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authorPaul Gilbert2011-11-27 18:42:24 +1100
committerPaul Gilbert2011-11-27 18:43:07 +1100
commite4c13058268df2ad817a2a3b835c53772f3d99dd (patch)
treedabbed2be913de87c872c6d6f7108ee2d26c24f2 /engines
parent6e9fe4e365d05d9c3776c266aac3dc35a537f875 (diff)
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CGE: Disable restoring games whilst a cut-scene is active
This is because previously after restoring you could no longer move the Chief.
Diffstat (limited to 'engines')
-rw-r--r--engines/cge/cge.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
index 87654c53f4..8e74253f86 100644
--- a/engines/cge/cge.cpp
+++ b/engines/cge/cge.cpp
@@ -208,7 +208,8 @@ bool CGEEngine::hasFeature(EngineFeature f) const {
}
bool CGEEngine::canLoadGameStateCurrently() {
- return (_startupMode == 0) && _mouse->_active;
+ return (_startupMode == 0) && _mouse->_active &&
+ _commandHandler->idle() && !_hero->_flags._hide;
}
bool CGEEngine::canSaveGameStateCurrently() {