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authorJohannes Schickel2006-07-22 14:39:54 +0000
committerJohannes Schickel2006-07-22 14:39:54 +0000
commite5934c8f2158db82fb33ef8000c7eb94728214be (patch)
tree06f9264804013ea5b5a70917e1b92371a60ee09c /engines
parent412db86dcfc3b29f436ae358c6dd2613ad6b9927 (diff)
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Using FilesystemNode::name instead of FilesystemNode::displayName in the sword2 detector code too.
svn-id: r23557
Diffstat (limited to 'engines')
-rw-r--r--engines/sword2/sword2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index bbdc2c4092..9454b69644 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -97,9 +97,9 @@ DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) {
// Iterate over all files in the given directory
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
- const char *gameName = file->displayName().c_str();
+ const char *fileName = file->name().c_str();
- if (0 == scumm_stricmp(g->detectname, gameName)) {
+ if (0 == scumm_stricmp(g->detectname, fileName)) {
// Match found, add to list of candidates, then abort inner loop.
detectedGames.push_back(*g);
break;