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author | Jordi Vilalta Prat | 2008-02-04 18:38:22 +0000 |
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committer | Jordi Vilalta Prat | 2008-02-04 18:38:22 +0000 |
commit | e4ab5dd33964c536ca1813e4a78373dda0008052 (patch) | |
tree | 1ff9af75ed432825cd6084b9a6cbe0a3b74a4c24 /engines | |
parent | 468e9cb056382043008a1ffbbf09acbeb972d1ec (diff) | |
download | scummvm-rg350-e4ab5dd33964c536ca1813e4a78373dda0008052.tar.gz scummvm-rg350-e4ab5dd33964c536ca1813e4a78373dda0008052.tar.bz2 scummvm-rg350-e4ab5dd33964c536ca1813e4a78373dda0008052.zip |
Change MetaEngine references to PluginObject where possible to make its semantics more generic.
svn-id: r30789
Diffstat (limited to 'engines')
-rw-r--r-- | engines/metaengine.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/metaengine.h b/engines/metaengine.h index df124c57c5..c07a4f6e88 100644 --- a/engines/metaengine.h +++ b/engines/metaengine.h @@ -28,8 +28,10 @@ #include "common/scummsys.h" #include "common/str.h" #include "common/error.h" +#include "common/fs.h" #include "base/game.h" +#include "base/plugins.h" class Engine; class OSystem; @@ -42,13 +44,10 @@ class OSystem; * This is then in turn used by the frontend code to detect games, * and instantiate actual Engine objects. */ -class MetaEngine { +class MetaEngine : public PluginObject { public: virtual ~MetaEngine() {} - /** Returns the name of the engine. */ - virtual const char *getName() const = 0; - /** Returns some copyright information about the engine. */ virtual const char *getCopyright() const = 0; |