare(_s->_segMan, g_sci->getKernel(), _cache, _screen, _coordAdjuster); g_sci->_gfxCompare = _compare; _transitions = new GfxTransitions(this, _screen, _palette, g_sci->getResMan()->isVGA()); - _paint16 = new GfxPaint16(g_sci->getResMan(), _s->_segMan, _s->_kernel, this, _cache, _ports, _coordAdjuster, _screen, _palette, _transitions); + _paint16 = new GfxPaint16(g_sci->getResMan(), _s->_segMan, g_sci->getKernel(), this, _cache, _ports, _coordAdjuster, _screen, _palette, _transitions); g_sci->_gfxPaint = _paint16; g_sci->_gfxPaint16 = _paint16; _animate = new GfxAnimate(_s, _cache, _ports, _paint16, _screen, _palette, _cursor, _transitions); diff --git a/engines/sci/graphics/gui32.cpp b/engines/sci/graphics/gui32.cpp index 80454378d5..9e0b7f68e0 100644 --- a/engines/sci/graphics/gui32.cpp +++ b/engines/sci/graphics/gui32.cpp @@ -52,9 +52,9 @@ SciGui32::SciGui32(EngineState *state, GfxScreen *screen, GfxPalette *palette, G _coordAdjuster = new GfxCoordAdjuster32(_s->_segMan); g_sci->_gfxCoordAdjuster = _coordAdjuster; _cursor->init(_coordAdjuster, _s->_event); - _compare = new GfxCompare(_s->_segMan, _s->_kernel, _cache, _screen, _coordAdjuster); + _compare = new GfxCompare(_s->_segMan, g_sci->getKernel(), _cache, _screen, _coordAdjuster); g_sci->_gfxCompare = _compare; - _paint32 = new GfxPaint32(g_sci->getResMan(), _s->_segMan, _s->_kernel, _coordAdjuster, _cache, _screen, _palette); + _paint32 = new GfxPaint32(g_sci->getResMan(), _s->_segMan, g_sci->getKernel(), _coordAdjuster, _cache, _screen, _palette); g_sci->_gfxPaint = _paint32; _frameout = new GfxFrameout(_s->_segMan, g_sci->getResMan(), _coordAdjuster, _cache, _screen, _palette, _paint32); g_sci->_gfxFrameout = _frameout; diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index fc6fc218f6..e1cfacc8b4 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -181,7 +181,7 @@ Common::Error SciEngine::run() { _features = new GameFeatures(segMan, _kernel); // We'll set the GUI below - _gamestate = new EngineState(_kernel, _vocabulary, segMan, _audio); + _gamestate = new EngineState(_vocabulary, segMan, _audio); _gamestate->_event = new SciEvent(); if (script_init_engine(_gamestate)) diff --git a/engines/sci/sci.h b/engines/sci/sci.h index c411f48bc9..2138b131cd 100644 --- a/engines/sci/sci.h +++ b/engines/sci/sci.h @@ -149,10 +149,10 @@ public: uint32 getFlags() const; bool isDemo() const; - ResourceManager *getResMan() const { return _resMan; } - Kernel *getKernel() const { return _kernel; } - EngineState *getEngineState() const { return _gamestate; } - Vocabulary *getVocabulary() const { return _vocabulary; } + inline ResourceManager *getResMan() const { return _resMan; } + inline Kernel *getKernel() const { return _kernel; } + inline EngineState *getEngineState() const { return _gamestate; } + inline Vocabulary *getVocabulary() const { return _vocabulary; } Common::String getSavegameName(int nr) const; Common::String getSavegamePattern() const; |