aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorStrangerke2016-03-20 19:21:00 +0100
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commite6496188f71dcb0435471bf82bab71cafabc73f3 (patch)
tree1385bad0f896962301ef92e12d349297291244a4 /engines
parent6d1a6738f49e195276089666db166b17285bcce3 (diff)
downloadscummvm-rg350-e6496188f71dcb0435471bf82bab71cafabc73f3.tar.gz
scummvm-rg350-e6496188f71dcb0435471bf82bab71cafabc73f3.tar.bz2
scummvm-rg350-e6496188f71dcb0435471bf82bab71cafabc73f3.zip
GNAP: Rename scene 43, 44 and 45 variables for consistency
Diffstat (limited to 'engines')
-rw-r--r--engines/gnap/gnap.h14
-rw-r--r--engines/gnap/scenes/scene43.cpp54
-rw-r--r--engines/gnap/scenes/scene44.cpp92
-rw-r--r--engines/gnap/scenes/scene45.cpp14
4 files changed, 87 insertions, 87 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index 873255bafa..a440f4a092 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -864,8 +864,8 @@ public:
void scene42_updateAnimations();
// Scene 43
- int _currTwoHeadedGuySequenceId;
- int _nextTwoHeadedGuySequenceId;
+ int _s43_currTwoHeadedGuySequenceId;
+ int _s43_nextTwoHeadedGuySequenceId;
int scene43_init();
void scene43_updateHotspots();
@@ -873,17 +873,17 @@ public:
void scene43_updateAnimations();
// Scene 44
- int _nextSpringGuySequenceId;
- int _nextKissingLadySequenceId;
- int _currSpringGuySequenceId;
- int _currKissingLadySequenceId;
+ int _s44_nextSpringGuySequenceId;
+ int _s44_nextKissingLadySequenceId;
+ int _s44_currSpringGuySequenceId;
+ int _s44_currKissingLadySequenceId;
int scene44_init();
void scene44_updateHotspots();
void scene44_run();
void scene44_updateAnimations();
// Scene 45
- int _currDancerSequenceId;
+ int _s45_currDancerSequenceId;
int scene45_init();
void scene45_updateHotspots();
void scene45_run();
diff --git a/engines/gnap/scenes/scene43.cpp b/engines/gnap/scenes/scene43.cpp
index e0cc8ad033..51917d5389 100644
--- a/engines/gnap/scenes/scene43.cpp
+++ b/engines/gnap/scenes/scene43.cpp
@@ -92,11 +92,11 @@ void GnapEngine::scene43_run() {
if (!isFlag(14))
_gameSys->insertSequence(0x1086F, 1, 0, 0, kSeqNone, 0, 0, 0);
- _currTwoHeadedGuySequenceId = 0x13C;
- _nextTwoHeadedGuySequenceId = -1;
+ _s43_currTwoHeadedGuySequenceId = 0x13C;
+ _s43_nextTwoHeadedGuySequenceId = -1;
_gameSys->setAnimation(0x13C, 1, 2);
- _gameSys->insertSequence(_currTwoHeadedGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(_s43_currTwoHeadedGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
if (isFlag(12)) {
_toyUfoId = 0;
@@ -332,27 +332,27 @@ void GnapEngine::scene43_run() {
updateGnapIdleSequence();
if (!_timers[4] && (!isFlag(12) || !isFlag(19))) {
_timers[4] = getRandom(100) + 100;
- if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _nextTwoHeadedGuySequenceId == -1) {
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s43_nextTwoHeadedGuySequenceId == -1) {
_gnapRandomValue = getRandom(5);
switch (_gnapRandomValue) {
case 0:
- _nextTwoHeadedGuySequenceId = 0x13C;
+ _s43_nextTwoHeadedGuySequenceId = 0x13C;
break;
case 1:
- _nextTwoHeadedGuySequenceId = 0x134;
+ _s43_nextTwoHeadedGuySequenceId = 0x134;
break;
case 2:
- _nextTwoHeadedGuySequenceId = 0x135;
+ _s43_nextTwoHeadedGuySequenceId = 0x135;
break;
case 3:
- _nextTwoHeadedGuySequenceId = 0x136;
+ _s43_nextTwoHeadedGuySequenceId = 0x136;
break;
case 4:
- _nextTwoHeadedGuySequenceId = 0x13A;
+ _s43_nextTwoHeadedGuySequenceId = 0x13A;
break;
}
- if (_nextTwoHeadedGuySequenceId == _currTwoHeadedGuySequenceId)
- _nextTwoHeadedGuySequenceId = -1;
+ if (_s43_nextTwoHeadedGuySequenceId == _s43_currTwoHeadedGuySequenceId)
+ _s43_nextTwoHeadedGuySequenceId = -1;
}
}
}
@@ -391,11 +391,11 @@ void GnapEngine::scene43_updateAnimations() {
_gnapSequenceId = 0x13D;
_gnapSequenceDatNum = 0;
_gameSys->setAnimation(0x13D, _gnapId, 0);
- _nextTwoHeadedGuySequenceId = 0x13B;
- _gameSys->insertSequence(0x13B, 1, _currTwoHeadedGuySequenceId, 1, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_nextTwoHeadedGuySequenceId, 1, 2);
- _currTwoHeadedGuySequenceId = _nextTwoHeadedGuySequenceId;
- _nextTwoHeadedGuySequenceId = -1;
+ _s43_nextTwoHeadedGuySequenceId = 0x13B;
+ _gameSys->insertSequence(0x13B, 1, _s43_currTwoHeadedGuySequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s43_nextTwoHeadedGuySequenceId, 1, 2);
+ _s43_currTwoHeadedGuySequenceId = _s43_nextTwoHeadedGuySequenceId;
+ _s43_nextTwoHeadedGuySequenceId = -1;
_timers[4] = getRandom(100) + 100;
_gnapActionStatus = -1;
}
@@ -409,24 +409,24 @@ void GnapEngine::scene43_updateAnimations() {
}
if (_gameSys->getAnimationStatus(2) == 2) {
- if (_currTwoHeadedGuySequenceId == 0x13A) {
+ if (_s43_currTwoHeadedGuySequenceId == 0x13A) {
if (isFlag(19)) {
- _nextTwoHeadedGuySequenceId = 0x13E;
+ _s43_nextTwoHeadedGuySequenceId = 0x13E;
stopSound(0x108F6);
} else if (getRandom(2) != 0) {
- _nextTwoHeadedGuySequenceId = 0x137;
+ _s43_nextTwoHeadedGuySequenceId = 0x137;
} else {
- _nextTwoHeadedGuySequenceId = 0x138;
+ _s43_nextTwoHeadedGuySequenceId = 0x138;
}
- } else if (_currTwoHeadedGuySequenceId == 0x13E) {
+ } else if (_s43_currTwoHeadedGuySequenceId == 0x13E) {
_sceneDone = true;
_newSceneNum = 54;
}
- if (_nextTwoHeadedGuySequenceId != -1) {
- _gameSys->insertSequence(_nextTwoHeadedGuySequenceId, 1, _currTwoHeadedGuySequenceId, 1, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_nextTwoHeadedGuySequenceId, 1, 2);
- _currTwoHeadedGuySequenceId = _nextTwoHeadedGuySequenceId;
- _nextTwoHeadedGuySequenceId = -1;
+ if (_s43_nextTwoHeadedGuySequenceId != -1) {
+ _gameSys->insertSequence(_s43_nextTwoHeadedGuySequenceId, 1, _s43_currTwoHeadedGuySequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s43_nextTwoHeadedGuySequenceId, 1, 2);
+ _s43_currTwoHeadedGuySequenceId = _s43_nextTwoHeadedGuySequenceId;
+ _s43_nextTwoHeadedGuySequenceId = -1;
_timers[4] = getRandom(100) + 100;
}
}
@@ -458,7 +458,7 @@ void GnapEngine::scene43_updateAnimations() {
_gnapActionStatus = 3;
break;
case 8:
- _nextTwoHeadedGuySequenceId = 0x13A;
+ _s43_nextTwoHeadedGuySequenceId = 0x13A;
_toyUfoX = 514;
_toyUfoY = 125;
toyUfoFlyTo(835, 125, 0, 835, 0, 300, 3);
diff --git a/engines/gnap/scenes/scene44.cpp b/engines/gnap/scenes/scene44.cpp
index 1041734dbc..c0905c7434 100644
--- a/engines/gnap/scenes/scene44.cpp
+++ b/engines/gnap/scenes/scene44.cpp
@@ -86,31 +86,31 @@ void GnapEngine::scene44_run() {
_gameSys->insertSequence(0xFC, 256, 0, 0, kSeqNone, 0, 0, 0);
if (isFlag(15))
- _currSpringGuySequenceId = 0xF8;
+ _s44_currSpringGuySequenceId = 0xF8;
else
- _currSpringGuySequenceId = 0xF9;
+ _s44_currSpringGuySequenceId = 0xF9;
- _nextSpringGuySequenceId = -1;
- _gameSys->setAnimation(_currSpringGuySequenceId, 1, 4);
- _gameSys->insertSequence(_currSpringGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _s44_nextSpringGuySequenceId = -1;
+ _gameSys->setAnimation(_s44_currSpringGuySequenceId, 1, 4);
+ _gameSys->insertSequence(_s44_currSpringGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
if (isFlag(13)) {
if (_prevSceneNum != 50 || _sceneSavegameLoaded) {
- _currKissingLadySequenceId = 0xF6;
- _nextKissingLadySequenceId = -1;
+ _s44_currKissingLadySequenceId = 0xF6;
+ _s44_nextKissingLadySequenceId = -1;
} else {
setGrabCursorSprite(kItemGum);
- _currKissingLadySequenceId = 0xF5;
- _nextKissingLadySequenceId = 0xF6;
+ _s44_currKissingLadySequenceId = 0xF5;
+ _s44_nextKissingLadySequenceId = 0xF6;
_gameSys->setAnimation(0xF5, 1, 2);
}
} else {
- _currKissingLadySequenceId = 0xEC;
- _nextKissingLadySequenceId = -1;
+ _s44_currKissingLadySequenceId = 0xEC;
+ _s44_nextKissingLadySequenceId = -1;
_gameSys->setAnimation(0xEC, 1, 2);
}
- _gameSys->insertSequence(_currKissingLadySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(_s44_currKissingLadySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
if (isFlag(12)) {
_toyUfoId = 0;
@@ -306,7 +306,7 @@ void GnapEngine::scene44_run() {
case GRAB_CURSOR:
playGnapPullOutDevice(8, 0);
playGnapUseDevice(8, 0);
- _nextSpringGuySequenceId = 0xFB;
+ _s44_nextSpringGuySequenceId = 0xFB;
invAdd(kItemSpring);
setFlag(15);
scene44_updateHotspots();
@@ -369,50 +369,50 @@ void GnapEngine::scene44_run() {
toyUfoCheckTimer();
if (!_isLeavingScene) {
- if (_beaverActionStatus < 0 && !isFlag(12) && _currKissingLadySequenceId != 0xF5)
+ if (_beaverActionStatus < 0 && !isFlag(12) && _s44_currKissingLadySequenceId != 0xF5)
updateBeaverIdleSequence();
if (_gnapActionStatus < 0 && !isFlag(12))
updateGnapIdleSequence();
if (!_timers[4]) {
_timers[4] = getRandom(20) + 20;
- if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _nextKissingLadySequenceId == -1) {
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s44_nextKissingLadySequenceId == -1) {
_gnapRandomValue = getRandom(20);
switch (_gnapRandomValue) {
case 0:
- _nextKissingLadySequenceId = 0xED;
+ _s44_nextKissingLadySequenceId = 0xED;
break;
case 1:
- _nextKissingLadySequenceId = 0xEE;
+ _s44_nextKissingLadySequenceId = 0xEE;
break;
case 2:
- _nextKissingLadySequenceId = 0xF0;
+ _s44_nextKissingLadySequenceId = 0xF0;
break;
case 3:
- _nextKissingLadySequenceId = 0xF3;
+ _s44_nextKissingLadySequenceId = 0xF3;
break;
case 4:
- _nextKissingLadySequenceId = 0xF4;
+ _s44_nextKissingLadySequenceId = 0xF4;
break;
default:
- _nextKissingLadySequenceId = 0xEC;
+ _s44_nextKissingLadySequenceId = 0xEC;
break;
}
- if (_nextKissingLadySequenceId != 0xEC && _nextKissingLadySequenceId == _currKissingLadySequenceId)
- _nextKissingLadySequenceId = -1;
+ if (_s44_nextKissingLadySequenceId != 0xEC && _s44_nextKissingLadySequenceId == _s44_currKissingLadySequenceId)
+ _s44_nextKissingLadySequenceId = -1;
}
}
if (!_timers[5]) {
_timers[5] = getRandom(20) + 20;
- if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _nextSpringGuySequenceId == -1) {
+ if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s44_nextSpringGuySequenceId == -1) {
_gnapRandomValue = getRandom(5);
if (_gnapRandomValue != 0) {
if (!isFlag(15))
- _nextSpringGuySequenceId = 0xF9;
+ _s44_nextSpringGuySequenceId = 0xF9;
} else {
if (isFlag(15))
- _nextSpringGuySequenceId = 0xF8;
+ _s44_nextSpringGuySequenceId = 0xF8;
else
- _nextSpringGuySequenceId = 0xFA;
+ _s44_nextSpringGuySequenceId = 0xFA;
}
}
}
@@ -439,10 +439,10 @@ void GnapEngine::scene44_updateAnimations() {
_sceneDone = true;
break;
case 1:
- _nextKissingLadySequenceId = 0xEF;
+ _s44_nextKissingLadySequenceId = 0xEF;
break;
case 2:
- _nextKissingLadySequenceId = 0xF2;
+ _s44_nextKissingLadySequenceId = 0xF2;
break;
}
_gnapActionStatus = -1;
@@ -457,7 +457,7 @@ void GnapEngine::scene44_updateAnimations() {
_beaverSequenceId = 0xFE;
_beaverSequenceDatNum = 0;
_gameSys->setAnimation(0xFE, _beaverId, 1);
- _gameSys->removeSequence(_currKissingLadySequenceId, 1, true);
+ _gameSys->removeSequence(_s44_currKissingLadySequenceId, 1, true);
_beaverActionStatus = 5;
}
break;
@@ -472,31 +472,31 @@ void GnapEngine::scene44_updateAnimations() {
}
if (_gameSys->getAnimationStatus(2) == 2) {
- if (_nextKissingLadySequenceId == 0xF6) {
- _gameSys->insertSequence(_nextKissingLadySequenceId, 1, _currKissingLadySequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ if (_s44_nextKissingLadySequenceId == 0xF6) {
+ _gameSys->insertSequence(_s44_nextKissingLadySequenceId, 1, _s44_currKissingLadySequenceId, 1, kSeqSyncWait, 0, 0, 0);
initBeaverPos(5, 8, 0);
- _currKissingLadySequenceId = _nextKissingLadySequenceId;
- _nextKissingLadySequenceId = -1;
+ _s44_currKissingLadySequenceId = _s44_nextKissingLadySequenceId;
+ _s44_nextKissingLadySequenceId = -1;
_gameSys->setAnimation(0, 0, 2);
- } else if (_nextKissingLadySequenceId != -1) {
- _gameSys->insertSequence(_nextKissingLadySequenceId, 1, _currKissingLadySequenceId, 1, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_nextKissingLadySequenceId, 1, 2);
- _currKissingLadySequenceId = _nextKissingLadySequenceId;
- _nextKissingLadySequenceId = -1;
+ } else if (_s44_nextKissingLadySequenceId != -1) {
+ _gameSys->insertSequence(_s44_nextKissingLadySequenceId, 1, _s44_currKissingLadySequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s44_nextKissingLadySequenceId, 1, 2);
+ _s44_currKissingLadySequenceId = _s44_nextKissingLadySequenceId;
+ _s44_nextKissingLadySequenceId = -1;
_timers[4] = getRandom(20) + 20;
}
}
if (_gameSys->getAnimationStatus(4) == 2) {
- if (_currSpringGuySequenceId == 0xFB) {
+ if (_s44_currSpringGuySequenceId == 0xFB) {
setGrabCursorSprite(kItemSpring);
- _nextSpringGuySequenceId = 0xF8;
+ _s44_nextSpringGuySequenceId = 0xF8;
}
- if (_nextSpringGuySequenceId != -1) {
- _gameSys->insertSequence(_nextSpringGuySequenceId, 1, _currSpringGuySequenceId, 1, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_nextSpringGuySequenceId, 1, 4);
- _currSpringGuySequenceId = _nextSpringGuySequenceId;
- _nextSpringGuySequenceId = -1;
+ if (_s44_nextSpringGuySequenceId != -1) {
+ _gameSys->insertSequence(_s44_nextSpringGuySequenceId, 1, _s44_currSpringGuySequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s44_nextSpringGuySequenceId, 1, 4);
+ _s44_currSpringGuySequenceId = _s44_nextSpringGuySequenceId;
+ _s44_nextSpringGuySequenceId = -1;
_timers[5] = getRandom(20) + 20;
}
}
diff --git a/engines/gnap/scenes/scene45.cpp b/engines/gnap/scenes/scene45.cpp
index a3dd758545..b25216d5bf 100644
--- a/engines/gnap/scenes/scene45.cpp
+++ b/engines/gnap/scenes/scene45.cpp
@@ -93,9 +93,9 @@ void GnapEngine::scene45_run() {
_gameSys->setAnimation(0x96, 1, 3);
_gameSys->insertSequence(0x99, 1, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->setAnimation(0x99, 1, 4);
- _currDancerSequenceId = 0x8F;
- _gameSys->setAnimation(_currDancerSequenceId, 1, 2);
- _gameSys->insertSequence(_currDancerSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _s45_currDancerSequenceId = 0x8F;
+ _gameSys->setAnimation(_s45_currDancerSequenceId, 1, 2);
+ _gameSys->insertSequence(_s45_currDancerSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
if (isFlag(12)) {
_toyUfoId = 0;
@@ -149,9 +149,9 @@ void GnapEngine::scene45_run() {
_gameSys->setAnimation(0, 0, 2);
_gnapRandomValue = getRandom(7);
int newSeqId = _gnapRandomValue + 0x8F;
- _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(newSeqId, 1, 2);
- _currDancerSequenceId = newSeqId;
+ _s45_currDancerSequenceId = newSeqId;
}
if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) {
_gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0);
@@ -395,9 +395,9 @@ void GnapEngine::scene45_updateAnimations() {
_gameSys->setAnimation(0, 0, 2);
_gnapRandomValue = getRandom(7);
int newSeqId = _gnapRandomValue + 0x8F;
- _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(newSeqId, 1, 2);
- _currDancerSequenceId = newSeqId;
+ _s45_currDancerSequenceId = newSeqId;
}
if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) {