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author | Paul Gilbert | 2012-01-31 22:20:30 +1100 |
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committer | Paul Gilbert | 2012-01-31 22:20:30 +1100 |
commit | e4e7827f776eb3f013d047544938a617dde6aae0 (patch) | |
tree | 856e9bafb0fbdec906670cfd143890070d701a31 /engines | |
parent | 4dffd4c1db122553795390ffed9d7776e20bc329 (diff) | |
download | scummvm-rg350-e4e7827f776eb3f013d047544938a617dde6aae0.tar.gz scummvm-rg350-e4e7827f776eb3f013d047544938a617dde6aae0.tar.bz2 scummvm-rg350-e4e7827f776eb3f013d047544938a617dde6aae0.zip |
TSAGE: Properly handle resetting flags when leaving a scene
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/scenes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 9d75808dbf..c091afe34c 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -164,7 +164,7 @@ void SceneManager::changeScene(int newSceneNumber) { sceneObj->setObjectWrapper(NULL); sceneObj->animate(ANIM_MODE_NONE, 0); - sceneObj->_flags &= !OBJFLAG_PANES; + sceneObj->_flags &= ~OBJFLAG_PANES; } // Blank out the screen |